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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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Well I said that I'd post this up and I'm not the only Red Baron veteran in the top 5 in ranked team battle on the 360.... am I "Pilechef"??
Notice that the manual teached the reader basics of flying a real aircraft and air combat, not how to play the game. Red Baron was the original flight combat simulator, back in 1990, and ran on minimal system of at least an AT 286 - 12.5 or NEAT (New Extended AT) 286 -20 or 386 SX 16..... on a 486 DX 66 it was brilliant. All flight simulators derive from this original Dynamix game by Damon Slye. Red Baron II was the same engine with vastly improved graphics for the Win 95 era and Red Baron III featured online 60 player dogfights, missions, etc. In all versions the damage model was by far superior to the IL-2 titles currently available..... for instance an bullet damaged wing strut could fail many minutes after being hit. Players in burning aircraft were given the option of baling out though only German pilots had parachutes, Allied players just plummeted to their doom. Also customising and personalising of player aircraft was allowed once serious "Ace" status was attained. My SPAD 7 and later SPAD 13 had a white fuselage, black wings and tail. I've included the light simulator settings page just to show how much more detail it had over the current IL-2 titles..... fancy landing in gale force cross winds anyone?? Changing weather, day / nigh cycle, player navigation by compass, paper maps, storms, etc. were part of the fun (??) of flying outside of combat. Ground target opportunities varied from moving trains, balloons, factories, rail yards, artillery batteries, etc. Carrying bombs or "Maroon" rockets not only screwed up aircraft flight characterisics, speed, etc. but also made already dubious structural integrety of some aircraft, dropping each bomb seperately, from each wing rack, altered the balance of the aircraft..... unless one bacame hung up!! On top of this the AI was deviously clever and in one instance my son blasted away at a Hun 2 seater, watched it apparently spin out control down into a cloud, dived through the cloud to watch the crash and it had disappeared..... on the post mission video playback the AI had pulled a ruse, corrected the spin, once in the cloud, and eluded him. So read up and learn the black arts of air combat. Last edited by Panzergranate; 11-25-2009 at 04:06 PM. |
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More pages....
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#3
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And more pages....
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#4
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And this is the last of it.....
The actual manual is more of book on WW1 air combat attacched to a computer game and over a hundred pages in size. The fflight instruction parts are just these pages. The tactics and aerobatics show work not only in Red Baron, but in real life and any air combat simulation current or yet to be created. It also explains, in priciples of flight, why some folks spin out in BOP simulator mode despite travelling at speed......they're "bellying out" their plane by pulling back on the stick too sharply and screwing with the wing's angle of attack. (Push the stick forward to correct). Last edited by Panzergranate; 11-25-2009 at 03:55 PM. |
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good read - short n sweet -thx m8
for a more thorough look a combat flyind I'd recommend checking out In pursuit. This was posted in another thread that's now sitting on the 10th page of the forum... downloadable link http://web.comhem.se/~u85627360/inpursuit.pdf very good stuff in there too enjoy Last edited by philabong2; 11-26-2009 at 05:59 PM. |
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Anything that improves my "edge".
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