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Death to Spies: Moment of Truth Sequel to the popular stealth-action Death to Spies

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  #1  
Old 10-20-2009, 04:01 AM
sniperspec sniperspec is offline
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Default Got Codes?

So, after beating the game many times, I want to try playing it through with different uniforms, more exact; the Soviet Soldiers Uniform. I have the code to spawn it:
L_CreateItem Equipment.Wear:SovietSoldier
(add -console to end of shortcut directory)

Problem: So I can spawn the uniform, it falls behind the character in game but with a little glitch; when putting it on, it shows every soviet soldiers uniform: this be the soviet soldier/KGB with red band, soviet soldier with hat, soviet soldier with helmet, all at one time.

How can I spawn a specific soviet soldiers uniform without all the extras like the hat and helmet morphed into each other at one time?

Thanks for any help. Or just a response.
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  #2  
Old 10-20-2009, 05:10 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
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I've been trying to do that in the original DtS too, with the German Winter Soldiers...
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  #3  
Old 10-20-2009, 07:37 AM
OSS OSS is offline
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Quote:
Originally Posted by sniperspec View Post
How can I spawn a specific soviet soldiers uniform without all the extras like the hat and helmet morphed into each other at one time?
You could try manually change uniform with lua methods:

Actor.ChangeActorSkin( Level.GetPlayer(), "SovietSoldier" );

and then disable hats & helmets:

Actor.EnableMesh( Level.GetPlayer(), "grm_helmet" , false );

some tags you can try:

grm_helmet
grm_cap
grm_shoulder
grm_coat
sol_equipment_lo

to run lua methods from console, first use '$', ex. :

$ Actor.ChangeActorSkin( Level.GetPlayer()... );
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  #4  
Old 10-20-2009, 09:51 AM
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AHO AHO is offline
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Quote:
Originally Posted by OSS View Post
to run lua methods from console, first use '$', ex. :

$ Actor.ChangeActorSkin( Level.GetPlayer()... );
Wow, this is interesting...
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  #5  
Old 10-20-2009, 12:30 PM
Jason Jason is offline
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Quote:
$ Actor.ChangeActorSkin( Level.GetPlayer()... );
very interesting, how on earth did you know how to do that?
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  #6  
Old 10-21-2009, 12:36 AM
sniperspec sniperspec is offline
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He is the best of the best...
Now to try this little technique.

Last edited by sniperspec; 10-21-2009 at 01:39 AM.
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  #7  
Old 10-21-2009, 07:33 AM
OSS OSS is offline
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Quote:
Originally Posted by Jason View Post
very interesting, how on earth did you know how to do that?
just examining lua scripts...
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  #8  
Old 10-21-2009, 11:14 AM
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AHO AHO is offline
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Quote:
Originally Posted by OSS View Post
just examining lua scripts...
Yes, this way I learned much about dts scripting, while I was
creating my Enhancement addon. The scripts are very powerful....
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  #9  
Old 10-21-2009, 05:10 AM
sniperspec sniperspec is offline
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Quote:
Originally Posted by OSS View Post
You could try manually change uniform with lua methods:

Actor.ChangeActorSkin( Level.GetPlayer(), "SovietSoldier" );

and then disable hats & helmets:

Actor.EnableMesh( Level.GetPlayer(), "grm_helmet" , false );

some tags you can try:

grm_helmet
grm_cap
grm_shoulder
grm_coat
sol_equipment_lo

to run lua methods from console, first use '$', ex. :

$ Actor.ChangeActorSkin( Level.GetPlayer()... );
Actor.ChangeActorSkin( Level.GetPlayer(), "SovietSoldier" );
This code Works well, but the second one:
Actor.EnableMesh( Level.GetPlayer(), "grm_helmet" , false );
does not work, when I put it in directly including the $ at the front, it does nothing, mabie you made a mistake in one of the words?

Still thanks for your help
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  #10  
Old 10-21-2009, 07:32 AM
OSS OSS is offline
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Quote:
Originally Posted by sniperspec View Post
Actor.EnableMesh( Level.GetPlayer(), "grm_helmet" , false );
does not work
yes, it's my mistake..
this tags was for germans, for player you could try this:

mesh_helmet
mesh_cap
mesh_shoulder
mesh_coat
sabg_equipment_down

so u must use:

Actor.EnableMesh( Level.GetPlayer(), "mesh_helmet" , false );
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