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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 03-24-2010, 06:22 PM
R@S R@S is offline
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Lightbulb New mod idea - post your interest and ideas

Hey y'all

The Blue Sun Mod is almost done and I fear the abstinence I'll get once it's done, so Dodger Bullet and I have started talking about the next project. Here's the basic idea:

It will be very similar to Reloaded, but using the 7.62 maps and weapons from BSM. The mod will be for those of us that wants instant action and only have a few hours now and then to play.

We haven't decided if it'll be linear or if the player should be able to choose which map/ mission to play. Here's some ideas for missions I know the source code could handle:
- Rescue hostage before time runs out.
- Defuse bomb before time runs out
- Capture the flag
- Kill 'em all/survive
- Kill target, but no others

There are more things that can be done within the code limitations, so feel free to offer suggestions.

The good thing about this is that the game will be more stable, it'll not be as sluggish as the vanilla since the player wont do the badly coded missions from that.(I'm thinking of the random missions which are quite badly written and leaves some stuff in the memory. I haven't bothered fixing it, it would be to a great task for someone with my limited skills)

We could use one map as base, where the player could collect weapons and stuff from fallen enemies and he could hire the mercs he wants.

We could have a trader there, selling all things from the start, but the player needs to do missions to get money for them.

Is it just me and Dodger that would like to play something like this or are there others?

Edit:
How about having the player choose between 3-5 skills after every mission, the skills depending on type of mission. The player gets to choose from, let's say five skills, and get a 5 point bump in the skill the chooses. That way the player could customize the character in a more controllable fashion.

Last edited by R@S; 03-24-2010 at 07:15 PM.
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  #2  
Old 03-25-2010, 07:22 AM
0a.Archangel.a0 0a.Archangel.a0 is offline
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Hi R@S,

man u really got in deep on this
Thought I might give few ideas, hope some are applicable.

Missions:
Kidnap: Kidnap ... and leave sector.
Sabotage/Espionage: Infiltrate+place bug/and or explosive on given location.
Enemy forces weakening: Prevent ... (mainly patrols) from reaching point (mostly other side of the map).
Threaten: Find NPC ... and melee it few times, if requested-shoot it in requested body part. (saw that this is possible without enetering combat during gameplay).
Theft: Find object ...
Escort: Person X must reach location.
Replacement: Infiltrate and escort person x to location ... Eliminate person ... and aquire his uniform+give it to the escorted person(+aquire guard uniforms for your team)+help person reach location within compound or anything else+leave the person there and leave w/o gunfight.
Ambush: (Simplest) atack convoy-bring whatever is requested
Survival: W/o weapon at the start survive til time expires or leave sector.
Defend the fort: While bunkered in your position, prevent enemy from taking your fort or destroying/killing something important at your base.
Street brawl: Settle street hooliganism-no weapons only melee combat thru the level or some silent weapons or melee weapons when police cant see you.
Dodge ball: Arena of somekind only with throwing weapons, prefered knives to grenades , best to be divided in middle so the teams cant reach each other.
Arena battles: (sidemissions for some extra cash) Eliminate other group within sector or kill enemy in the sector(1vs1)-the enemy should be some camped f.... with better weapon than you and the sector should be mined for better fun.

Multilevel missions:
1.Reach point without being detected.
-possibility on the way: aquire disguise, weapons, traps, demo etc.
2.a) wait till all targets are present - eliminate targets, eliminate target one but with target two seeing it, eliminate using traps, eliminate using demo charge,eliminate targets and aquire info.
2.b) overwatch meeting, protect person ..., protect person if failed retrieve data. Overwatch meeting collect info, leave sector.
2.c) eliminate guards, kidnap persons ...
3. bring object to ...
3.a) leave area till time expires
b) hide till hour X than meet your transport/guide at location x
c) Eliminate hostages in front of civilians or on location x
d) Eliminate hostages+hide bodys/request their uniforms(one merc must be left with them as guard+take uniforms-infiltrate location x and aquire y.

Hope this will inspire at least a bit.
cya

B.t.w. or for laughs: I was traying to create zombie textures - resolved in quite a joke LOL . But its creatable. (wanted this for some of my own editing and extra missions with own storyline-I simply love survival horors ). Tried to create new bones to the 3D object mesh of NPC and give some new movement but it hell camed down at me. Well within the 3D it looks quite nice, but the game CTD in unavoidable at the start, gotta learn more with the scripting I guess . The worst is saving action: 'zombie atack'. Man i got the BSoD (Blue screen of death) whens tarting the game so I kind give myself a fea days to cooldown before I f.. my PC
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Old 03-25-2010, 03:13 PM
R@S R@S is offline
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Thanks for all those ideas, I'm sure some of them will appear in the mod.

If you'd like you could join our team, we need more people with scripting skills. And if you plan to make your own mod, it would be an excellent way to learn the engine limitations and how to script missions. We'll only work on this 2 or 3 months, so it won't take too much of your time.
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Old 03-27-2010, 02:29 PM
Redjac Redjac is offline
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How bout a good old fashion Guerrilla hunt. Search and destroy. Your merc and his 3 mates have to patrol from one city to another and in the frontier have to clear the road sectors.

Make it to the next city and collect your dough.
(if there is still another mod coming out)
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  #5  
Old 03-28-2010, 09:25 AM
R@S R@S is offline
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Yeah, there'll be another mod from our team, but there has been a change of plans. This new project will have a Fallout-ish gameworld and there'll be a whole new storyline.

I've changed the starting map, removed the old towns and replaced them with new ones. We'll populate the cities from scratch and our expert writer, Dodger Bullet, will give it a very special atmosohere.

We do need any help we can get, especially someone that can edit the character skins so that we can have some new and exciting models for the characters. Drop me a PM if you think you can help.

Here's a pic of the new global map:
Edit: new pic that has loyalties and fits better

Last edited by R@S; 03-29-2010 at 05:00 PM.
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  #6  
Old 03-29-2010, 12:44 PM
0a.Archangel.a0 0a.Archangel.a0 is offline
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R@S

its looking nice good Idea with the postapolypticum, My favourite worlds , like i mentioned before I love survival horors, and whats better for this than the whole world ruined ? Only in game ofcourse.

Sorry for not replying sooner but i needed to get to work, to get to internet.
Guess what, my PC meltdown, the harddisk that is. Shit simply stoped working and is no longer detectable in BIOS( 500GB Seagate Baracuda - bi.. now I found out that the seria was reported to have bugged firmware and need regular update to prevent it form becoming non-detectable, stupid buy, didnt knew that at that time. Claimed that one today, also buyed me few terra-disks for the future just for insurance. The bad thing is that i lost everything on it so I have to start from scratch. Not to mention the info gathering, manuals and programs. OMG heavy bullshit incoming!

If you will be still working on the mods when i get the rocket online again then I would gladly contribute in whatever area I can, till then sorry that I cant assist ya.

BTW: Looking forward to meeting the simpsons and Moes Pub in Springfield. Maybe have a few snipe shots at Flenders house or a Grenade party in da house If there can be a flamethrower than also burn Mr. Burns

LolL, good luck with the moding.
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