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Theatre of War series The most historically accurate RTS games |
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#1
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Crash to Desktop (Every Time)
So, I've got a serious problem with ToW 2. I bought the game yesterday and I've installed it today several times on 2 Systems (XP and 7) on the same PC (physical), but it still wont work...
System: Win XP/7 Nvidia GTX470 i7-860 4GB Ram Steps to reproduce the Bug: Start the game. Start the Campaign or the Tutorial. Describing the Bug: The game seems to load, but when it has finished, a black screen appears for about 0.5 seconds. Then is crashes to the desktop. No error message. Several logs: The crash report: [Dec 22, 2011 4:00:07 PM] ------------ BEGIN log session ------------- Sound: Native library (build 1.1, target - P IV) loaded. Main3D >>> renderer type: DIRECT3D9 Available Texture Memory: 1709Mb WWThreadPool.create(): Thread pool is created. Threads count = 0 Load gui skin from: Data/Settings/gui.ini Not exist section "special" in file Data/GUI/Ingame/Indicators/selectmarker/config.xml =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== Time overflow (0): speed 0.18718801 ERROR file: File wwrcu not found Initializing DirectSound playback device... Primary buffer created. Playback format is set : sampling rate = 44100, num channels = 2. Not enought hardware buffers (0), hardware disabled Buffer caps : Transfer rate = 0, CPU overhead = 0. Default speaker config is : 1310724. Direct sound audio device initialized successfully : DX Version : 7 Hardware - disabled [buffers : 0] Extensions - enabled : EAX ver. 1 [X] - enabled EAX ver. 2 [X] - enabled EAX ver. 3 [ ] - disabled I3D ver. 2 [X] - enabled ZoomFX [ ] - disabled MacroFX [ ] - disabled SIMD render [X] num channels 32 ERROR: invalid parameter in EAX preset ERROR: invalid parameter in EAX preset Initializing animator... Animator was initialized in 2080 milliseconds (2 seconds) Loaded user music tracks: [Ingame: 0] [Non-Game: 0] =========================== CampaignRecList.updateList() begins =========================== =========================== CampaignRecList.updateList() ends =========================== IniFile load failed: I/O error: users/game.ini ================================================== ================= Last serial num: unknown Total size in bytes: 0 Number of blocks: 0 VoicesTable.load(): files were scanned in 344 ms ::: setLoading=true ERROR file: File ww.cmd not found Selected Decal #0: GROUND, TEX 0, BRIGHTNESS 0 --------------------------- Precache Effects begins --------------------------- --------------------------- Precache Effects ends --------------------------- MapsStorage.aiMapAddRoads(): roads where added in 0 ms LandscapeTrees.recalcTreeVisBlocks() recalculated in 0 ms PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 33961, availNodeNum=0 PFS recalculate PFSCache failed: initMission for Normal: nodeNum= 33961, availNodeNum=0 --PFSCache created-- ================ MissionManager.loadMissionBriefing() missions/tutorial/01_base/briefing.xml ================ ================ MissionManager.loadMissionBriefing() ends ================ === END OF TRIGGER COMPILATION === com.maddox.core.GObjException: Mesh Effects\GunFire\010_019mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) com.maddox.core.GObjException: Mesh Effects\GunFire\020_049mm\mono.sim not created at com.maddox.core.Mesh.<init>(Unknown Source) at com.maddox.core.MeshShared.get(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.initFireMes h(Unknown Source) at com.ic.bc.weapon.bullets.BulletEmitter.init(Unknow n Source) at com.ic.bc.weapon.weapons.WeaponStatic.<init>(Unkno wn Source) at com.ic.bc.structure.UnitPartFactory.CreateUnitPart (Unknown Source) at com.ic.bc.structure.UnitStructure.<init>(Unknown Source) at com.ic.bc.entities.Unit.<init>(Unknown Source) at com.ic.bc.entities.factory.EntityCreator.createUni t(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createU nit(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roup(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createG roups(Unknown Source) at com.ic.bc.entities.factory.MissionCreator2.createM ission(Unknown Source) at com.ic.ww.game.Mission.loadMissionStart(Unknown Source) at com.ic.bc.gui.menus.Loading$BackgroundLoader.run(U nknown Source) at com.maddox.rts.BackgroundTask.doRun(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ::: setLoading=false ================== START MISSION missions/tutorial/01_base/mission.xml===================== *** FAILURE *** [SYSTEM] Main loop: null java.lang.NullPointerException at com.maddox.sound.SoundListRegistry.soundPreRender( Unknown Source) at com.ic.ww.game.Render3D0.preRender(Unknown Source) at com.maddox.core.Renders.doPaint(Unknown Source) at com.maddox.core.Renders.paint(Unknown Source) at com.ic.ww.game.MainWin3D.checkFocus(Unknown Source) at com.ic.ww.game.MainWin3D.loopApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) ================== DESTROY GAME ===================== *** FAILURE *** [SYSTEM] Main end: null java.lang.NullPointerException at com.ic.bc.entities.Unit.destroy(Unknown Source) at com.ic.bc.game.lists.GameLists.destroyAll(Unknown Source) at com.ic.bc.game.lists.GameListsServer.destroyAll(Un known Source) at com.ic.ww.game.Mission.destroy(Unknown Source) at com.ic.ww.game.Main3D.endApp(Unknown Source) at com.ic.ww.game.MainWin3D.endApp(Unknown Source) at com.ic.ww.game.Main.exec(Unknown