|
7,62 Tactical action game, sequel to Brigade E5 |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
Man of prey translation under way - need help
So while I was waiting for blue sun mod 1.8, i continued a playthrough of man of prey using yang33s machine translation. It's better than nothing but i can't make sense of the story so i started to make up my own based on the cut scenes.
Download the latest beta 0.6 version here Check the readme for instructions UPDATE on translation Completed All items/weapons First 5 mission dialogues/cutscenes Menu - not great but works fine HUD Character creation Skills and Perks First 30 journal entries Needs work The journal - I numbered each journal entry from 1 to 102, writing in entries as I interpreted the events and missions, so far only done up to 30. If you want to help - post the number and a possible entry: 32 - I need to go to x and kill y because z. 33 - Killed everyone at y and rescued w, now i need to go back to q. Then I can collate them and update the translation pack World items - boxes/crates etc - have not been translated - causes too many errors/crashes Big thanks to R@s for guiding on how to do this, first game modding i've ever done Would love to hear if anyone actually uses this and would be happy to add any contributions to this pack to complete it. Thanks and enjoy. Last edited by elk266; 07-23-2011 at 05:42 AM. |
#2
|
|||
|
|||
When using TC you need to keep the folder structure intact, the AZP pluging can't handle it otherwise. So if you need to put a file in a folder inside the AZP archive you need to copy the folder too. If the file inside the BMP.azp is in \BMP\HUD\file.tga you need to copy the BMP with the subfolders and files inside it.
I'm not familiar with the MoP file structure, but it might work similar to how 7.62 does. In that case you can leave your edited files outside the AZP archives and they will take presidence over the files inside them. Just make sure the have the same folder structure in the game folder as they had in the archive. Good luck |
#3
|
|||
|
|||
R@S, if I understand you correctly, youre saying we dont have to pack and unpack the AZP for every little modding change we make? Can i simply keep the files in folders in the same structure and the game will read those files over the ones in AZP?
I am asking this for 7.62 |
#4
|
|||
|
|||
Yeppers, as long as they keep their folder structure they will have the highest priority. Just remember to set all the texture files(TGA and DDS) to read only if they are outside an AZP archive or the game will eventually chew them to bits.
|
#5
|
|||
|
|||
After looking through the 7.62 file structure for comparison, it seems man of prey works differently, as the bmp folder of the game directory is almost empty. The only thing i can think of is that the game must extract and use the bmp archive while playing the game.
Anyway, i've given up on using the totalcommander azp plugin and am using the azp program from cmd to manually extract and re-pack, so far with some success. Will update as I get more finished. |
#6
|
|||
|
|||
A friend of mine checked it for me and the menu files you are looking for are inside the BMP.AZP archive. Just extract the BMP\HUD\E10_MENU\ folder and look for the MENU0.TGA, MENU1.TGA and MENU2.TGA files, those are the ones that needs translating. These are only for the main screen, the other ones are located in other folders in the HUD older, the folder names should give you a clue about what's what.
|
#7
|
|||
|
|||
Hm, I tried this just now, I placed the folder (named BlueSun.azp) with extracted files from the real AZP and I have set all the files and folder in it to read only but I get a crash when loading the game. Is there anything else I need to do here?
|
#8
|
|||
|
|||
Quote:
Another thing, where I find the "yang33s machine translation" ? Last edited by Iamvirus; 07-22-2011 at 02:16 AM. |
#9
|
|||
|
|||
My beta translation pack has been uploaded. It's not near complete but anyone should be able to play through the whole game, just don't expect to understand the whole storyline. I spent a ton of time trying to fix the first 5 mission dialogs and cutscenes, not a bad start i think.
Be sure to let me know about mistakes/errors. I'll compile them and release an updated pack when I get more done. Also, let me know if the voice-over videos and subtitles work, i get about half-way through and it slows to a crawl, even with a clean and unmodified install. |
#10
|
|||
|
|||
elk266!
I am new on the Forum, but i'm excited about the tranlation you have done. I'm waiting for an english translation ower two year's ago. I can try it only on next week, because now i'm on holiday. If you want i can help you with the buttons(graphic), because i'm not so bad with the Photoshop. Of course i did not see your work yet, so it may be better then i could ever do. |
|
|