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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Central MS FFB2 topic - repair, settings and mods
If it doesn't exist yet, I think it's a good idea to have as much info, links to other topics, settings, repairs and possible mods in one topic for our favorite stick.
Last edited by nearmiss; 05-17-2012 at 04:29 PM. |
#2
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Post moved from original thread:
Ok, just went for some evaluation flights: I think it's broken. Ffb comes and goes whenever it likes, sometimes the stick stays ffb free for several seconds. The ffb itself does feel like you were moving the stick over some tiny knobs or something. Actually unflyable. Win7 Problem? I'll give it a try on the xp machine later this afternoon. ********** Update: * FF=1 in config * FF disabled in GUI(seems to disable the "rumble" effect, resistance is still there) * calibrated stick * Power light is on, didn't see any flickering or dimming I guess(and/or hope) it works now the way it should, of course I can't compare. Should the resistance feel like your were moving soft plastic over the coil of an e-motor? Last edited by swiss; 02-04-2011 at 01:02 PM. |
#3
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Hi
For adjusting the tension on a MSFFB2 for Vista/Win7 You can edit an existing ffe file or create a new one and name it accordingly for IL2. Force feedback files are located in the main IL21946 directory. EG: Spring adjustment using the "Spring" ffe file. Open fedit>effect>insert>spring>right click spring2d1>properties from here you can create the axes timing saturation profiles I'm not saying its the easiest thing to get your head around at first but you need to experiment with it You need to get stuck into the program and try various things in there to see how it works It simple and effective once you have spent a few mins with it. EDIT>> This file as an example of lowered tension by 50% . Don't forget to put your default "spring.ffe" somewhere safe whilst testing. Fedit and test file with backup >> http://www.mediafire.com/?0v99r1lbhhmeblh Last edited by KG26_Alpha; 02-04-2011 at 02:01 PM. |
#4
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If you are getting intermittent FFB - as in, dropping out and going slack - I would check the IR sensor first. It detects if your hand is actually on the stick and stops all FFB if not.
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#5
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I'm going to open it.
(exploratory operation, lol) So far I see only 3 screws in the base, but there must be more - are they covered with the rubber thingies? edit: yes IR sensor? Cool, where is it supposed to be located? edit: in front of the handle Last edited by swiss; 02-04-2011 at 03:49 PM. |
#6
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Guys, i have MSFFB2 but it requires midi port. How can i use it via usb? Midi to usb changer did not work.
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#7
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Quote:
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#8
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Quote:
Thanks, Woke Up Dead |
#9
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I have a FFB2 usb And I'm trying to edit a specific File ....what I want is to have guns and punch and what not but I want the spring to be constant to center....What I mean is I don't want it to lighten up when slow or landing or in a stall fight etc. Can anyone help with that? Thanks
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#10
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Sully, I think most of us turn off the return to centre forces and set the sensitivity of the stick to all 100's. It will feel very different to a constant force spring stick but has great advantages for controlling the aircraft, you can fly right up to the point of stall with the wings buffeting and feel that through the stick, useful for 109's and spits. The game already has built in return to centre forces and the M$ one in the original stick software isn't required. When this is switched on you have two return to centre forces applied to the stick and it lessens the feel of control, (felt like mixing cement IIRC!). The first time I turned mine off it was a revelation to me and 'flying' started to match RL accounts and make sense. The controls will go light at certain times, but that's how it is and how you can understand what the plane is doing and hence the advantage of FF. I'd stick with it and relearn to fly with stick forces off. If COD's FM is as hard as Luthier has implied you'll need any edge you can get. Best of luck.
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