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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Server Requirements?
Any news on what will need to have a maxed out player server is terms of server specs and bandwidth?
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#2
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The original dedicated server(2.04) used about 2KB(not Kb) per client.
The 4.0 dedicated server upped that usage to 4KB(not Kb) per client. As they are still optimizing the code I would not expect any specs until it goes gold. The IL2 series has had some of the best net code I have experienced online. |
#3
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Plus it was possible for anyone with a spare PC with very low specs to host COOP with dsl lines. I can't wait to be part of a coop with 128 slots filled this is going to be an experience |
#4
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Quote:
I am very much looking forward to the new server software.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#5
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Quote:
I do remember I was hosting 26 players COOP every sunday night with a dedicated Athlon 2600, 2Gb ram and a 1Mb upload dsl connection with no problem. I've never flown more than 32 players (I stopped playing a few years ago, never tried any modded IL2 for example). Like you Im looking forward the new server functions but were I live now I wont be able to host anything with more than me |
#6
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I don't know what the requirements are, but if our dedicated server can't host 128 players smoothly, nothing can. We'll probably be running several MP Full switch servers.
Specs: Quote:
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#7
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Ping is not as important as consistency.
Early on when dialup was still prevalent a guy used to come on my server with a ping of 800.But it was a rock solid 800.It never varied and he never had a problem.However those with much lower pings that spiked up and down would often have lag or connection problems. I think it is more a problem of packet loss than time(ping). |
#8
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The Il2 dedicated server software ran in a dos box.No audio,video or inputs.it did not take a lot of horsepower to make a good server.What was needed was a good,stable upload speed of about 4KB per client.
I feel that a lot of problems people had with joining servers with more than 64 people was not the fault of the server but f the client machine.Not necessarily the internet.You have to remember that the client machine has to not only keep track of all 64 players (and objects,triggers etc) but render them as well(at least the planes in view and the textures below).So the client machine had to be pretty stout to run with a lot of planes. But at the moment this is all speculation until we get the new(and hopefully improved) dedicated server software. As a side not a couple of sites have changed the preorder date to 3/3/11 (or 3/3/11 for the Europeans).So the server software may be even closer to release. |
#9
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so can I take it that it will need 16 kbytes upload per client from the server with CoD and therefore roughly 2mb total if you had 128 clients ?
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#10
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anyone know if there will be a linux dedicated server? i'm not going to run windows in my server environment for something that doesnt generate me any money.
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