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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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360 deadzone drove me back to my PC :)
I love this game and I want to have its babies, let's just get that out of the way first.
The deadzone issue with the AV8R makes it unplayable for me as my frustration level eventually gets to the point where I /ragequit
(The deadzone doesn't show up much with HAWX/ACE Combat because they have the missile 'lock on' system and you don't need to keep the darn target in your sights!) |
#2
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i really dont get the problem with the deadzone!!
i enjoy fighting with the stick to keep my target in view.... thats sim mode at its best |
#3
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Quote:
I'm sure in real life WW2 pilots also struggled to keep a target steady in their sights. |
#4
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But when they put input on the stick, it didn't do nothing... do nothing... do nothing.. AIM OVER TARGET! Push it back down, nothing... nothing... nothing... AIM UNDER TARGET!
Repeat. Drives me a bit nuts, I actually tip it 45 deg when lining up so I can use my rudder (which has NO dead zone at all) to fine tune my aim. Why aileron / elevator dead zone but no rudder? I've had the stick apart, its the same pot for each axis... Its not realistic. I fly lots of RC and have been up in several small aircraft, and they are much more responsive to slight inputs for fine tuning your "aim" as it were. |
#5
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its a mechanical deadzone stop crying
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#6
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The stick cheap, but deadzone is fine. It feels jerky due to the base sticking a bit. Rub a bar of soap on the rim of the base some where the cup/plate slides around and it'll feel a little better.
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#7
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If you follow the other threads, its definately not a mechanical dead zone, its built into the MS driver. And its annoying as all get out when your trying to line up a shot
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#8
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He is referring to the console (both PS3& 360) disregards slight flight stick input toward the center which normally moves the elevator just a little. It jumps from no elevator input to a lot of input. It would be the same as if the console wouldn't read the throttle until it was half way which gives 50% power. Thus there wouldn't be no adjustment in between , just 0% or 50%+. So when it comes to slight moving of the stick it acts more like digital input (off or on) instead of analog.
Last edited by Smidlee; 09-25-2009 at 11:05 PM. |
#9
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Quote:
Watch that video. You can't make those kind of shots on the console version with the deadzone as it is. This is why some people would go back to the PC version. This is also why MS sucks. They try way to hard to control your game experience. Also notice the player's control over point of view in that video - we don't have that level of POV control either. This game needs head tracking. Last edited by fuzzychickens; 09-27-2009 at 03:32 AM. |
#10
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Nice vid mate but I beg to differ. Ive made shots from similar angles even using the pad never mind using a stick. Yes they were in realistic and against the AI but they are doable. However I fully agree taht the deadzone is an issue, but do remember this; The way the Xbox is made is so that the stick is essentially just a big control pad. Because of that the same level of deadzone is applied across both devices, even though a stick has a larger window of operation (ie more movement range). While on a pad the current deadzone is fine, the stick suffers because of it. It would need MS themselves to re-write the entire control code to allow for devices with individual settings. Theres not much that Anton and the team can do at this point about it.
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