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#2
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Looks fantastic,
Judging by Vipers comments on the game, the flight handling and aerodynamics feels more right/correct than in any flight simulation game yet to date. He had some complaints about the landing and takeoff distances tho, and the in-flight map but besides that it all seems really smooth. Anyhow , June can't come soon enough! Last edited by zauii; 05-11-2009 at 05:12 AM. |
#3
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Well, WWI fighters have fixed pitch propellers and as all such propellers, they are optimized for certain speed which is useful in combat or at least in cruise. At lower speed engine is heavily loaded and acceleration is poor, that is why long take off run and taxing with full power seems correct to me (it is the same like accelerating in car from stand still in high gear). Maybe slow early "kites" can takeoff almost instantly, but newer and faster ones certainly need longer run, because of their propellers which are optimized for higher speeds.
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#4
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Looking good indeed
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#5
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new pics and clips added....
Last edited by Tvrdi; 05-13-2009 at 02:15 PM. |
#6
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bump up the jam..new videos and pics
The acts and shows not the empty words! short video takeoff an landing (By ROSS_DiFiS) Nieuport N.17 strong wind (15-20m/s) and turbelence. or big HD movie: http://narod.ru/disk/8767086000/nieu..._wind.avi.html A Nice Day to Fly (By Egatiro) http://rapidshare.com/files/23368384...Day_To_Fly.wmv 171 Mb, 1280x720, Video report on flying the Balloon Attack mission that comes with Rise Of Flight 1917 game produced by Neoqb company. DVII fun-flying w/ some aerobatics (By ROSS_DiFiS): Last edited by Tvrdi; 05-16-2009 at 09:28 PM. |
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