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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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getting someone off your six
I'm more of a bomber pilot than anything (i play mostly strike), and when I fly a fighter i always ALWAYS lose. Always. when i fly the spit mk 2 (fav fighter) and mk 9 in realistic or arcade, i get outturned by everything. sure, an i -16 or i - 153 is understandable, but when i start getting outturned (yeah i'm really noob) by even g-6s or hurricanes i get worried.
can anyone tell me how to outturn / win against a hurri or any other fighter in a spit? or how to get someone off your six? it just seems that when i pull the stick back hard and turn, I always get outturned. what power settings should i use etc? (il2 is the best game ever. EVER. its been in my disc slot for a month straight. and it makes CoD so boring.) |
#2
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Hi lamcow, u gotta knw ur planes strengths nd weaknesses if u wanna win...
4 example the spit is unique cos it can go around and around whilst holdin it's airspeed at about 200mp whereas others like 109s n Hurris will turn sharp as fuk on their first turn but bleed of speed n strt sliding around like a slug aftr it... Yeah but to put it simply u wanna close in with ur throttle at full so u can get the first shot n if u break n turn with the other guy then jst keep ur throttle at wep til u gotta shot It's TURN N BURN BABY! |
#3
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thanks. ill try to look up the characteristics of each fighter and ill do a little practice so that i won't get utterly burned when i fly a fighter =]
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#4
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Try to turn slower so your turn is tighter. Also you don't have to turn. Force them into a high-speed, low-level chase and then brake VERY hard and 8 times out of 10 they won't brake fast enough and you're on their six
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#5
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Don't try and turn with an I16 or 153 if you are in a Spit. Just straighten up and throttle away. When you get out of their gun range do a quick turn and shoot them head on.
If you have a Hurri on your tail get your target lock on them and start rolling. The spit out rolls the Hurri easily so keep your plane upside down to the Hurri. Eg if the bottom of his wings are facing 6 o clock low then yours should be facing 12 o clock high. Doing this you can pull up or down to get out of his firing arc, rather than trying to turn. Turning will take you into his guns. Once you have this opposite position it's a case of keeping it whilst trying to break his rythem. You should get a chance to do a full climb or dive out of his kill zone. Once you get this chance you need to start pumping the trottle to get turning onto him. For 109s it's pretty much same as a Hurri but a lot easier as it cant maniuver as well |
#6
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Yeah killing en i16s n 153s r pretty easy but cos this games has no bullet drop u get the od beesting on ur wing from a plane 2 miles behind u and then the squirrels in the tree grab u...
Yeah flat rolling makes sense but that's only I'd he's behind u... If u close at a head on with a hurri, u wanna be closing at about 250 n when u pass n break, pull a vertical loop so a, he has to then do more work to turn into u and b, by the time u go head on aftr u loop, his plane will be sluggish and his shots will 9 times outa 10 fly everywhere but u... |
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