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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 01-03-2010, 09:08 PM
hypertek hypertek is offline
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Default if BOP was PS3 exclusive only...

I know this may upset a few xbox 360 guys, but im just taking a guess that this game could have had more content. Ps3 games fit on blueray, which is like over 50gb of space, as opposed to the 360 which is limited to dvd size content which is much smaller.

I think either game could have took more advantage of the hard drive installation capabilities of the consoles now.

Perhaps the devs would have gave us more content, cockpits for all planes and what not, and more plane information etc, the Hanger content seems like it was put together last minute.

The game is cool, I just finished the single player campaign, and I feel like theres not much left besides play multiplayer in hopes to catch a game with alot of guys. And than i see the PC version Wings of Prey and how it seems like its going to have more content, leaves me kinda wondering if I should have skipped this PS3 purchase and waited for the PC version. Well hopefully it wasnt a mistake, as with the PS3 console version, I can have quick pick up dog fights etc, where as PC sims usually takes a lil longer to setup and be more serious (pc sims, you usually get your ass handed by the guy who is playing on better equipment/has better immersion in the game) etc.
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  #2  
Old 01-03-2010, 09:38 PM
Houndstone Hawk Houndstone Hawk is offline
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Quote:
Originally Posted by hypertek View Post
I know this may upset a few xbox 360 guys, but im just taking a guess that this game could have had more content. Ps3 games fit on blueray, which is like over 50gb of space, as opposed to the 360 which is limited to dvd size content which is much smaller.

I think either game could have took more advantage of the hard drive installation capabilities of the consoles now.

Perhaps the devs would have gave us more content, cockpits for all planes and what not, and more plane information etc, the Hanger content seems like it was put together last minute.

The game is cool, I just finished the single player campaign, and I feel like theres not much left besides play multiplayer in hopes to catch a game with alot of guys. And than i see the PC version Wings of Prey and how it seems like its going to have more content, leaves me kinda wondering if I should have skipped this PS3 purchase and waited for the PC version. Well hopefully it wasnt a mistake, as with the PS3 console version, I can have quick pick up dog fights etc, where as PC sims usually takes a lil longer to setup and be more serious (pc sims, you usually get your ass handed by the guy who is playing on better equipment/has better immersion in the game) etc.

I'm an owner of PS3 & 360 consoles & at the moment, the 360 will always have the edge on multiplatform games, for some reason unknown to me. My experiences include titles such as Ghostbusters (awful graphics on PS3), Call of Juarez 2 (PS3 version unplayable due to frequent & random loading times that would freeze gameplay for up to 4 seconds), Birds of Prey & NFS Shift(Horrendous screen tearing in PS3 version only). Even titles like Dragon Age, Oblivion & Fallout 3 are far more smoother running on the 360. These are only my experiences as I've had both copies on both systems for testing. I'm not saying the PS3's a bad machine; it shows it's potential on it's dedicated titles like Uncharted 2 & Killzone 2 but it really doesn't seem to do port titles very well.

I agree with your PC multiplay analogy; it's all about the setup & the hardware used but, at the moment I really don't think the 360 is holding back the PS3 on titles like Birds of Prey when it falls so short with other cross-platform titles. Shame. PS3's a tidy console & it has the potential to be great.
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  #3  
Old 01-03-2010, 09:48 PM
hypertek hypertek is offline
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ok I appreciate your input.. I never really touched a 360 much so i never compared the cross platform games, i just always assumed that since the 360 is lower hardware that it was holding some games back with content, like how rumor has it that final fantasy13 will be on 3 discs for the 360 version and the video scenes will be compressed quality.
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  #4  
Old 01-03-2010, 09:59 PM
Araqiel Araqiel is offline
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Yeah, of course, there's no Axis or bomber 'pits because of the size of the disc... ¬_¬
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  #5  
Old 01-03-2010, 10:04 PM
Houndstone Hawk Houndstone Hawk is offline
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Originally Posted by Araqiel View Post
Yeah, of course, there's no Axis or bomber 'pits because of the size of the disc... ¬_¬
lol!!
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  #6  
Old 01-04-2010, 11:16 AM
InfiniteStates InfiniteStates is offline
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Originally Posted by Houndstone Hawk View Post
I'm an owner of PS3 & 360 consoles & at the moment, the 360 will always have the edge on multiplatform games, for some reason unknown to me...I'm not saying the PS3's a bad machine; it shows it's potential on it's dedicated titles like Uncharted 2 & Killzone 2 but it really doesn't seem to do port titles very well.
It's because the XBox is essentially an extension of PC development, so engines built for PC extend well and easily to it. Where as the PS3 is a completely different beast born of the minds of crazy Japanese guys

It's fantastic hardware (find me something equalling Uncharted 2 on XBox), but, as you say, that doesn't tend to get exploited by cross-platform titles. We're lucky if they are even equivalent to other platforms (Bayonetta being a most recent example).

