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#1
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IL2DCE: A dynamic campaign engine for IL-2 Sturmovik: Cliffs of Dover
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#2
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Let's have a look
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#3
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Enjoy your stay, but respect the license
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#4
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Have some problems compiling it. what's the path the solution's folder needs to be installed in?
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#5
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http://code.google.com/p/il2dce/wiki/Build_Instructions
I will try to update the document ASAP. So long ... The source has to be checked out in a way that the IL2DCE.sln file is at the following location: Code:
C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\IL2DCE\trunk\IL2DCE\IL2DCE.sln Of course you have to adjust the path to the CoD installation if it is installed at a different place. Use the project "Game" as the startup project. If you use the debug configuration everything (dlls, config files, ...) is placed at the right location and you can "start" the application in Visual Studio to execute the launcher.exe If you use the release configuration everything is placed into "C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\IL2DCE\trunk\IL2DCE\Release" and a NSIS install script is provided to create the installer. Last edited by 41Sqn_Banks; 08-03-2011 at 12:49 PM. |
#6
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I've figured out the path, atm I'm using "il-2 sturmovik cliffs of dover\parts\_work\IL2CoD_solution" as the svn checkout folder.
There's yet a problem with the Pre-Build Events of the Game project.. they don't seem to work, so the GlobalAssemblyInfo.cs is not created. This is what I'm trying to figure out now. PS: Got it, there's an error in the Pre-Build script: Code:
SubWcRev "$(SolutionDir)ProjectDir)." "$(ProjectDir)Properties\GlobalAssemblyInfo.template" "$(ProjectDir)Properties\GlobalAssemblyInfo.cs" Code:
SubWcRev "$(SolutionDir)." "$(ProjectDir)Properties\GlobalAssemblyInfo.template" "$(ProjectDir)Properties\GlobalAssemblyInfo.cs" PPS: why x86 and not x64? Last edited by adonys; 08-02-2011 at 04:08 PM. |
#7
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I've got a reasonable amount of programming experience and am interested in contributing. How can I help?
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#8
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Send me a PM with your email address and I'll invite you to the developers' mailing list.
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#9
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A lot of good news recently and here is another one: Development of the next release is almost finished. There are a few minor features left but they should be ready until the weekend. Then I will spend the weekend with testing and finishing the new Kanalkampf campaign to make full use of the new features.
A small overview of the features: - Moving ships (using predefined waterways) - Moving vehicles and armors (using calculated roads) - Static ground units (Artillery, Radar, ...) - Mission types for bombers: Attack ground units, armed recon, recon - Mission types for fighters: Cover ground units, intercept, escort - Loadout and altitude for the missions depend in aircraft and mission type - Rudimental briefing before the flight - Start a career and gain experience, get promoted to a higher rank and get a higher position within your flight (don't expect to much for now, this will be really really simplified in this release) If all goes well a beta release will be available next week. |
#10
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Hi, Banks!
Did you manage to get any help from naryv on the MP part of your DCE at sukhoi.ru forums? He just mentioned he was/is very busy with the upcoming patch and may have more time next week after the patch is out. You may try contacting him again if it is still needed. Looking forward to flying IL2DCE online. Thanks for all your efforts! |
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