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Mods Armored Princess mods

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  #1  
Old 12-15-2009, 12:51 PM
The Rider The Rider is offline
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Default Random Runes after a battle

I created a mod that gives random runes after battles, it works perfectly with one exception if you get more than one kind runes after a battle, in the combat window the runes are shown but they overlap with the gold and the gold value that is shown is changed (i.e. instead of 200 gold it says 250, 000 gold, but you take 200 gold at the end, just the info shown is wrong, not the real value). the mod doesnt work with the KBmasterMod.
When you get a potion, it is not shown in the combat window, so check your inventory from time to time.

Last edited by The Rider; 01-14-2010 at 09:38 AM.
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  #2  
Old 12-15-2009, 12:55 PM
The Rider The Rider is offline
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here is the mod file
Attached Files
File Type: zip mod_bonus_rune.zip (30.3 KB, 520 views)

Last edited by The Rider; 01-14-2010 at 09:31 AM.
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  #3  
Old 01-13-2010, 03:54 PM
adecoy95 adecoy95 is offline
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Quote:
Originally Posted by The Rider View Post
here is the mod file
this mod looks cool, where do i install it?
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  #4  
Old 01-14-2010, 09:31 AM
The Rider The Rider is offline
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Unzip the file, create a folder /mods in the /data folder and than put the mod_bonus_rune.kfs in the /data/mods folder. than run the game. it will give you:
for warrior
-3% chance for 2 might runes
-3% chance for 3 mind runes
-5% chance for 4 magic runes
-10%*rage skill level for 2 rage potions or 2 mana potions

for paladin
-4% chance for 3 might runes
-3% chance for 3 mind runes
-4% chance for 3 magic runes
-10%*holy rage skill level for 2 rage potions or 2 mana potions

for mage
-5% chance for 4 might runes
-3% chance for 3 mind runes
-3% chance for 2 magic rune
-10%*alchemist skill level for 2 rage potions or 2 mana potions
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  #5  
Old 01-14-2010, 09:52 PM
adecoy95 adecoy95 is offline
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thanks, will this work with an existing game?
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  #6  
Old 01-15-2010, 12:56 AM
SnowDream SnowDream is offline
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Just out of curiosity, why game.random (1,1) for the runes? Why not game.random (1,100) since that would give 3% if the number is less than 3?
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  #7  
Old 04-27-2010, 03:06 PM
01neo01 01neo01 is offline
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Quote:
Originally Posted by The Rider View Post
Unzip the file, create a folder /mods in the /data folder and than put the mod_bonus_rune.kfs in the /data/mods folder. than run the game. it will give you:
for warrior
-3% chance for 2 might runes
-3% chance for 3 mind runes
-5% chance for 4 magic runes
-10%*rage skill level for 2 rage potions or 2 mana potions

for paladin
-4% chance for 3 might runes
-3% chance for 3 mind runes
-4% chance for 3 magic runes
-10%*holy rage skill level for 2 rage potions or 2 mana potions

for mage
-5% chance for 4 might runes
-3% chance for 3 mind runes
-3% chance for 2 magic rune
-10%*alchemist skill level for 2 rage potions or 2 mana potions
WOW! Great mod!!
But I have played some combats and no runes appear
I'm on level 5, and i have only found 1 rune in the map, and received 3 magic runes in one casttle. ¡¡I can't evolve on habilities !!

How can we change the percentajes?

Somebody said that he usually uses the 30% of chance to get runes. he said that: Open the mod file with winrar, open the one file with notepad, then search for rune.add. Look for the part that says game.rand (1,100)<=3, change that to <=100. You will get rune 100% of time.

And the other percentajes?
I mean the 4% chance for 3 might runes, 3% chance for 3 mind runes, 4% chance for 3 magic runes and the 10% *holy rage skill level for 2 rage potions or 2 mana potions with the paladin.

How can we change them?

¡¡ THANKS !!
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  #8  
Old 04-27-2010, 07:37 PM
cudskie cudskie is offline
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Can anyone help me? I tried to open the mod_rune.kfs into a notepad but i can't understand the language and i can't seem to find game_rand that you're saying in the previous posts
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