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#1
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Malta mod question: magic?
I am in mission 11 in the Malta mod flying RAF 261 Sq. We are sent up to intercept Luftwaffe fighter sweep.
I am crap Hurricane pilot and do not get altitude in time and we are bounced and many Hurricanes lost. That sucks, and then Luftwaffe goes home. This is the awesome part. I follow Luftwaffe to Sicily, to try to bounce them on their landing, get some revenge. Sneaky idea, yeah? No. As I get near Luftwaffe airfield CR42s appear from nowhere and bam, knock out my engine. I land in the desert on fire, end of my mission for me! How do I create this type of mission so that enemy 'guards' appear/spawn when you get near a target? What is trigger language? Any? |
#2
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Quote:
Following this should help? http://forum.1cpublishing.eu/showthread.php?t=28454 If you are putting a spawn event in a mission that uses scripts you will have to explicitly declare the spawn in the script,(scripting 'overides' ingame triggered event)- but this sounds more complicated than you are wishing |
#3
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ahhhh so it is done. simple and clever to protect bases from evil like me! Thanksyou
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