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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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...or rather, in game terms: is there a way to extend the default radar distance to say twice what it is now?
I know this effects radar, making them useless. But In space, with the naked eye, I should be able to see way further. |
#2
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That's the problem, the game doesn't separate visuals from radar (not to mention the mess which is stealth). So you can simply double the scan ranges of all the radar modules if you want.
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#3
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Thank you for the reply Trucidation. Could you please point me in the direction of the file with radar specs in them? Also, which value should I change.
Thanks again. *edit- also, I assume there is a default value somewhere for each ship? Since all of them can "see", even when not outfitted with a radar. So, where is the default value located? (please dont say it's hard coded ![]() Last edited by RoboPatton; 07-29-2010 at 04:23 PM. |
#4
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Naw, that kinda stuff isn't hardcoded, just open up Carcasses.xml. You'll notice that every variant of ship has an entry so editing them all may get a little tedious unless you just plan to edit the player-used ships. The tags for each ship should be mostly self-explanatory (thankfully they used english, unlike the comments).
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#5
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Yeah I was poking around in those files, I changed the radar modules by adding about 100 more to the range on each. Now the basic radar gives me a visual range I would expect with no radar at all.
Didnt look in carcasses (whats with the names?), I'll monkey around with that now. Don't worry about tedious I have been doing more moding than playing already. The basic player ships were kinda boring, so I am currently re-texturing them. Thanks for the help Trucidation. |
#6
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I think it's more easy to use visibility cheat code
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