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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 03-06-2010, 09:13 AM
Ruinous Ruinous is offline
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Default Wish list for Star Wolves 4 or expansion/dlc for 3

1. More more more, more ships, equipment, motherships and missions.

2. Random but rewarding stuff to do. Maydays, station defence etc.

3. Territory control? Maybe clearing a system (or systems) and being able to set it to your choosen faction. Owning a station and being able to upgrade it in various ways to provide a regular income / bonus missions, researchable ships & equipment.

4. Some real trading in commodities. Should be a viable way of making money

5. Hidden goodies. Make exploring worthwhile with out of the way stations offering rare ships & equipment, or good stuff a bit cheaper.

6. Bring back the bridge crew! Didn't really make a lot of sense the mothership flying itself

7. Being able to own some corvettes for the really heavy missions would be cool (butcher / walrus etc).

8. Being able to continue playing after the end of the main storyline. Would make sense if exploration was worthwhile.

9. More really epic battles, you know the ones I mean

Feel free to add your suggestions or discuss!

Ps. if Nike-it could pass these on to the devs it'd be appreciated!
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  #2  
Old 03-06-2010, 09:33 AM
Groundtotem Groundtotem is offline
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10. Every time you go in to a new system your pilots will be launched without being told to do so. I find this to be annoying. The pilots should not be launched just because you enter a new system!

11. Easier controlls. Sometimes the controlls really screw you up, the controlls can be hard to handle.

12. Better explosions. What i mean by this is that i would like to see the bigger ships to be totally destroyed and not just become a burnt out ship in space. It would be more realistic. This goes for stations too.

13. Some ship models is to be frank really ugly and makes no sense, some of the models don't even look like ships, im talking mostly about the smaller fighters. Don't know if anyone agree, but i think that the ship models should be looked over and given a more "realistic" look.
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  #3  
Old 03-06-2010, 09:54 AM
Ruinous Ruinous is offline
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Quote:
Originally Posted by Groundtotem View Post
10. Every time you go in to a new system your pilots will be launched without being told to do so. I find this to be annoying. The pilots should not be launched just because you enter a new system!
You can set that one in the options bud










*minor spoiler*
In fact for one mission, if you don't have it set you'll miss out on an opportunity towards the endgame.
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  #4  
Old 03-06-2010, 09:54 AM
Tarskin Tarskin is offline
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you can disable auto pilot launching in the settings
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  #5  
Old 03-06-2010, 12:00 PM
Groundtotem Groundtotem is offline
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Ok thanks guys, my bad.
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  #6  
Old 03-07-2010, 01:34 PM
SieraBobs SieraBobs is offline
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Wink

being able to occupy/build stations (like the bandits do) would be nice, Even forming a new empire( wich obviously costs a lot, needs a lot of manpower, and makes u pretty much every1s enemie). for the epic battles make a RTS mode, where u could control many ships, in this mode my heroes could work as admirals, guarding my trade convoys, or initaing attacks for more space. Make it available to climb up ranks if i work for an empire or corp , resulting in them letting me protect a system with all the stations, where i pretty much control it, but for the empire. Make it available to actually contact the corporation/empire leaders/representatives to negotiate wars/trades/sharing of technology/alliances/bribes/beneficial offers.
Resources should start to pl;ay an important role, especially in war times, as in blockades to systems, sabotaging/blowing up mines, trading.
Make it so that time passes by, as in with time of playing new tech appears, wich could be bought stolen,sabotaged... different for each corp or emp and at different times.( and dont make it just 1 super ship/gun per corp)
Make it possible to manage population in ur systems( as in training troops to become pilots, ( rookie>pilot>advanced pilot>ace>Will Smith)) make them guard the systems strategical objects, patrol , or attack another system.
and ya more more more more more ships/ship classes/ SIZES / firepower. ( carries with many fighters, drone ships, builders - to deploy turrets , build jump gates, build stations, capital class ships, to take out larger ships/star bases/ fortifications.

if u implement at least half of this, and a half of that half actually works as i hope it will , ILL BUY 2 CD`s ( unless the game will be on 2/3 cds and weight 20GB wich i totally dont mind, ill still buy double )

**edit**

give exploration a different aproach: finding wormholes or anomalys, that could be used to travel to new systems. It could result into u stumbling upon new alien races, that could be agressive or friendly they could be on the smale level /lower/higher tech wise , u could trigger a war with to take their territory or learn something new from them, finding some artefacts that could improve your empire, not only in weapon tech but industrial aswell , wich would make u target of sabotage, espionage and intrigues even simply others wanting u gone.Or simply finding a system rich with resources that u could mine , to produce new weapons/ships or simply trade with.
putting systems ( for example if you dont want others to make contact with the aliens or find some artefacts) off limits, making ur ships fire at any1 who enters.

Last edited by SieraBobs; 03-07-2010 at 02:04 PM.
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  #7  
Old 03-07-2010, 05:39 PM
Kzak Kzak is offline
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Optional autosave for every time you enter a new system would be nice.
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  #8  
Old 03-12-2010, 01:04 AM
tsavo tsavo is offline
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well, it's my first time ever to try a starwolf, and i'm now stuck in the middle of a mission, but i still wish:

1 when a fighter is docking, the mother ship should not come to a complete stand still, at lease make that upgradeable by maintenance station or something

2 in flight group should stick together when jumping through a stargate(as per "Star Wolves 3D space RPG with deep strategy and tactical elements")

3 i prefer to keep some fighters in bay before going into a combat, so i can disignate which fighter always out, which always in would be superb.

4 a hotkey to mothership bay, for convenience sake.
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  #9  
Old 03-12-2010, 01:10 AM
Nanaki Nanaki is offline
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Quote:
Originally Posted by tsavo View Post
3 i prefer to keep some fighters in bay before going into a combat, so i can disignate which fighter always out, which always in would be superb.
The game does not tell you this, but look at the pilot icons of your docked fighters, you should notice a button that has two downward facing arrows. Clicking on that will launch that fighter and only that fighter.

Quote:
in flight group should stick together when jumping through a stargate
That is a holdover from Star Wolves 1, when fighters were unable to jump through gates (although that rule has been violated in Star Wolves 2 and 3 so many times that it is pretty much retconned out of the universe). Although if anything I prefer having all my fighters docked before jumping into a fight, so that my mothership can absorb the initial missilespam and keep all my enemies distracted...

But than again, my mothership is a 12000 health, 7500 shield monster that can shrug off an entire fleet bearing down on it.

Last edited by Nanaki; 03-12-2010 at 01:15 AM.
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  #10  
Old 03-12-2010, 02:33 AM
tsavo tsavo is offline
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Quote:
Originally Posted by Nanaki View Post
The game does not tell you this, but look at the pilot icons of your docked fighters, you should notice a button that has two downward facing arrows. Clicking on that will launch that fighter and only that fighter.



That is a holdover from Star Wolves 1, when fighters were unable to jump through gates (although that rule has been violated in Star Wolves 2 and 3 so many times that it is pretty much retconned out of the universe). Although if anything I prefer having all my fighters docked before jumping into a fight, so that my mothership can absorb the initial missilespam and keep all my enemies distracted...

But than again, my mothership is a 12000 health, 7500 shield monster that can shrug off an entire fleet bearing down on it.
well, thanks for the tips, it is much better now, besides, "B" is the hot key for mothership bay, althouth there is no indication.

the other thing, i think i'm pretty early in the game, so the mothership is not so good in fighting. and, i always mount a better radar in one fighter, to save valuable system slots for mothership, so i need to keep the scout out as long as possible.
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