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Technical problems and solutions Questions and solutions |
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Thread Tools | Display Modes |
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#1
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I get this crash after only a few minutes of playing ever since I switched to Windows 7 Home Premium 64bit from Vista 32. This happens in all areas, even if I start a new game, but my current save file is in Mehgrad. I'm using the GamersGate version of the game patched to v1.7. The full error is:
.\BMRender\rmode.cpp(5441): DirectX call failed: -1, -1, E_FAIL (An undetermined error occurred inside the Direct3D subsystem) I run an E8400, 4GB of RAM and an 8800GT 512MB. I've tried the latest official and several beta versions of NVIDIA drivers as well as several NVIDIA Control Panel settings suggested in various troubleshooting threads (disabling threaded optimization, etc) but the crash persists. I'm also current on DirectX. I've also found a thread on the Russian forums and tried some troubleshooting as best I could based on the Google translation: http://translate.google.com/translat...80&sl=ru&tl=en I've also tried reinstalling the game. One page I found said that a desktop/game resolution mismatch could be the problem, but it wasn't. |
#2
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If u just moved to WIN7 update your directX.
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#3
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I'm definitely current on DirectX, but the crashes persist.
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#4
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Well, i havent seen anyone confirming that this game works on 64 bit system. I have Windows7 32 bit and it works fine but 64 is different story.
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#5
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I've seen some people on the Steam forums say they run it under 64 bit. There's also a person with this same issue, and he's on Vista 32. This is the first game of many that has given me problems.
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#6
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make sure in the game.ini file that you have -
setf ~r_use_adapter 0 |
#7
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Had the same problem after upgrading my gfx drivers, went back to old version, and the crashes stopped. The graphics will still spazz out at times (will suddenly get low frame rates and objects popping in and out) but it doesn't crash anymore.
So as a stopgap measure, just downgrade the drivers. I went back to the earliest WHQL certified win7x64 drivers, but they don't have to be that old as the drivers I used before I upgraded were only a cpl months old. |
#8
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I'm still crashing with the WHQL Nvidia driver that came out a week or two ago. Rolling back would be an unfortunate solution as this driver version added support for Flash acceleration.
Last edited by Sokkratez; 12-07-2009 at 01:03 PM. |
#9
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Yes the newest one causes a crash. There's no problem to roll back the driver, play the game, and roll back to the new one again, as you don't need to reboot inbetween anymore.
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#10
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What method are you using to swap back and forth that won't require reboots?
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