In my experience, the only way cross-platform games have suffered on PS3 is due to the lack of guaranteed hard drive on XBox and the measely patch limits imposed by Microsoft. For example, Battlefield Bad Company could easily have had clan support and all the other features requested by the community patched in, but it had reached the patch limit on XBox. So they're not going to bother doing it just for PS3.

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Originally Posted by Houndstone Hawk View Post
I agree with your PC multiplay analogy; it's all about the setup & the hardware used...
And that is why I prefer console gaming over PC. Sure you get more features and better graphics and free/frequent updates and whatnot, but I prefer to know that the guy owning me is owning me through skill, and not increased draw distance and/or better peripherals.

Last edited by InfiniteStates; 01-04-2010 at 11:18 AM.
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  #7  
Old 01-04-2010, 12:18 PM
stealth finger stealth finger is offline
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Originally Posted by InfiniteStates View Post
For example, Battlefield Bad Company could easily have had clan support and all the other features requested by the community patched in, but it had reached the patch limit on XBox. So they're not going to bother doing it just for PS3.
theres no such thing as a patch limit. Games can have as many patches released as needed. Its more the cost involved that decides if theyre released. The publishers have to pay for its creation and submitting as many times as is required etc If the publishers dont see the benefit it wont get done. Clan support shouldve been in from the get go anyway and they had 2 or 3 patches that never fixed the arty glitch that was there from the start anyway so bad company (as much as i love it) probably isn't the best example
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  #8  
Old 01-04-2010, 01:13 PM
Dubbedinenglish Dubbedinenglish is offline
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Originally Posted by stealth finger View Post
theres no such thing as a patch limit. Games can have as many patches released as needed. Its more the cost involved that decides if theyre released. The publishers have to pay for its creation and submitting as many times as is required etc If the publishers dont see the benefit it wont get done. Clan support shouldve been in from the get go anyway and they had 2 or 3 patches that never fixed the arty glitch that was there from the start anyway so bad company (as much as i love it) probably isn't the best example
There is. Patches can't be larger than 256 mb (if I remember correctly) because of the arcade. That is why after the limit it appears as DLC in the marketplace not a patch.

Anyway as far multiplaform it is because of the cell's architecture that most multiplatform games suffer. Most studios dev on the 360 and port to the PS3, and that doesn't take advantage to the multicore design on the cell and to harness its power. Multiplatform games that dev on Ps3 first show better on the PS3 like Burnout Paradise.

As far IL-2 goes I think time and budget are the main factors. Though with the patch limit I don't think we'll see the 'pits in the form of a patch, but rather as DLC.
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  #9  
Old 01-04-2010, 01:26 PM
stealth finger stealth finger is offline
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Originally Posted by Dubbedinenglish View Post
There is. Patches can't be larger than 256 mb (if I remember correctly) because of the arcade. That is why after the limit it appears as DLC in the marketplace not a patch.
Theres a size limit sure. for a patch i think its 64mb but dont quote me. The 256Mb limit for arcade games is long gone. DLC and patches are 2 very different things. In its simplist terms a patch FIXes things in the code where dlc ADDs to it.

I took it as states referring a number of patches that could be released. Theres no way a clan system would be outside of that size limit and if so they should've had it in the the free DLC conquest mode, which wasn't a patch.

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Originally Posted by Dubbedinenglish View Post
As far IL-2 goes I think time and budget are the main factors. Though with the patch limit I don't think we'll see the 'pits in the form of a patch, but rather as DLC.
Pits would almost definetly be in DLC rather than patch.

Last edited by stealth finger; 01-04-2010 at 01:32 PM.
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  #10  
Old 01-04-2010, 02:31 PM
InfiniteStates InfiniteStates is offline
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Originally Posted by stealth finger View Post
Clan support shouldve been in from the get go anyway and they had 2 or 3 patches that never fixed the arty glitch that was there from the start anyway so bad company (as much as i love it) probably isn't the best example
Lot's of things should have been in lot's of games out the box. But feature creep is a dangerous thing in game development. I cited BF: BC as an example because the XBox patch limit is the excuse the producer gave on the EA forums for lack of clan support.
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