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Magiс system and Pet Dragon Questions, tips and discussions

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  #1  
Old 12-01-2009, 10:02 PM
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Zechnophobe Zechnophobe is offline
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Default Dragon Level Up information

Crushing Blow

Basic:
Damage: 90-100 Rage: 4 Experience: 3 Pushback: 1

Damage 1 Upgrade: Damage: 130-150, Rage: +1, Experience: 5
Damage 2 Upgrade: Damage: 200-300, Rage: +2, Experience: 8
Damage 3 Upgrade: Damage: 400-500, Rage: +3, Experience: 13, Pushback: 2
Damage 4 Upgrade: Damage: 800-900, Rage: +4, Exp: 19 (Requires Level 10)
Damage 5 Upgrade: Damage: 1300-1400, Rage: 5, Experience: 26 (Requires Level 14)
Damage 6 Upgrade: Damage: 1900-2000, Rage: 6, Exp: 34, Pushback: 3 Rest: +1 (Requires Level 18 )
Rage 1 Upgrade: Rage: -5 (Requires Costs rage> 18 )
Rest 1 Upgrade: Rest: -1 (Requires Rest > 1)

Hunt

Basic
Chest: 1 Altar: 0 Rage: 4 Exp: 5 Rest: 1 (Requires level 2)

Treasure 1 Upgrade: Chest: 2 Altar: 0 Rage: +2 Experience: 8
Treasure 2 Upgrade: Chest: 2 Altar: 1 Rage: +3 Experience: 12
Treasure 3 Upgrade: Chest: 3 Altar: 2 Rage: +4 Experience: 17
Rage 1 Upgrade: Rage: -5 (Requires Rage Cost > 9)

Ball Lightning

Basic
Damage: 10-15%, chance of shock: 20%, Rage: 15, Experience: 10, Rest: 1 (Requires Level 9)

Damage 1 Upgrade: Damage: + [0-5]%, chance of shock: +2%, Rage: +2, Experience: +4
Damage 2 Upgrade: Damage: + [0-7]%, chance of shock: +2%, Rage: +3, Experience: +6
Damage 3 Upgrade: Damage: + [10-15]%, chance of shock: +2%, Rage: +5, Experience: +8 Rest: 2 (Requires Level 26)
Shock 1 Upgrade: Damage: + [0-2]%, chance of shock: +6%, Rage: +2, Experience: +4
Shock 2 Upgrade: Damage: + [0-2]%, chance of shock: +8%, Rage: +3, Experience: +6
Shock 3 Upgrade: Damage: + [0-2]%, chance of shock: +10% Rage: +5, Experience: +8 (Requires Level 21)

Mana Accelerator

Basic
Mana: 7 Action Points: 1 Rage: 8 Exp: 10 Rest: 1 (Requires Level 6)

Mana 1 Upgrade: Mana: 10, Rage: +3, Experience: +2
Mana 2 Upgrade: Mana: 14, Rage: +5, Experience: +3
Mana 3 Upgrade: Mana: 19, Rage: +7, Experience: +4 (Requires Level 18 )
Mana 4 Upgrade: Mana: 25, Rage: +9, Exp: +5 (Requires Level 23 )
Action Points 1 Upgrade: AP: 2, Rage: +3, Experience: +5
Rage 1 Upgrade: Rage: -10 (Requires Rage Cost > 25)

Mystic Egg

Basic
Leadership: 100 +50% of Hero, Troop Level: 1-2, Rage: 15, Experience: 10 Rest: 2 (Requires Level 4)

Leadership 1 Upgrade: Leadership: 300, Rage: +3, Experience: +2
Leadership 2 Upgrade: Leadership: 700, Rage: +4, Experience: +3
Leadership 3 Upgrade: Leadership: 1300, Rage: +5, Experience: +4 (Requires Level 16)
Hero Percent 1 Upgrade: Leadership of Hero: 70%, Rage: +5 Experience: +3 (Requires Level 9)
Hero Percent 2 Upgrade: Leadership of Hero: 90%, Rage: +7 Experience: +4 (Requires Level 13)
Creatures 1 Upgrade: Level of Creatures: 1-4, Rage: +2, Experience: +3
Creatures 2 Upgrade: Level of Creatures: 2-5, Rage: +3, Exp: +4 (Requires Level 16)

