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Tips and Hints Different solutions, tips and hints. |
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#1
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I was wondering if someone could explain this tactic? (Clinek wrote this in another post):
Round 1. Cast invisibility, then armageddon. Get close to your enemies and defend Round 2, cast some low level spell on the enemy the wait. Once all of the enemies have used up thier turn, use time back on the dragons, the go use the mana sucking ability of the dragons to get all of your mana back. Repeat round one and 2 until enemy is dead. Allright, round one works fine for me too. but when i use the mana drain-skill with the green dragon his inivsibility breaks and hes turn is over and hes gonna get slaughtered when all opponents get to move before you can recast invisibility again? or am I missing something? |
#2
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your missing something
u need to use the dragon that boost ini then get the skills that boost ini of your dragons so it will got an ini of 8 then your always first but not against archi demons |
#3
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no no no. First off, you dont have to cast armageddon, you can cast any spell that you want as long as it will do some damage over time by burning/poisening them or any spell that takes a chunk of thier army out like firerain, geyser, death star, ect. Second, What you need to do before you even get into the fight is look to see what enemies you have to fight. If one of the enemies has a higher initiative than your green dragon, you must cast invisibility then battle command to raise your initiative above thiers. If your initiative is lower than almost any of the enemies, this strategy is useless. here is what you do round by round
round 1: cast invisibility. If your initiative is higher than all other enemies, you can cast some damageing spells. If not, cast battle command as your second spell. get close the enemy group then defend. round 2: cast a spell that is less mana than what your higher magic skill allows for that will still allow you to cast a second spell. MAKE SURE YOU WAIT, DONT DEFEND. all the enemies will defend, then you either cast time back (thats only if you are going for no loss and have lost units) or some other damaging spell, then run over and use the mana drain ability of the dragon. round 3: cast invisibility (obviously) and continue with steps 1 and 2. MAKE SURE YOU CAST BATTLE COMMAND WHEN YOU STILL HAVE ONE TURN LEFT ON IT OR NEXT ROUND THE ENEMIES WHO HAVE A HIGHER INITIAVE WILL STILL ATACK AFTER YOU DEFEND. If you need info on how to get more initiative, let me know and ill give you some tips |
#4
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Clinek, I understand this strategy a lot better now. I actually did not realize that there were a wait option.You are really helpful.
Is it possible to succesfully run the single green dragon-tactic with the proper skills but without the blue dragon? 7 initiative with the skillbonus that is+ battle command? Unfortunately I chose the red dragon in the beginning but maybe you could compensate that by using battlecommand and still being able to start before all other units except in the first round? Or maybe in late middle - late game you will meet armies full of units with 8 initiative (or 7, I dont know how they calculate which unit will go first if two or more have the same initiative?) units that will be able to reach you in their first turn? Or do you know if there is any items giving +initiative for dragons? Think I have seen a lot of such items for griffins and pirates and such, but not dragons Also, do you use any special tactic to get enemy units close together to get max out of the mana drain ability? Last edited by jynki; 08-01-2010 at 06:38 PM. |
#5
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Well, now the single green dragon strategy works for me too, in "easy" fights. If i try to fight invincible units i run out of mana most of the time. Currently having +- 10 000k leadership which equals 5 green dragons, which equals 28 mana back every third round (most of the cases there are two enemy archers, so you can ony drain mana from 4 units at a time ). 28 mana back every third round just wont give me enough mana to take on tougher fights since concentration stops working after 10 rounds or so. 2 Invisible+ dmgspells every 3th round costs too much mana for me.
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#6
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lol
don't use damage spells all the time you need crow control and it's quite easy to troops together the art is to cast invsibility and then place a demon portal with magic spring on it*(in other words the scagoat) the first 2-3 turns can be used to use damaging spells to let your demon portal unit live longer but keep casting magic spring on the bug and invisiblity on your egd and without the 8 ini u have a hard time ![]() magic spring+mana drain=unlimited mana ![]() |
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