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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Brian Kingcome (RAF Spitfire Pilot, 92 Sqdn) wrote that often one of the first indications that his bullets were hitting home was that the tracer arc from a bomber's rear gunner suddenly arced skywards. This was caused by the dead gunner slumping on his gun.
Might this be added to SoW? Should be fairly simple to simulate and, I feel, would add to the immersion of the game. PPanPan Last edited by PeterPanPan; 08-29-2010 at 12:58 PM. |
#2
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Could be a nice touch.
I'd like the crew to be killable and also to suffer the effects of g. Bf-110 rear gunners regularly passed out or were unable to fire due to +/- g. |
#3
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+1 to that.
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#4
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Terrific suggestion. Maybe they've already thought of it, but great point.
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#5
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Also, for them to have difficulty, maybe, in exciting the plane. i.e seeing a chaps legs sticking out of the hatch because he had difficulty in exciting...(not from a morbid point of view, but war is hell and these things happened. I ask as this shouldn't be a sim for children; this is war)
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#6
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Two excellent suggestions posted here. The gunner shooting going erratic and the possibility of being unable to smoothly exit a plane when bailing out.
Here are three more: 1. Being struck by the elevators or stabilizer of own aircraft when exiting plane (and to avoid complications, it leading to them just being knocked out and tumbling down like a ragdoll - no parachute deployment). 2. Parachutes that do not work. 3. Deployed parachute getting stuck in part (usually tail section) of own airplane - the person being pulled along with the plane. |
#7
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Wounded, stunned, but not out, but could be also. Good idea though. |
#8
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Why would a dead gunner continue to fire? A wounded one with cramps maybe but a dead gunner would maybe fire for another 2 seconds or so and then stopping to fire (who pulls the trigger?).
So that said, noticing that there is no one firing at you anymore suddenly is a better indicator then someone firing around randomly, no? |
#9
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@ Frantishek & Madfish
I agree, hit may not equal dead. Please remember though this this is not my original idea. This is what a real world Spitfire pilot saw and wrote down. It is immaterial whether the gunner was killed or not (indeed, it is likely that BK would not have really known this either) but what is certain is that putting bullets into a rear gunner often had an immediate effect on the arc of his tracer fire. Fortunately, I am no expert in death, but I assume it is entirely possible for parts of the body to carry on with their last commanded muscle movements after sudden death i.e. squeezing the trigger? The dead/injured gunner may have stopped firing all together a second or so after being hit, but the immediate change of tracer direction was the initial clue that the attacking aircraft had scored a hit. No doubt this pattern didn't always happen, but it did happen and so I think it would be a worthwhile addition to the sim. PPanPan |
#10
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It would be a nice touch that if you raked the rear gunners position then he'd cease fire because he was dead.. I don't really wanna see his head come off, just him be out of action would be realistic enough for me. For some reason nobody's firing back from this b-17.. I find it a little eerie |
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