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Tips and Hints Different solutions, tips and hints. |
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#1
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Useful equipment especially for mages
Hi, I played KBTL few weeks ago and I'm going to play KBAP. I'm missing here more threads like this ones from KBTL:
Skills & Attribute Analysis Strategy Guide from Razorflame(good items, units...) I found interesting mode called Save Game Scanner and I decided to "choose game" with good equipment. I used HeroScreen for equipment finding. Interesting items for mages according to my opinion, I would appreciate your views... Upgraded Item (Basic Item) Boots: Boots of the Mystic Golden Shoes (Silver Shoes) Twinkling Boots Armor/Dress: Dress of the Magess (Novice's Dress) Dragon Cloak Weapon: Archmages Staff (Novice's Staff) Staff of the High Druid (Traveler's Staff) Staff ot the Acolyte Necromancer Gladiator Sword Runic Sword (Simple Sword) Helmet: Wizard's Hat Tournament Helmet Regalia: Banner of True Faith Marshal's Baton (Officer's Baton) Shield: Shield of Rekross Scale Shield Belt/Gloves: "Well of Mana" Belt Hand of Necropolis Artifact: Skull of Death (Skull of Pain) Ancient Amulet Necklace of Firestorm (Flame Necklace) Ring of the Mind. Class 2. (Ring of Mind. Class 1.) Snake Ring of Wisdom (Snake Ring) Portrait of the Queen of Ice Usurer's Ring Last edited by barnabas_666; 08-24-2010 at 05:59 PM. |
#2
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OK, at the beginning of game I've made 11 saves and I've scanned all of them. After that I was searching for my "Interesting items", here are results.
White cell = nothing found Red cell = hit! Thats funny. I think that best combination of items is in my first save called 0 Last edited by barnabas_666; 08-24-2010 at 06:33 PM. |
#3
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sometimes a game makes a duplicate, so you can have 2 Hand of Necropolis (+20% XP !)
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#4
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Thanks for tip, I found 2 of them in my game(House of the wealthy zombie and Castle of Bristol).
Last edited by barnabas_666; 08-25-2010 at 10:16 AM. |
#5
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Playing as a mage, there are going to be two hard parts to the game. Just after the start, and the last 3 fights. Everything else should be pretty much a walkover if you play intelligently. So if you're looking to make your game easier, those are the two sections you care about.
To that end - you can finish the start fairly easily if you don't mind spending a few hours kiting first. It's quite possible to hit level 22+ before your first fight, in which case you'll crush everything in your path for a long time. If you don't like kiting, can't kite, think it's not in the spirit of the game to do that, or want the challenge of doing it the hard way, you're going to be looking for items you can reach early on which will give more leadership and for ways of getting level-5 units early on. Song of the Wind, Death Call, and Call Collosus are the three big ones you're looking for there, or a store which sells a level-5 unit. Certain spells will also be important - trap is a big one, as are heal, target, and stoneskin. To make the last 3 fights easier, you'll want anything that can increase your intelligence and/or leadership, and especially anything that can increase your magic resistance and/or physical resistance. If, instead of making the game easier, you're looking for a high-score or high-level run, you're probably interested most in any items which give bonuses to experience. To my mind, the most valuable items for a mage to find in a game to make things easier late-game are Slippery Cuirass, Twinkling Boots, Magician's Cowl, and Novice's Dress. If you're gunning for high-score, you're going to want 2 Hand of the Necropolis, Memoirs of the Marshal, Shark's Tooth (which is guaranteed), and as many Ancient Knowledge scrolls as possible (4+ is good). |
#6
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haha didn't know my forum post was still read
kb:ap is in such a way easier then it doesn't need any of such post |
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