Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-29-2010, 12:56 PM
PeterPanPan PeterPanPan is offline
Approved Member
 
Join Date: Oct 2009
Location: London, UK
Posts: 559
Default Dead AI Gunners Tracer Arcs

Brian Kingcome (RAF Spitfire Pilot, 92 Sqdn) wrote that often one of the first indications that his bullets were hitting home was that the tracer arc from a bomber's rear gunner suddenly arced skywards. This was caused by the dead gunner slumping on his gun.

Might this be added to SoW? Should be fairly simple to simulate and, I feel, would add to the immersion of the game.

PPanPan

Last edited by PeterPanPan; 08-29-2010 at 12:58 PM.
Reply With Quote
  #2  
Old 08-29-2010, 01:22 PM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

Could be a nice touch.

I'd like the crew to be killable and also to suffer the effects of g. Bf-110 rear gunners regularly passed out or were unable to fire due to +/- g.
Reply With Quote
  #3  
Old 08-29-2010, 01:55 PM
LoBiSoMeM LoBiSoMeM is offline
Approved Member
 
Join Date: May 2010
Posts: 963
Default

+1 to that.
Reply With Quote
  #4  
Old 08-29-2010, 03:02 PM
Novotny Novotny is offline
Approved Member
 
Join Date: Oct 2007
Location: Belfast, Northern Ireland
Posts: 355
Default

Terrific suggestion. Maybe they've already thought of it, but great point.
Reply With Quote
  #5  
Old 08-29-2010, 03:58 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Also, for them to have difficulty, maybe, in exciting the plane. i.e seeing a chaps legs sticking out of the hatch because he had difficulty in exciting...(not from a morbid point of view, but war is hell and these things happened. I ask as this shouldn't be a sim for children; this is war)
Reply With Quote
  #6  
Old 08-29-2010, 04:48 PM
MikkOwl MikkOwl is offline
Approved Member
 
Join Date: Jan 2010
Location: Sweden
Posts: 309
Default

Two excellent suggestions posted here. The gunner shooting going erratic and the possibility of being unable to smoothly exit a plane when bailing out.

Here are three more:

1. Being struck by the elevators or stabilizer of own aircraft when exiting plane (and to avoid complications, it leading to them just being knocked out and tumbling down like a ragdoll - no parachute deployment).

2. Parachutes that do not work.

3. Deployed parachute getting stuck in part (usually tail section) of own airplane - the person being pulled along with the plane.
Reply With Quote
  #7  
Old 08-31-2010, 02:24 AM
Flying Pencil Flying Pencil is offline
Approved Member
 
Join Date: Jan 2008
Location: Houston, TX
Posts: 403
Default

Quote:
Originally Posted by PeterPanPan View Post
Brian Kingcome (RAF Spitfire Pilot, 92 Sqdn) wrote that often one of the first indications that his bullets were hitting home was that the tracer arc from a bomber's rear gunner suddenly arced skywards. This was caused by the dead gunner slumping on his gun.

Might this be added to SoW? Should be fairly simple to simulate and, I feel, would add to the immersion of the game.

PPanPan
Hit =/= Dead.

Wounded, stunned, but not out, but could be also.

Good idea though.
Reply With Quote
  #8  
Old 08-31-2010, 03:12 AM
Madfish Madfish is offline
Approved Member
 
Join Date: Aug 2010
Posts: 423
Default

Why would a dead gunner continue to fire? A wounded one with cramps maybe but a dead gunner would maybe fire for another 2 seconds or so and then stopping to fire (who pulls the trigger?).

So that said, noticing that there is no one firing at you anymore suddenly is a better indicator then someone firing around randomly, no?
Reply With Quote
  #9  
Old 08-31-2010, 01:08 PM
PeterPanPan PeterPanPan is offline
Approved Member
 
Join Date: Oct 2009
Location: London, UK
Posts: 559
Default

@ Frantishek & Madfish

I agree, hit may not equal dead. Please remember though this this is not my original idea. This is what a real world Spitfire pilot saw and wrote down. It is immaterial whether the gunner was killed or not (indeed, it is likely that BK would not have really known this either) but what is certain is that putting bullets into a rear gunner often had an immediate effect on the arc of his tracer fire.

Fortunately, I am no expert in death, but I assume it is entirely possible for parts of the body to carry on with their last commanded muscle movements after sudden death i.e. squeezing the trigger? The dead/injured gunner may have stopped firing all together a second or so after being hit, but the immediate change of tracer direction was the initial clue that the attacking aircraft had scored a hit. No doubt this pattern didn't always happen, but it did happen and so I think it would be a worthwhile addition to the sim.

PPanPan
Reply With Quote
  #10  
Old 08-31-2010, 02:07 PM
winny winny is offline
Approved Member
 
Join Date: Sep 2009
Location: Manchester UK
Posts: 1,508
Default

Quote:
Originally Posted by PeterPanPan View Post
@ Frantishek & Madfish

I agree, hit may not equal dead. Please remember though this this is not my original idea. This is what a real world Spitfire pilot saw and wrote down. It is immaterial whether the gunner was killed or not (indeed, it is likely that BK would not have really known this either) but what is certain is that putting bullets into a rear gunner often had an immediate effect on the arc of his tracer fire.

Fortunately, I am no expert in death, but I assume it is entirely possible for parts of the body to carry on with their last commanded muscle movements after sudden death i.e. squeezing the trigger? The dead/injured gunner may have stopped firing all together a second or so after being hit, but the immediate change of tracer direction was the initial clue that the attacking aircraft had scored a hit. No doubt this pattern didn't always happen, but it did happen and so I think it would be a worthwhile addition to the sim.

PPanPan
I don't want the gore because there's very little gore in the combat reports and what gore there was was usually thier own.

It would be a nice touch that if you raked the rear gunners position then he'd cease fire because he was dead.. I don't really wanna see his head come off, just him be out of action would be realistic enough for me.

For some reason nobody's firing back from this b-17.. I find it a little eerie

Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:54 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.