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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-23-2013, 07:36 PM
pandacat pandacat is offline
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Default Gun sights for US fighters

Hi just a few questions on gun sights.
1. Although corsair and wildcat-4 are using the same standard navy sights, only the inner ring on corsair's sight is visible. The outer ring is barely visible, obscured by the glass. To see the outer ring, one needs shift or tilt left or right. F4F-4's full gunsight is visible unless you move too far to either side. Any way to get the full sight out on corsair.

2. F4F-3's sight is different from the rest of the navy. It looks like a ring and dot sight on an army plane. I wonder if I can use the same ranging technique as in army's.

3. Also, is USAAF's sight a 70mil one? Meaning a zero wingtip to wingtip across the circle is 171 meters away. For FW190, it's 150 meters.

4.What deflection angle doesn't the ring on USAAF's sight represent? 20deg or 30deg.

5. The deflection angle on the navy sight is 20deg for outer ring and 10 for inner ring?
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  #2  
Old 09-23-2013, 08:00 PM
pandacat pandacat is offline
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Just to show my points on corsair's gunsight. Please see attached pics. 01 shows partial gunsight that I currently have. As you may see, the outer ring cannot be completely seen. 02 shows a full sight. Both of them are captured in game.
Attached Images
File Type: jpg F4u gunsight01.jpg (16.9 KB, 52 views)
File Type: jpg F4u gunsight02.jpg (10.9 KB, 52 views)
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  #3  
Old 09-25-2013, 09:47 AM
Laurwin Laurwin is offline
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yea id like to know answer too, to the burning question in our minds...


why so many lines and circles in the Navy gunsight mk8?

You feel like you cant even see thru it, there's too much stuff in that gunsight. When enemy is making slight evasive move (e.g. pushing rudder or slight dive). Maybe I'm a noob at gunnery but I like P-47D-27 gunsight more, simple circle and aiming dot in centre.

at least with 4.12 patch, you can decrease gunsight light level, so I could try that out.

you are correct in your post btw. In older 4.11 patches, the gunsight of corsair is not fully visible, either with gunsight centered (shift+1) or freeley floating view. With floiating view, and track IR, you can barely get half of the thickness, of the outermost ring, visible. (but you must mash your face just in front of trackir device basically)

in 4.12 the entire gunsight is visisble in centered view, at least, and quite good also in floating view.

Last edited by Laurwin; 09-25-2013 at 09:52 AM.
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  #4  
Old 09-25-2013, 02:49 PM
pandacat pandacat is offline
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Oh, I see. 4.12 fixed it.
Actually, the navy's sight is pretty good. Very helpful in aiding aiming. If you are good at estimating range and deflection angle, the sight can't be a very lethal tool.
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  #5  
Old 09-28-2013, 10:41 AM
Laurwin Laurwin is offline
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Yes, wildcat's gunsight is the same as regular us army air corps gunsight. You can see this, and the answer to yourr question about deflection angle in the gunsight, with a neat peogram called snipers corner. You download it e.g. From mission4today. It is an excel sheet which calculates deflection gunnery solutions for most planes and gunaights in the game.

One tging it naturally didnt do was e.g. In hsfx mod, the p47d (without numeral) actually has unique gunsight from any other plane. This gunsight seems to be smaller circle than normal army gunsight. In that mod yocan use gyro deflection gunsight in that thunderbolt also.
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  #6  
Old 09-30-2013, 05:41 PM
pandacat pandacat is offline
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Thanks for letting me know the tool. But I had trouble using it. I changed some of the parameters but the gunsight picture on the right doesn't change at all. Do I need hit a button or recalc for the picture to refresh?
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