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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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This came up again in the weekly update thread and I thought I'd throw in an unfashionable point of view: external views are great. I've nothing against closed-cockpit servers -- they're certainly more realistic but this doesn't translate to more challenging or interesting.
External views + wonderwoman view allow for a (potentially) perfect dogfight where flight characteristics and technique are key. There's less randomness and the encounters actually look better. I'd never play an offline with external views active but a quick and easy 1 on 1 is great fun. Online with external views is great as well. 1-on-1 online has given me my greatest Il-2 memories. dduff Let the rage begin --> |
#2
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As I said in the other thread; when online I prefer it, coz it's fun to do; and as you say, the view is grand. This doesn't mean I'm a beginner, or a less than capable virtual 'pilot'. I will have to try full cockpit online though, just to compare........... |
#3
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I think it's a matter of head tracking
![]() Without head tracking, the full cockpit is unrealistic to "me". Can't glance down at the instruments. Can't look out at odd angles. With Wonderman view, it's also unrealistic lol. Being able to see enemies that should be covered by the engine cowling. Flying straight and level and being able to look down and around. I gotta take the time to get a head tracking system..... I have tried both methods of flight and, here is a weird little thing, it's harder to be a good shot without the cockpit. Maybe the difference is the reticle. I dunno, but I know I am more accurate with the cockpit on. Splitter |
#4
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No problem, one can decide: game today or rather simulation.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#5
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Diference between game and simulator.
I use locked cockpit always, except videos |
#6
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Only real men (women) have a hood over their heads..
![]() ..or shall we call it ... FULL REAL... da da da ..daaaaaaahhhhhhh (wait for it)
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#7
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Precisely. Do what suits your mood.
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#8
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Off-line use whatever view system you prefer. In on-line war servers I much prefer a closed cockpit. All the outside views provide to much information about enemy movements which totally kills immersion.
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#9
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I get very uptight about a new sim campaign -- I train in the new a/c, avoid combat during practice (if you take off in a fighter with 1 wingman, you can 'dogfight' him) etc. It takes me weeks! That's why I enjoy a bit of gaming as well.
I have to say you hear a lot about the free-for-all ext views servers, but nearly all the flyers are at least ok. Without good technique and a bit of skill it's going to be painful flying online. Some of the players are outstanding in all categories, though I'm sure many play with locked cockpits as well. dduff |
#10
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There probably is a niche for the types like Blackdog and me, who like to keep the aircraft systems harmonized to that narrow line of optimal performance, in a way learning to "feel" the engine what it can and can't do. The first period when complex management reaches it's new level, people without insight or knowledge will be fighting the aircraft much more than fighting others, like it will be with the new g-limits. In time, a few develop intuition and feel what to do, when to do it, without looking at the instruments. Experts on energy tactics and situational awareness will have a new challenge when faced with a flying Montgomery Scott. Those flying engineers won't need the cockpit view as much anymore but I wonder if they really bother about the help of Wonder Woman then. I think there will be a new class of players: full real pilots with a mix of hydraulic fluid and engine oil in their veins.
Personally I jumped with joy when Complex Engine Management was introduced and have never flown without it. Then my joy sank when I saw how limited it was. |
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