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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #1  
Old 02-01-2010, 09:52 AM
joasoz joasoz is offline
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Smile My wishlist for new Kings Bounty game

Kings Bounty rocks, but there is always room for improvement. Heres my take (this has probably been discussed many times before)

1. Make the story/world dynamic and random. I would like the game to have tons of quests and storylines that would be put together at the start of a new game. There could be multiple bad guys and stories to pick from.
In one game the king summons me because dangerous animals are pouring into the kingdom and killing civilians and military alike. As I play I would uncover the bad guy as the story goes along.
In another game refugees from a war in the north are pouring into the kingdom and the war is moving south. The king needs help
The game would have lots of areas to choose from at startup and would put together a set that would fit the story.

2. Make units upgrade during the game. At the start of the game you are fighting stacks that have almost the same stats as yourself. Your wolf = the enemy wolf. During the game you get +x attack and +x defense. Then Your wolf = 10 enemy wolves. This is difficult to avoid, but I would like some events like this:
A quest makes you deciede if you help the dwarven king or the elven king. If you help the dwarfs the elves prepare for war and all elven units gets +10% hitpoints and +10% attack (or something of the kind). If you help the elves then the dwarfs get tougher. This way the battles will be a bit more interesting. The bonus will not apply to your own units.

3. Help enemy heroes by giving them multiple attacks like the player has. If some of the enemy heroes has the possibility of two spells each round, then they can be programmed to counter single stacks /single unit stacks. A weakness and a fire arrow goes a long way This might already be in the late game ( I have only played to level 44, but I would like to see this much earlier).

4. Put units that work well together in the same stacks. The random unit generator could have some settings that would make it more likely to put special combos of units that work well. Say hi to iniquisitors and trolls in the dark cave below.

Any thoughts on this? I know that I am asking for much and I might not be doable without a total rewrite of the game, but I am allowed to wish
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  #2  
Old 02-01-2010, 12:29 PM
Hento Hento is offline
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What King's Bounty really needs is a fully customizable character where you have certain number of points at the start and then you can allocate those points in activating skills that you want, like having a warrior with higher magic.
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  #3  
Old 02-01-2010, 12:42 PM
joasoz joasoz is offline
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Quote:
Originally Posted by Hento View Post
What King's Bounty really needs is a fully customizable character where you have certain number of points at the start and then you can allocate those points in activating skills that you want, like having a warrior with higher magic.
Isnt that just called a strong Mage

It would be fun to "make" a character as you suggest. Giving skills/specializations before the game starts.
Hunter : +10% attack against all animals. Upgrades to +20% trap damage after killing 2000 animals.

Diplomat : If the enemy has the same units as you then 5% of these units will leave enemy before battle. If you loose any of these troops - then the 5% will fill their spot up to leadership limit. Upgrades to 7% after the Diplomat skill has been used 100 times

Sniper : Special skill where you can kill a single unit before a battle starts. Upgrades to 2 units after 100 uses and 3 units after 200 units. Cost 5 mana. Useful against level 5 enemies, worthless against low level.

Stuff like this would be good
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  #4  
Old 02-01-2010, 02:29 PM
pavned pavned is offline
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Already made that suggestion on another thread but I'd love to be able to own a Castle at some point in the game. The cstle could enable you to get free units of a kind (what I think is that it would be land-specific, meaning you get a castle on dwarfland well you get to have dwarf units).

Plus the castle could enable you to build some specific items, develop certain skill, could put a ompanion to manage it, giving you some bonus to stats.

And what I'd like is having some Castle related quest, like defend against an invading army.
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  #5  
Old 02-01-2010, 02:29 PM
pavned pavned is offline
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One other thing, I don't want a Heroes of M&M style of castle amnagement. It must be kjkept really simple but still enjoyable.
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  #6  
Old 02-01-2010, 04:51 PM
Hento Hento is offline
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Originally Posted by pavned View Post
Already made that suggestion on another thread but I'd love to be able to own a Castle at some point in the game.
Practically the whole time while playing KB:TL I was expecting that feature...
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  #7  
Old 02-02-2010, 07:34 AM
joasoz joasoz is offline
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In the start of the game the King explains that the kingdom is in turmoil and a weakened kingdom will soon be the prey of other kingdoms.
All the Kings men are busy trying to keep the kingdom together. Therefore it is up to you young squire to go to the forest of Aratha and help establish a stronghold.

This means that you will have an outpost that will be developed during the game. You will get quests like
1. Supply the outpost with defenders (50 swordsmen and 50 archers)
2. Free the ore mine from ghosts so that the production can resume
3. Get the right to harvest wood in the elven forest (by doing quests for the elves to prove that you will not cut too much)
4. Clear the whole area of bandits and wild animals so that the civilians can do their business.

Slowly the outpost will become a castle. You could influence its development through quests so that the castle can be differend depending on your quest fullfillment (what troops can be recruited, what people live there (and their quests)) and so on.

I am ranting now - sorry
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  #8  
Old 02-24-2010, 10:18 PM
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Metathron Metathron is offline
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I would like there to be some moral choices in the next game. Being a double agent in AP is fun but branching would make the game more interesting and, more importantly, would further increase replayability. I'm thinking of quests such as the goblin/orc feud, helping out the necromancer(s), killing/saving Lady Magnet etc. Making either choice should have some substantial impact on the course of the game, not just a different amount of XP/rewards attached to each.
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  #9  
Old 07-10-2010, 05:25 AM
Mattosur4 Mattosur4 is offline
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Question Some ideas

Id love to see an Army Management screen that lets you build a 2nd / 3rd army, with its own Reserve slots. There are so many units and I used so little in the game as its a pain to go back and forth to castles to garrison and ungarrison units.

The game should require you to change units every so often, i.e lose your units upon arriving to a new land / island etc... & only be able to use units of that island for some time etc...

Units should be cheaper, easier to aquire and you should lose many more in battle. I found myself wasting a lot of time re-doing fights to keep a no-loss mentality going, the game would be more enjoyable if there was no need todo this. i.e easy cheap replacements on you, to swap in after battle.

More battles like the University one on Elon, i.e your given an army and challenged to defeat another. More of these challenges would have been great.

Multi hero battles like the final battle. More of these during the game would have been fun. 2 heroes v 2 evil demon heroes etc..
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  #10  
Old 07-10-2010, 06:42 PM
clinek clinek is offline
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Quote:
Multi hero battles like the final battle. More of these during the game would have been fun. 2 heroes v 2 evil demon heroes etc
They are really cool but lets all be honest here, how much damage did billy really inflict against baal in the entire fight? Come to think of it, what use was he at all? I just finished my last no loss game for AP (really, im done until crossworlds god danm it) and im pretty sure he did about 800 damage to baal and caused more problems for me than anything else. the demoness's would always charm his troops and cause them to attack my paladins and make them use up the retaliation. anyways i digress, the battles are interesting but your ally causes more problems than they give help
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