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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-22-2010, 02:43 PM
recoilfx recoilfx is offline
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Default Trims and Forcefeedback

I am not sure if this has already been answered, but I have a question about the trim functions in BOB.

Currently in IL2, trims affect your virtual stick and the flight surfaces - they don't move your force feedback stick - the stick only gets stiff/sloppy according to airspeed. As I understand it, real life trims physically move your stick.

Will this kind of trimming be implemented in BOB?

Also, is there a chance that DT can implement this feature to IL2 in the future?

Thanks.
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  #2  
Old 12-22-2010, 03:16 PM
Splitter Splitter is offline
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Just to be clear, when you trim a real aircraft, you usually put it in the attitude you want and then trim until pressure is taken off the stick/pedals. That's what makes trimming a real aircraft easier than trimming a virtual aircraft.

As to how it is implemented on IL-2, I can't answer that. I have never fond FFB to work well in any sim and have given up on it until someone comes up with a good solution.

Splitter
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  #3  
Old 12-22-2010, 04:36 PM
recoilfx recoilfx is offline
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Quote:
Originally Posted by Splitter View Post
Just to be clear, when you trim a real aircraft, you usually put it in the attitude you want and then trim until pressure is taken off the stick/pedals. That's what makes trimming a real aircraft easier than trimming a virtual aircraft.

Splitter
Right, my understanding is that when the pressure is taken off, the stick stays at the same place, not returning to the center - this is not the behavior on IL2 with force feedback sticks, the stick returns to center regardless of the trim settings.
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  #4  
Old 12-22-2010, 04:48 PM
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Azimech Azimech is offline
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Seems you're right. And it would prevent the trim-on-an-axis-cheat (which I use as well )
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Old 12-22-2010, 04:54 PM
recoilfx recoilfx is offline
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Quote:
Originally Posted by Azimech View Post
Seems you're right. And it would prevent the trim-on-an-axis-cheat (which I use as well )
It's a bit less of an issue now that DT has implemented structural damage by G force at 4.10. Turning faster than spec should theoretically penalize your performance.
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Old 12-22-2010, 05:05 PM
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Azimech Azimech is offline
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Theoretically, yes.

One of the things FF in IL2 doesn't do but FSX does is oscillation and/or gust feedback into the stick. I hated it in FSX, until I just got the insight that it is realistic. I'm unaware of any rudder FF systems (anyway my MS FF2 doesn't have it).
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  #7  
Old 12-25-2010, 04:16 AM
greypeace greypeace is offline
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moved from wrong place

--------------------------------------------------------------------------------

For me it is a very interesting subject because I am in the process of designing my own stick with force feed back .

I successfully ,so far, am receiving the X and Y componant from IL2 .(I did not check if it is proportional to air speed or to the square of it)
(I for now , as a test ,am ONLY modulating the intensity of an LED (PWM) with this signal)

It is now left to me the enjoying work to drive the Stick.
I can do it anyway that would be the closest to reality
As it is some 35 years that I have n' t used a real stick I have forgotten what it is like and am open to any suggestion.....
It would be interesting to get the designing team of BOB to answer this question
I have asked if BOB will handle FFB like IL2 but have RX no answer so far
I must be swamped by the COLOUR of the EXHAUST gas FLAMES actual topic

Looking forward to a continued interest in THIS topic

g b
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