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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 04-24-2010, 02:15 PM
TBear TBear is offline
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Default SOW AI Crew members?

Been browsing around some forums, but couldnt find any information about this.

Flying bombers in IL2 kinda feels lonesome. There are spots for AI crew members (co pilot-Bombardier etc) but all there is are empty seats.

Will SOW have 3d crewmembers in all positions? So you dont feel alone..

I love both Steel fury and SH5 for this, brings loads of emersion to a game for me when i dont feel alone......This is actualy where B-17 mighty 8 shines....

Sitting in your HE-111 having a headon with a hurrycane and all you se after the initial chaos are wounded / dead crewmembers....

Well....just asking if this will be in SOW ??

have a great weekend all

TBear
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  #2  
Old 04-24-2010, 02:42 PM
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robtek robtek is offline
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OM said that there wouldn't be crew-members as there a too many variations of animations are to be made, also they would block some views which are needed.
So, no bodys in first person view afaik.
I shurely hope that this can be changed by a third party or even from OM at a later time.
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Old 04-25-2010, 06:01 AM
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Feathered_IV Feathered_IV is offline
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Hope he reconsiders too. The notion that a crewman would block the view is without logic. They would block the view no more or no less than in real life.
I would really like to see interaction with crew also. They should report on ships aircraft and ground objects for a start. The Navigator should navigate. The bomb aimer should aim the bloody bombs.
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Old 04-25-2010, 11:09 AM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Feathered_IV View Post
Hope he reconsiders too. The notion that a crewman would block the view is without logic. They would block the view no more or no less than in real life.
I would really like to see interaction with crew also. They should report on ships aircraft and ground objects for a start. The Navigator should navigate. The bomb aimer should aim the bloody bombs.

I think it's only the pilots 1st person that would block instruments. you don't have peripheral vision in the sim (naturally) as you have in real life
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Old 04-25-2010, 11:54 AM
Novotny Novotny is offline
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Ctrl&Alt&K: move pilot's left knee to the left. Ctrl&Alt&double-tap K: move pilot's left knee to the right.

Ctrl&Alt&Shift&K: move co-pilot's left knee to the left. Ctrl&Alt&Shift double-tap K: move co-pilots left knee to the right.

Ctrl&Alt&L: move pilot's right knee to the left. Ctrl&Alt&double-tap L: move pilot's right knee to the right.

Ctrl&Alt&Shift&K: move co-pilot's right knee to the left. Ctrl&Alt&Shift double-tap K: move co-pilots right knee to the right.

Although with clickable cockpits, you could maybe select the pilot, or navigator, or bomb-aimer etc and then a menu could come up, and you could select/deselect limbs and then where you wish to move them to.

I think this is clearly quite feasible.
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Old 04-25-2010, 01:06 PM
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It would be even easier if the limbs became semi-transparent as long as the mouse-pointer is over them.
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  #7  
Old 04-26-2010, 09:48 AM
kendo65 kendo65 is offline
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Quote:
Originally Posted by Feathered_IV View Post
Hope he reconsiders too. The notion that a crewman would block the view is without logic. They would block the view no more or no less than in real life.
.
Has occurred to me that maybe the reason for not modelling crewmen is because a decision has been made to avoid gore and gruesome reality in SOW.

We know the accuracy with which damage is going to be modelled for the aircraft - individual bullets tracked producing holes in the right locations. To equally accurately model the effects of hits on the human body would make this game X-rated. Do people want to see an accurate depiction of what happens when your co-pilot takes a 20mm cannon shell in the head?

We've heard the stories of tail-gunners being shovelled and hosed out of the turrets of returning bombers.

Maybe Oleg has decided it is best to sidestep this whole issue?

Or maybe (as per the Stuka screenshot) we'll get crew members after all and Oleg will just tone down the 'gore' effect?
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  #8  
Old 04-26-2010, 12:51 PM
TBear TBear is offline
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well about gore.....

I can only imagine how a JU-88 would look like in the cocpit after a direct hit...and i dont want to throw up flying a game.....

I dont want a red repaint of the cocpit......

There must be away to have toned down gore effects....bang boom bang look at co cpilot hes hanging in the seat with abit red etc.....Actualy we realy dont need more than there is in FB etc.....just a man hanging at hes position with abit red....if hes wounded holding hes hands on hes stumack with abit around....dont need to model 800n diffrent ways of blowing a leg of...3 models

normal flying
wounded
dead

I want a flightsim with crew....not a puke simulator that would make a zombie happy....

TBear
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