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#1
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Hey guys I was wondering, what is the best way to add 6DOF support to Il2 1946 4.09 ?
Do I have to add some kind of mod to it ? If so can anyone please tell me which one they recommend and where I need to get it ? I finally broke down and got Track IR 5 and I really want to use 6DOF support in Il2 4.09. Thanks for your time and consideration, Desode |
#2
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TD have spoken about this,they have said that it isnt well done ,because,for example you can find bugs in the cockpit and use them to see over there (exploits I think)
(READ PROHIBITED CONTENT THREAD) http://forum.1cpublishing.eu/showthread.php?t=6846 Last edited by nearmiss; 03-11-2010 at 06:39 PM. |
#3
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That's a pity. IMO any drawbacks from small exploits are far outweighed by the 'unrealism' of one's head being stuck in one position. Surely it wouldn't be a monstrous job to fix any ridiculous exploits? I may of course be wrong...
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#4
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#5
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Are there *that* many ridiculous ones? I know about the little gaps, but I don't think they're worth bothering about, if filling them with opaque panels isn't as easy as it sounds.
I remember seeing one a while ago, which enabled 'wonder woman' view, ie, just the reticule with the ta-183 - this sort of example would clearly need prevention, but I didn't think there were that many. Thanks Andy, I don't need to see them, but can you list a few of the bad ones? |
#6
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Basically all cockpits were built with one (standard) or rather two (gunsight) fixed positions in mind so all faces which aren't visible from these two spots were removed for performance reasons. It may be less of a problem in some of the newer aircraft but as a whole it would mean reworking all cockpits to the same standard and last time I checked SoW-BoB was scheduled to be released this year, not 2020.
So no, TD won't rework all cockpits. We have a live, too, you know. ![]() |
#7
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Thats a widely used mis-imagination. At least in fighter planes pilots were strapped and the cockpits somewhat narrow, so a full 6DoF movement was unrealistic either, esp. in dogfight situations. Some head leaning left and right and on over shoulder looks would be realistic and desirable.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#8
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Speaking of living, I searched but didn't turn up any TD website. Do you guys have one, and specifically a place for donations? Quote:
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#9
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Please,
6DoF is a must. We have to have it !!! I can not think of a more valuable addition to this game, at this stage, than the 6DoF. Even with all the possible bugs that we might find. We have to have it !!! We all know of quite a few bugs that have been around for years and are mostly assumed as part of the game. So please (again) stick to the basics, 6DoF, and then reach for the stars... Salutes |
#10
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In reality the pilot is strapped in place, granted, but when turning his head, the eyes usually located in the forehead-region for most human pilots are automatically moved, the field of view shifted. That way it's e.g. easy to look around headarmor, simply because when turning the head sideways the eyes are much closer to the canopy-side than when looking forward. Not to mention the wider field of view. In IL2 the eyes are stuck in one centered point and turned - a Pilot would break his neck each time he checks his six, if this would be realistic, and the view is limited to less than 1/2 the natural field of view. So technical issues aside, realism is most surely not the argument for no 6DOF in IL2. |
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