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Death Track: Resurrection Combat racing game, a successor of the legendary Deathtrack, one of the founders of the combat racing genre. |
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Thread Tools | Display Modes |
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#1
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logitech g25
the demo is not working whit logitech wheel.
the original game works ? |
#2
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It should work
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#3
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the problem can be windows XP64bits .?(sorry for my english)
Last edited by bastardsxs; 11-24-2008 at 11:08 AM. |
#4
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maybe, don't know if it was tested on 64 bit systems
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#5
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the demo i allready tested and works perfect but only with keyboard, no wheel.
the big problem is that windows XP32bits don´t recognize more than 3,25 gb ram. Last edited by bastardsxs; 11-24-2008 at 11:08 AM. |
#6
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Quote:
I have 2 GB RAN and the demo runs perfect on 1280x1024 max settings It dosent need more than 2 gb ram. But will the final version of the game have better graphics than the demo version? |
#7
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Need help have Thrustmaster FGT rumble 3-in-1 Wheel
help have a Thrustmaster FGT rumble 3-in-1 Steering Wheel (not the best wheel but it should pass), the wheels' not being recognized at all by the game but is fully direct x compliant :'(
This game is so up my alley (actually make that I will be having dreams about playing this. I love Unreal Tournament: DTR is that plus turbo charged wheels ) but keyboard controls when you have a the luxury of a steering wheel for a racing game is naff: Normally if I'm playing a really old game I could edit the xml/text config to point to my wheel manualy but theres no configs to get at, hope someone can help!! patch even or something.... Also so get this onto Steam seriously! before split second and blur get there if you can make on-line play, us old unreal tournament heads will pick this up fairly quickly to dish out the hardship |
#8
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I have a dream, well I had a dream!
I actually had a bloody dream about playing this last night i'm not kidding kinda scary, see how much a patch for my wheel would mean!! super happy camper!
Some of the Manually edited code for my wheel to work in bandits phoenix rising. __________________________________________________ ______________ <controll center="0.100000" extents="0.900000" name="Turn Left/Right" r_max="1.000000" r_min="-1.000000" remap="true" type="axis"> <binding device="SWHL 1" invert="false" object="X Axis 1"/> <controll center="0.100000" extents="0.900000" name="Brake/Reverse" r_max="1.000000" r_min="0.000000" remap="true" type="axis"> <binding device="SWHL 1" invert="false" object="R Z Axis 1"/> </controll> <controll center="0.000000" extents="1.000000" name="Handbrake" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="SWHL 1" invert="false" object="Button 8"/> </controll> <controll center="0.100000" extents="0.900000" name="Accelerate" r_max="1.000000" r_min="0.000000" remap="true" type="axis"> <binding device="SWHL 1" invert="false" object="Y Axis 1"/> </controll> </bindings> the wheel has a combined axis accelerator/brake mode which works on the "R Z Axis 1" when turned on. it would be great if the buttons and devices could be changed to what you wished in a xml file that could be modified like that, easy as pie. But one more thing try to get the Force Feed Back to work also pretty please! this wheel works fine in all my other games so I'm myth-ed , Thanks for letting me annoy you but if it can be done this way all our wheel/controller problems would be able to be solved ourselves -The complete bindings code was in a file bindings XML- is in pretty much plain language which is nice <bindings> <controll center="0.100000" extents="0.900000" name="Turn Left/Right" r_max="1.000000" r_min="-1.000000" remap="true" type="axis"> <binding device="SWHL 1" invert="false" object="X Axis 1"/> </controll> <controll center="0.000000" extents="1.000000" name="Secondary Fire" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="MOUS 1" invert="false" object="Button 2"/> </controll> <controll center="0.000000" extents="1.000000" name="Secondary Weapon 1" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="1"/> </controll> <controll center="0.000000" extents="1.000000" name="Secondary Weapon 2" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="2"/> </controll> <controll center="0.000000" extents="1.000000" name="Secondary Weapon 3" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="3"/> </controll> <controll