Quote:
Originally Posted by Metathron
You mean the Fire Mage medal, right? That only increases your mana pool, nothing to do with spell damage.
P.S. In my current playthrough as mage on impossible I've decided not to pursue any of the spell medals, that is trapper, guardian angel, and fire mage, because frankly it's pretty damn tiresome and the "grinding" experience is not enjoyable at all. I've got the fire mage medal to level 2, but that's purely on account of using the spells when I needed them, there was no stalling out of battles. I'll be at a bit of a disadvantage without the nice % resistances bonus, but I'm fine with that if it means saving some time in real life. 
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He might mean the Battle Alchemy one where fire and poison damage are increased if you burn or poison enough enemies. Of the medals, second row, first medal.
I agree with you on the trapper medal since I find it is rarely useful for my style of game play.
I usually play based on return on investment. I think the guardian angel, as tedious as it is, is probably the only of the three medals you described which you cannot really easily replace. More mana is helpful but you can do without. But you can always use another bit of resistance.
It isn't that bad/hard. You just play normally, and if you are about to win in round 6, just keep casting level 1 stone skin and wait.
As for fire medal, you keep casting oil mist.
It seems much harder for warriors since I don't have double cast anymore.
Same story with the rage machine, but that is much harder to do with mages. I was still able to do it though, just raise your base rage higher, keep skills at "1 rest" and spam spam.