Source) at com.ic.ww.game.GameWin3D.main(Unknown Source) [Dec 22, 2011 4:00:38 PM] -------------- END log session ------------- The dxdiag log: ------------------ System Information ------------------ Time of this report: 12/22/2011, 16:20:22 Machine name: AUINGER-1FB5573 Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.101209-1647) Language: German (Regional Setting: German) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: P55A-UD4 BIOS: Award Modular BIOS v6.00PG Processor: Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz (8 CPUs) Memory: 3576MB RAM Page File: 682MB used, 4774MB available Windows Dir: C:\WINDOWS DirectX Version: DirectX 9.0c (4.09.0000.0904) DX Setup Parameters: Not found DxDiag Version: 5.03.2600.5512 32bit Unicode ------------ DxDiag Notes ------------ DirectX Files Tab: No problems found. Display Tab 1: No problems found. Sound Tab 1: No problems found. Music Tab: No problems found. Input Tab: No problems found. Network Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (n/a) DirectDraw: 0/4 (retail) DirectInput: 0/5 (n/a) DirectMusic: 0/5 (n/a) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX 470 Manufacturer: NVIDIA Chip type: GeForce GTX 470 DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_06CD&SUBSYS_079F10DE&REV_A3 Display Memory: 1280.0 MB Current Mode: 1680 x 1050 (32 bit) (60Hz) Monitor: Plug und Play-Monitor Monitor Max Res: 1600,1200 Driver Name: nv4_disp.dll Driver Version: 6.14.0012.6099 (English) DDI Version: 9 (or higher) Driver Attributes: Final Retail Driver Date/Size: 10/22/2010 07:23:22, 6359552 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a VDD: Nicht zutreffend Mini VDD: nv4_mini.sys Mini VDD Date: 10/22/2010 07:23:22, 9623680 bytes Device Identifier: {D7B71E3E-458D-11CF-BD64-932702C2CB35} Vendor ID: 0x10DE Device ID: 0x06CD SubSys ID: 0x079F10DE Revision ID: 0x00A3 Revision ID: 0x00A3 Video Accel: ModeMPEG2_C ModeMPEG2_D Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch Registry: OK DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled DDraw Test Result: Not run D3D7 Test Result: Not run D3D8 Test Result: Not run D3D9 Test Result: Not run I figured out, that there are several quite similar reports in this forum, but the difference, that i noticed first in the ToW 2 log is (quite at the bottom): *** FAILURE *** [SYSTEM] Main loop: null java.lang.NullPointerException Maybe this could be an advise. I hope this helps. PS: I have shortened the dxdiag log, becuase there is a character limitation in this forum. Thank you for your help, Ravenbox |
#2
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Hi
I see you have 8 cores CPU, is it with HT enabled? I remember some people ran into problems with the game with more than 4 cores available or with HT technology enabled. I would suggest the following: 1) Set game process affinity to 1 or 2 cores in the task manager. To do this run the game, in main menu press Ctrl+Alt+Del, invoke the task manager, find game processess (Kursk1943.bin and Kursk1943.exe or Africa1943.bin and Africa1943.exe since you said you have ToW2), right-click on each and set affinity to cores 0 and 1 or only core 1 (uncheck other cores). Then Alt-Tab back to game and try to load a mission again. If you bought the game on Steam, you can do this easier (read here). 2) If this doesn't help, temporarily turn off HyperThreading in BIOS to see if this helps. |
#3
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Damn...
Nope, sorry, didn't help.
Still getting the same "error" (better said log), BUT maybe I found another hint. I can't change the options while not ingame. So, there is a options.exe in the ToW 2 folder, where you can set things like video mode and so on...you will know. I can set the options as I want, but when I hit "OK" nothing happens. I can just exit it and all the options won't be saved. I also tried to run it as an Admin, but still no reaction. Maybe this could help you, I hope so. Btw: My executeable wasn't named africa.exe or .bin, but ToW2.exe. Greetings, Ravenbox |
#4
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What is the name of your game, ToW2: Africa 1943? Is it Steam version or not?
Try installing it not to 'Progam files' folder, but some another folder you have full access rights to (it doesn't save options because it lacks writing rights to its own folder). For example, try installing it to My Documents\ToW2 folder. Then run options.exe and set stuff like resolution, see if it saves. Run the game, then exit it and look for users folder inside the game folder (it should be created after first launch). Inside it there should be several config files, one of them should contain string 'Compatibility mode = 0' or something (i don't remember exactly). Set it to 1 and try loading the mission. |
#5
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Alright...
I figured out, what the problem was...The copy protection. It was pure luck, because I found a solution to another Problem, caused by the protection and found out, that there was a file missing in my Windows directory, which was used by the protection system. Well, I tryed it out without any copy protection and it works fine... Thanks for the help!
Ravenbox |
#6
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Hello, can you please explain what exactly you did to get it to work?
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#7
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Quote:
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