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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 02-08-2011, 02:03 PM
Dano Dano is offline
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Default PC Gamer interview.

http://www.pcgamer.com/2011/02/08/il...ya-shevchenko/
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  #2  
Old 02-08-2011, 02:12 PM
TheSwede TheSwede is offline
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I agree on the preferred sequel.
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  #3  
Old 02-08-2011, 02:19 PM
HFC_Dolphin HFC_Dolphin is offline
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WOW, great interview with more information published

If Oleg or Ilya are reading I would like to ask about the use of radars.
In reality, the calculation of the height of the planes was not 100% sure and that's why British pilots used to fly at higher altitudes than what ground control told them (and all of this created lots of communications problems).

So, now in Cliffs, are the radars going to give precise information, or is there room for error in estimated altitude of enemies?

Edit: Dano replied to my question, but pointing to the interview, where you state that radars can give mistaken information.

Last edited by HFC_Dolphin; 02-08-2011 at 02:24 PM.
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Old 02-08-2011, 02:20 PM
Royraiden Royraiden is offline
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Great!!
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  #5  
Old 02-08-2011, 02:20 PM
Dano Dano is offline
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From the interview:

Quote:
The radar can make mistakes, occasionally misidentify targets, or guide you to a wrong position.
Mods, apologies, just realised I posted this in the wrong place.
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  #6  
Old 02-08-2011, 02:23 PM
HFC_Dolphin HFC_Dolphin is offline
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Quote:
Originally Posted by Dano View Post
From the interview:



Mods, apologies, just realised I posted this in the wrong place.
Thanks Dano, I missed this part
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  #7  
Old 02-08-2011, 02:25 PM
blades96 blades96 is offline
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Only 22 people working on the game!! That is a shock.
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  #8  
Old 02-08-2011, 02:20 PM
Hecke
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What? The engine is called Cliffs of dover?

I thought the engine is still called IL-2 Sturmovik.


Then this game must be called. Cliffs of dover - Cliffs of dover, and the next one ...
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  #9  
Old 02-08-2011, 02:48 PM
Sven Sven is offline
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Quote:
Originally Posted by TheSwede View Post
I agree on the preferred sequel.
I really hope so, that would be a very pleasant surprise if it would become true
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  #10  
Old 02-08-2011, 06:44 PM
jt_medina jt_medina is offline
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Some highlights


Quote:
PCG: Mitchell spent less time developing the Spitfire than you’ve spent developing this sim. What have been the most time-consuming elements of the design?

ILYA: Everything! 3D models, the flight model, the damage model, cockpit gauges, artificial intelligence, weather, maps… they’re all responsible for the long development time. We are a very small team (there’s only 22 of us) and we’re doing a huge team’s job. Check the credits for other games, and you’ll often see teams ten times the size working on games less complex than Cliffs of Dover. The general spirit of perfectionism – we’re trying to make the world’s best WWII flight sim – is what’s responsible for the game taking as long as it did.



Quote:
PCG. What makes Cliffs of Dover’s flight model better than Il-2’s?

ILYA: Simple. The formulas process more variables and are therefore more precise. Il-2 was pretty darn close to the real thing, so the flight model in Cliffs of Dover doesn’t feel drastically new. You will see the most differences at low speeds and in adverse conditions such as stalls and spins. Basically, in Il-2 we calculated simpler physics at fewer points around the aircraft. In Cliffs of Dover, we look at more parameters in more places. In reality this means a codebase that’s many times larger. Our engine model alone is over 20 times the size of that of Il-2.




Quote:
PCG: I’m bounced by a Bf 109 and my Spitfire takes a few cannon rounds to the wing and engine. What damage may have been caused?

ILYA: Whoa. Lots of things can happen. To put things into perspective, we have over 10 times the number of damageable components that Il-2 had. A wing of a Spitfire has a few dozen things that can be damaged: the wing surface itself, control surfaces and control lines, spars and internal structure, landing gear struts, wheel, locks, and other components, the hydraulic system, brake lines, oil cooler, the flap, flap piston, a pneumatic hose driving it, three machine guns with associated lines, ammo boxes, and so on.

So depending on where your rounds hit, any number of those items could get damaged or destroyed, with expected results. A round could fly right through leaving just two insignificant holes in the skin, it could hit a spar and detach the whole wing, it could detonate the ammo box and destroy the entire plane – or a million other possible combinations.



Quote:
OLEG: And there’s no difference between flyable and AI aircraft in terms of complexity for damage modelling.


Quote:
PCG: Will radar installations play any role beyond providing targets for the Luftwaffe?

ILYA: Yes. Radar plays an active role in spotting and tracking enemy planes, and guiding interceptors to them. The radar can make mistakes, occasionally misidentify targets, or guide you to a wrong position. It can also help you navigate back home. When flying for the RAF you’ll be hearing radar operators a lot, and probably even get used to having awesome situational awareness beyond visual range.

OLEG: There is even some attempt to simulate antenna pattern.


I can't wait...
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