Wall of Stone

Basic
Health: 150, Defense: 20, Rage: 6, Exp: 7, Rest: 2 (Requires Level 2)

Health 1 Upgrade: Health: 250, Rage: +1, Experience: +2
Health 2 Upgrade: Health: 500, Rage: +2, Experience: +3 ( Requires Level 11)
Health 3 Upgrade: Health: 1000, Rage: +3, Experience: +4( Requires Level 14)
Health 4 Upgrade: Health: 2000, Rage: +4, Experience: +5 ( Requires Level 17)
Health 5 Upgrade: Health: 5000, Rage: +5, Experience: +6 (Requires Level 23)
Defense 1 Upgrade: Defense: 30, Rage: +2, Experience: +3
Defense 2 Upgrade: Defense: 40, Rage: +3, Experience: +4 (Requires Level 13 )
Defense 3 Upgrade: Defense: 50, Rage: +4, Experience: +5 (Requires Level 18 )

Dragon Dive

Basic
Damage: 300-600 Rage: 20 Experience: 10 Rest: 1 (Requires Level 12)

Damage 1 Upgrade: Damage: 600-900, Rage: +9, Experience: 13
Damage 2 Upgrade: Damage: 900-1300, Rage: +10, Experience: 17 (Requires Level 21)
Damage 3 Upgrade: Damage: 1300-1700, Rage: +11, Experience: 22 (Requires Level 26)
Damage 4 Upgrade: Damage: 1900-2400 Rage: +12 Experience: 28 Rest: +1
Rage 1 Upgrade: Rage: -10 (Requires Rage Cost > 35)
Rest 1 Upgrade: Rest: -1 (Requires Rest > 1)

Fiery Phantoms

Basic
Damage: 1600-1900: (Allies take 80%), Rage: 50, Experience: 10, Rest: 1 (Requires Level 25 )

Damage 1 Upgrade: Damage: 1900-2300, Rage: +10, Experience: +3
Damage 2 Upgrade: Damage: 2300-2700, Rage: +10, Experience: +4, Rest: +1 (Requires Lvl 31)
Damage 3 Upgrade: Damage: 2700-3300, Rage: +10, Experience: +5, Rest: +1 (Requires Level 36)
Damage 4 Upgrade: Damage: 3000-3700, Rage: +10, Experience: +6, Rest: +1 (Requires Level 41)
Rollback 1 Upgrade: Damage to Allies: 60%, Experience: +2 Rest: -1 (Requires Rest > 1)
Rollback 2 Upgrade: Damage to Allies: 40%, Experience: +3 Rest: -1
(Requires Rest > 1)
Rollback 3 Upgrade: Damage to Allies: 20%, Experience: +4 Rest: -1(Requires Rest > 1)
Rage 1 Upgrade: Rage: -10 (Requires Rage Cost > 50)

Call Lava

Basic
Damage: 1000-1200, Targets: 3, Rage: 35, Experience: 10, Rest: 2 (Requires Level 17)

Damage 1 Upgrade: Damage: 1300-1500, Rage: +5 Experience: +2
Damage 2 Upgrade: Damage: 1800-2000, Rage: +6 Experience: +3 (Requires level 26)
Damage 3 Upgrade: Damage: 2300-2600, Rage: +7 Experience: +4 (Requires Level 31)
Damage 4 Upgrade: Damage: 2900-3200, Rage: +8 Experience: +5 (Requires Level 36)
Damage 5 Upgrade: Damage: 3600-3800, Rage: +9, Exp: +6, Rest: 3 (Requires Level 41)
Targets 1 Upgrade: Targets: 4, Rage: +8, Exp: +1
Targets 2 Upgrade: Targets : 5 Rage: +7 Experience: +2
Targets 3 Upgrade: Targets : 6 Rage: +6 Exp: +3
Targets 4 Upgrade: Targets : 7 Rage: +5 Experience: +4
Rage 1 Upgrade: Rage: -10 (Requires Rage Cost > 60)
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  #2  
Old 12-01-2009, 11:12 PM
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Zechnophobe Zechnophobe is offline
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Some Interesting Notes

1) Hunt and Wall of stone are the only new skills you can learn at level 2.

