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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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So I was just perusing through the game files of the new giftbag mod and I found unitpaths for troops that are not currently in the game. I'm thinking these are placeholders for units that may be included later in future mods, perhaps even from the bonus disk included with the gold edition. It's all quite interesting, take a look:
TWO NEW COMPANIONS: The dragon Aliskar, last of the dragon-werewolves.<br>[s]- Fights on the battlefield alongside your regular troops<br>- Deals one-third damage to all dragons<br>- The power of Aliskar depends on the power of the hero<br>[sys]Hobby: [d][use] fighting Interesting, a sort of avatar-esque companion. I assume Aliskar must become pretty kickass, as there can only be one of him. The sly and rather greedy leader of the goblin tribe of Uzal. He agreed to travel with you after his defeat.<br>[s]- Completely heals allied goblins<br>- Little goblins inflict 150% damage on level 5 creatures<br>- Catapults inflict 125% of their base damage<br>[sys]Uses: [d]teaches troops; sells Happy Water<br>[sys]Charge: [d][use] battle. Awesome. I'm all for everything that buffs anything other than humans and elves. ![]() NEW TROOPS: races= units=archmage,runemage level= perc=10:40 kolvo=0 prob=100 ext=-1 fillt=2 } Runemage? Sounds like a possible level 5 human troop to me. I happened to notice that the archmage and runemage are almost always paired together in embryos, so they have to be related it has to be human, most likely. I'm picturing that the runemage will look like those red archmages that are in Greenwort at the start of the game and that they will either be damagers or buffers. races= units=priest,druid,alchemist,ingeneer level= perc=10:40 kolvo=0 prob=100 ext=-1 fillt=2 Engineers appear to be a new dwarven unit, but I'm having a hard time thinking of their use. Summon droids? Build turrets or something similar? Barricades? I could see them giving buffs to droids as well. races= units=shaman,shaman_blood,goblin_shaman level= perc=10:40 kolvo=0 prob=100 ext=-1 fillt=2 Two new shaman units? Goblin shaman and blood shaman. Hmm, lots of possibilities here, with maybe the goblin shaman being some sort of ranged unit that buffs goblins up. The new companion works well here. Who knows what kinda talents they both could have, although the blood shaman sounds very...violent...naturally. ![]() ![]() price=60000 maxcount=1 level=4 race=neutral setref=set_madman use {} fight { { filter { belligerent=enemy unit=bonedragon,blackdragon,greendragon,reddragon, infernodragon,infernodragon,infernodragon_young,in fernodragon_old Infernodragon is PROBABLY Aliskar, if I had to guess. ![]() filter { unit=pirat_ghost,ghost,ghost2 } pbonus=defense,-3,0,0,-100,0,0 dbonus= rbonus= attack_on= attack_off= Ghost pirates, oohhhh. New undead unit finally?! 2+ morale in naval battles + 50%+ attack at night = omg uber? If only there were cemeteries on boats or beaches... races= units=orc,orc2,orc_hunter level= perc=10:40 kolvo=0 prob=10 ext=-1 fillt=2 Orc ranged unit (maybe with a bow like in the original KB) that has mediocre range and a stronger melee attack? It'd give the orcs a ranged unit that could benefit from dragon arrows and various items and etc. races= units=ogre,ogre_chieftain level= perc=20:40 kolvo=0 prob=10 ext=-1 fillt=1 Ogre chieftain? Ogres are already level 5 creatures! My guess is that since ogres are technically the (statwise) weakest level 5 creature, and also the cheapest...I guess that the ogre chieftains will be the "proper" level 5 unit. filter { belligerent=ally unit=archmage,bowman,druid,elf,elf2,footman,footma n2,horseman,knight,paladin,peasant,priest,priest2, robber,robber2,werewolf,runemage,witch_hunter Witch hunters. Awesome. What sorts of things do you think these guys could be capable of? filter { belligerent=ally unit=thorn,thorn_warrior,kingthorn,ent,ent2,dryad, satyr The last one I found (I might've missed some). This one is quite exciting, as I've always liked goatmen for some reason. I wonder if they're going to go for the more monstrous satyrs or the more attractive ones. I'm guessing the latter, as I'm sure it'll be an elf unit, maybe with strike & return and a few flute-related talents. Anywho, I just thought I'd share this with my fellow KBers. ![]() Last edited by RYTEDR; 01-08-2010 at 08:13 PM. |
#2
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Good stuff! Either this is derelict and old code, or new and awesome sneak peeks at future content. I'm thinking perhaps the latter given that they are planning a content pack with new units and stuff.
Love the idea of a Companion who can fight alongside you. I am guessing probably like Agvares in that he is not under your control, and has to 'rest' in between fights, but still very cool concept. |
#3
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I don't believe it is old code, as I don't recall finding any of that in the older files. I've seen a couple of the new units added to old items as well, so they are definitely new. Very exciting stuff.
If he does control himself, let's hope he is incredibly powerful, or else I see a lot of weredragons dying off very quickly due to the AI's dumb mistakes. Last edited by RYTEDR; 01-08-2010 at 09:02 PM. |
#4
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very nice find, what is the file which in it is written?
Last edited by Elwin; 01-08-2010 at 09:19 PM. |
#5
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You can find the info on the companions at sessions/items_pack/localization/eng/eng_items
Scroll to the very bottom and you'll find it. For the units it's in sessions/items_pack/new_items/items. You'll have to scroll around in it to find, I'm afraid. They're all over the place. EDIT: Oh, and I encourage people to go and search themselves if they'd like to. ![]() Last edited by RYTEDR; 01-08-2010 at 09:56 PM. |
#6
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Sorry for the double post, but I think I found some more info on some new content:
chat_system_841965711_switch_0_header_13=^?^Take care of your mages around these grim fellows! During the times of the War of the Mages, battle mages were sent to other lands to hunt witches of great power.<br>These hunters are well protected from spells, and it is difficult indeed for any mage to stand against them. But on the other hand, they are hardly threatening when confronted by ordinary warriors. Witch Hunters, no doubt. So THAT'S what they are. Anti-caster units...awesome! chat_system_841965711_switch_0_header_14=^?^My goodness, I can scarcely believe it – fauns! The most evil and unpleasant creatures in all the forest. Do not let them lull your soldiers to sleep, and if by chance one suddenly drops off, then by all means awaken him immediately! Otherwise the fauns will work their nightmares on them, and poof! -- your troop is lost. But there is one good thing about them – they die quickly. Annnd the satyrs. Weak, sleep-inducing nightmare-causing troops. They sound fun. Last edited by RYTEDR; 01-09-2010 at 01:45 AM. |
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