center="0.000000" extents="1.000000" name="Secondary Weapon 4" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="4"/> </controll> <controll center="0.000000" extents="1.000000" name="Secondary Weapon 5" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="5"/> </controll> <controll center="0.000000" extents="1.000000" name="Next Secondary Weapon" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="SWHL 1" invert="false" object="Button 5"/> </controll> <controll center="0.000000" extents="1.000000" name="Prev Secondary Weapon" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="SWHL 1" invert="false" object="Button 6"/> </controll> <controll center="0.000000" extents="1.000000" name="Nitro" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="SWHL 1" invert="false" object="Button 12"/> </controll> <controll center="0.000000" extents="1.000000" name="Turret Spin View" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="LSHIFT"/> </controll> <controll center="0.000000" extents="1.000000" name="Toggle Turret Spin View" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="SWHL 1" invert="false" object="Button 4"/> </controll> <controll center="0.000000" extents="1.000000" name="Zoom In" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="MOUS 1" invert="false" object="Button 9"/> </controll> <controll center="0.000000" extents="1.000000" name="Zoom Out" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="MOUS 1" invert="false" object="Button 10"/> </controll> <controll center="0.000000" extents="1.000000" name="Music Volume Up" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="F10"/> </controll> <controll center="0.000000" extents="1.000000" name="Music Volume Down" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="F9"/> </controll> <controll center="0.000000" extents="1.000000" name="Next Music Track" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="F12"/> </controll> <controll center="0.000000" extents="1.000000" name="Prev Music Track" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="F11"/> </controll> <controll center="0.000000" extents="1.000000" name="Music Mode" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="F8"/> </controll> <controll center="0.000000" extents="1.000000" name="Change Music Channel" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="F7"/> </controll> <controll center="0.000000" extents="1.000000" name="Chat Message" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="T"/> </controll> <controll center="0.000000" extents="1.000000" name="Pause Game" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="P"/> </controll> <controll center="0.000000" extents="1.000000" name="Show Scores" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="GRAVE"/> </controll> <controll center="0.000000" extents="1.000000" name="Ingame Menu" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="ESCAPE"/> </controll> <controll center="0.000000" extents="1.000000" name="Screenshot" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="SYSRQ"/> </controll> <controll center="0.000000" extents="1.000000" name="Look Horisontal" r_max="1.000000" r_min="-1.000000" remap="false" type="axis"> <binding device="MOUS 1" invert="false" object="X Axis 1"/> </controll> <controll center="0.000000" extents="1.000000" name="Look Vertical" r_max="1.000000" r_min="-1.000000" remap="false" type="axis"> <binding device="MOUS 1" invert="false" object="Y Axis 1"/> </controll> <controll center="0.000000" extents="1.000000" name="Issue Command" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="ADD"/> </controll> <controll center="0.000000" extents="1.000000" name="Select Command" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="KEBD 1" invert="false" object="SUBTRACT"/> </controll> <controll center="0.100000" extents="0.900000" name="Brake/Reverse" r_max="1.000000" r_min="0.000000" remap="true" type="axis"> <binding device="SWHL 1" invert="false" object="R Z Axis 1"/> </controll> <controll center="0.000000" extents="1.000000" name="Handbrake" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="SWHL 1" invert="false" object="Button 8"/> </controll> <controll center="0.000000" extents="1.000000" name="Primary Fire" r_max="1.000000" r_min="-1.000000" remap="false" type="button"> <binding device="MOUS 1" invert="false" object="Button 1"/> </controll> <controll center="0.100000" extents="0.900000" name="Accelerate" r_max="1.000000" r_min="0.000000" remap="true" type="axis"> <binding device="SWHL 1" invert="false" object="Y Axis 1"/> </controll> </bindings> Last edited by MadMax sun,driv'n; 03-06-2010 at 01:40 PM. |
#9
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Wow
wow super fast replying here!,,, so no driving for me no money making for you, boo! i'd protest that a patch for these problems and then putting the game on steam would be worth your while but i don't see any interest, ah well
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