2) Picking up some skills as your initial dragon ability may mean that you can start using them and levelling them up significantly earlier. Ball lightning is the most noticeable.
-- This isn't true, you can't level up an ability until you get to its first level's level requirement.

3) Fiery Phantoms, which you may shy away from increasing the rest on, has THREE different upgrades that decrease the rest.. and those upgrades also decrease the damage it does to your team. You cannot get the ally damage bonus abilities unless you increased the rest to 2!

4) Increasing a Ball Lightning's Rage for 15 to 20 can increase it's experience value by 100%!

One other thing of note, all experience you gain is multiplied by a "K" value, where K = Total Current Leadership of Enemy Army / Total Current Leadership of Your army

This means that If you have less leadership than the opponent, you get more experience (Potentially a lot more) and if you have MORE leadership... say because they are down to just one imp left, you will get less (Potentially almost none).

This in turn means that rage spent early on in combat is more experience heavy than later on in combat, and is a huge benefit to the player who starts combat with rage.

I think this should also mean that if you want to 'farm' experience for your dragon, you should take a small efficient force into some battles, preferably one that can generate rage well, and then use your dragon twice per turn the entire combat to cast, say, ball lightnings. Another good trick would be to use control spells like Fear to lock down a large stack of low level units, and while they are afraid, use a lot of rage.

Last edited by Zechnophobe; 01-22-2010 at 10:59 PM.
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  #3  
Old 12-01-2009, 11:21 PM
DGDobrev DGDobrev is offline
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Great work indeed!!! That will help a lot of people.
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  #4  
Old 12-02-2009, 04:36 AM
travelingoz travelingoz is offline
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Awesome! Thanks a lot!
I had no idea about the leadership thing. Will try an see what can be done next time i start!
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  #5  
Old 12-02-2009, 02:27 PM
spamm spamm is offline
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I have finished translate my mod
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  #6  
Old 02-13-2010, 04:05 PM
WhYdOyOuThInKtHaThApPeNeD WhYdOyOuThInKtHaThApPeNeD is offline
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Quote:
Originally Posted by Zechnophobe View Post
One other thing of note, all experience you gain is multiplied by a "K" value, where K = Total Current Leadership of Enemy Army / Total Current Leadership of Your army
Does the "Total Current Leadership of Your army" include all summoned creatures, Mystic Egg summoned, Angelic Guards, Demonologist, Portal etc.?

There should be a way to dismiss summoned units during battle!
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  #7  
Old 02-13-2010, 04:34 PM
DGDobrev DGDobrev is offline
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Yes, it does. In battle, everything counts, even the leadership of the summoned creatures. So in essence, if you want to capitalize on your dragon most efficiently, use fewer units (or several stacks only) and do not summon
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  #8  
Old 08-09-2011, 08:48 PM
Madstrike Madstrike is offline
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Is it true that the pet dragon doesnt get any experience from hero fights? I noticed that my pet was not keeping up with my level. Im level 44 and my pet is level 32(not like I use him much anyway, mainly for treasure/mana accell/ball lightning) but I decided to give him a few levels since he was so far behind. I went to the lecture hall to get my diploma, and I ABUSED of the phantom/inquisitor/mana accell combo, I could go on like that forever, its an infinite loop. I went through about 40 rounds, after that I discovered my pet didnt get a single level i was like wtf.... while I leveled, now im lvl 45 and my pet is still 32, I guess Ill have to do the combo on a regular opponent.....

ps: I just checked and the infinite loop didnt work on a regular opponent also, my pet didnt get any experience at all while doing the combo. After that I reloaded and beat the same guy as fast I could using the dragon only a few times, and he got experience(very little though) so I guess the amount of exp ur pet gets is related to the amount of troops ur opponnent has? Im lost here, I guess Ill just forget about the pet, he is rather useless other than using ball lightning or giving me mana(another 2 steps too).

Last edited by Madstrike; 08-09-2011 at 11:35 PM.
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  #9  
Old 01-22-2010, 07:56 PM
bmcelvan bmcelvan is offline
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Do the innate stats level up as well, IE +1 attack +1 Defense, +5 Rage to a higher amount of those or is it just a one time stat adjustment from the beginning on?
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  #10  
Old 01-22-2010, 08:02 PM
DGDobrev DGDobrev is offline
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No. They simply remain as a bonus to the hero's stats.
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