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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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EDIT: Others have confirmed it. A video showing the bug in action can be seen on page 3.
I've suffered from this (and a couple of others I met) since I first got IL-2 1946 in November. It's very annoying to say the least. Could any of you also check if you have this same (rather serious as far as flightsims go) bug? I already reported it to the 4.09m bug topic stickied above, and here's a repost. Please check if you find the same behaviour. DESCRIPTION / SYMPTOMS When using IL-2's native courves or deadband functions for joysticks, IL-2 in-game joystick will move away from true center if physical joystick is centered. VERSIONS AFFECTED Observed since at least version 4.08m. Mods or not does not alter outcome. HARDWARE WinXP-32 Home Edition (latest service pack). ASUS P5-B Deluxe with up to date drivers. Tested with older and newer drivers, including for USB. Tested with different USB ports and USB drivers, hubs vs no hubs. TESTED WITH: Logitech Extreme 3D PRO Logitech G940 Logitech G25 Racing Wheel (!) Saitek Quadrant All devices tested with different versions of their corresponding drivers. Was present from beginning, no mods. Have reinstalled completely fresh to make sure. Have deleted all config files for user and conf.ini for testing purposes. TO REPRODUCE
You may enter a cockpit on the ground and zoom in on the stick in the cockpit, and repeat the same movements. With a big deadband, the stick should not move at all when moving the stick around, only remained static in center. But it moves slightly (very little) to the left, and forward, when joystick is centered. Behaviour also visibly seen with rudder pedals and levers (if they use courves or deadband). If using a normal no deadband & sensitivity courve (going from 5, 10, 15, 25 etc) you can observe this: moving away from center slowly, makes the IL-2 adjusted/filtered green square move INTO center first, until a certain point is reached (not far), at which it starts behaving completely correctly. Bug is only when near or at center. NOTES
Last edited by MikkOwl; 02-27-2010 at 08:19 AM. |
#2
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Interesting. I must say that I've never noticed this one, probably because I've never found a reason to use deadzone on any of my controller axes. I DO set curves for all my axes that are controlled by potentiometers - pitch, yaw, roll, throttle, trim up/down, trim left/right - using the IL2Joy utility; but,as stated, no deadzone, and no filtering.
I seem to recall, from years ago, that it was explained that these latter functions were intended for older devices that jittered around their centrepoints. It may be that you have no need of these filters in the first place. Also, it all seems to be rather a 'static' interpretation of input. When I'm flying a plane I find myself constantly trimming anyway, either with the stick and pedals or the trim wheels - so it doesn't much matter whether the centres are creeping or not, so long as the instruments are centred in the cockpit. I can see this might cause problems when using the Autopilot function offline, or Level Stabiliser flying a bomber, but it's still adjustable in the latter case using trim. I suggest that leaving deadzones and filters alone might help brando
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#3
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Just a thought, does this show up on DeviceLink? It could just be a graphical glitch that has no effect on the 'real' control inputs.
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#4
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It is not a graphical glitch - in fact, I noticed it when flying in an IL-2 on a longer flight (with time acceleration at times) and I noticed that it was a bitch to get the stick just 100% right, and then when testing a little I noticed that it outright turned the ailerons in the opposite direction I wanted to turn to (I had stick centered, wanted to apply a bit left-aileron to compensate for a right rolling tendency and straight up the plane and keep it there. But when moving stick very slightly to the left, the plane started rolling more to the right at first, until I moved a little bit more, where it eventually started to move in the 'correct' direction. This is due to the bug described - my stick was centered, but the courved etc IL-2 input was offset to the left a little. When I moved to to the left, the bug would stop acting (and the input would go into the real center); causing the opposite control response. It is noticable both graphically on the control stick in game (under the reproduction steps I mentioned) and in the hardware > input screen. And it affects all controls that can be bound under "HOTAS" (not that anyone uses courves on throttle, prop and flaps but it does, I checked, set the courves through IL-2 Joy). Just be aware it is slight, so slight I have no trouble believing 99% of users just haven't really noticed it. But definitely it will show, if the bug exists on one's system, using the reproduction steps. Last edited by MikkOwl; 02-23-2010 at 07:45 PM. |
#5
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Anyone else noticed this controller bug?
No |
#6
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I have torn out and deleted anything pertaining to my IL-2 installs (main one was the steam version but had an older in my program folder as well). Went through registry with a comb to delete any mention of IL-2. Uninstalled the Logitech Profiler drivers and deleted all references to them in the registry. Uninstalled and deleted all mention of the Saitek Quadrant drivers/software. Rebooted several times. Downloaded Il-2 again from Steam, fresh. Launched (4.08m), testing it out - no change. Same bug.
However, with the joystick now having no curves set by outside programs, it was harder to get it completely centered (in order to observe the bug, especially in the cockpit). I had to look for it for a while, esp when starting airborne and camera moving around a bit, before I could certify it was still there. And it is. Sucks... The stick is seen moving slightly as I described, when the joystick is completely centered. And it does indeed affect the aircraft flight, could be seen from outside and inside, especially when under time acceleration. Quote:
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Did you try it in the hardware setup screen AND in-game cockpit as mentioned in the reply to Aviar? |
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