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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Today I hadn't time to compile the next working version(still in compilation from yesterday on my PC) that to show something definitely new. Anyway here is some screenshots that maybe interesting for you all. Remind you - its a WIP.
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#2
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Thanks for the update Oleg!
The lights and shadows are fantastic! Trees looking very good! Happy Easter, everyone! Skarphol |
#3
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+1
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the warrior creed: crap happens to the other guy! |
#4
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Very nice lighting and terrain relief modelling. With the grass, final trees and AA it will look really nice. Thank you.
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#5
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It looks great
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#6
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Very nice!
Again, it's especially the things behind the screenshots, that are most interesting. Looks great, even though it's WIP! VERY promising! |
#7
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Thanks for update Oleg! Will there be chance to fly dornier on release day?
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#8
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Thanks for the update Oleg. Love the trees.
![]() I agree, it would be nice at this early stage if you tried to get them to look like oak, ash and beech. Last edited by Sutts; 03-26-2010 at 03:49 PM. |
#9
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Thoughts about the images, particularly the first and the last.
In the first, the building on the left has a roof that to me is too steep, you might get a rare one that steep but they would be very rare in England I think. In the last image there is a road visible out of the window, does that road have white lines on it? I'm pretty sure that lines on country roads used to be rare, and became more common as I've grown older, and the technology to make them has improved. I think in the old days of WW2 there would have been very few lines on country roads, possibly almost none. Maybe on a second look they are wear and tear markings, that would be very good. The windows on the buildings look flat, painted on (which they obviously really are, but still), it would be better if they looked as if they were fittings that had been fitted into the walls of the buildings, as real windows are. |
#10
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The ground environment still need enhance, the impression of artificial work still comes to me immediately, again. It is so impressive that I begin to believe it may well be done in this way intentionally, considering the purpose of optimizing, and we do not spent most of our time on the ground in this game. The engine itself looks like using a cartoon rendering technology while the groundscape open out to me. But the cockpit samples are really fine. I don't know why the staff/or the engine can not carry this FINE into the groundscape.
The first three screenshots look like some place in the fairy-tale, an artificial landscape. It has been said before, looks like a real aeroplane flying over a LEGO city, a Disney theme park. It's hard to tell what's wrong, because they are nice as some people said, in a sense. But the feeling of something wrong does exist, it is not the correct atomsphere fit for the war, it's not a battlefiled, it's a place for afternoon tea... |
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