Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-04-2009, 08:12 PM
Anton Yudintsev Anton Yudintsev is offline
Approved Member
 
Join Date: Jun 2008
Posts: 466
Default Suggesting to devs

Please, send all your suggestions about the game Title Update - here.
We'll try to do whatever we can, if there will be Title Update.
Please, stay reasonable - we can't add Pacific Theater or Mission editor in title update.
I don't promise we'll do everything, or even anything but we'll read all of your feedback carefully.

I can't read all these treads, and I do not read private messages either.
And, please, no flood or repeative suggestions here.

Thanks in advance!

P.S. As for sequel suggestions - let's wait for game release first.
Reply With Quote
  #2  
Old 08-04-2009, 08:14 PM
irrelevant irrelevant is offline
Approved Member
 
Join Date: Jun 2009
Location: Chicago, IL
Posts: 362
Default

Accurate P-51 cockpit!!!

edit: this is the only update I will request for this game.
Reply With Quote
  #3  
Old 08-04-2009, 08:15 PM
guiltyspark guiltyspark is offline
Approved Member
 
Join Date: Jun 2008
Posts: 622
Default

The biggest fix that needs to happen as soon as possible is the controls . some things need to be switched and some need to be changed.

This most important would be......

Right stick - Ailerons , elevator
Left stick - power, rudder

Another thing that people would really like to see is the cockpit lookaround view button ( to activate it ) set to a toggle mode

So instead of having to awkwardly hold in the stick , all that is needed to look around the cockpit is a tap of the stick.

But as a result of this , the toggle function and actual placement of the lookaround feature needs to be moved to the power stick so that the player can still manuever the aircraft while looking around the cockpit.

Last edited by guiltyspark; 08-04-2009 at 08:29 PM.
Reply With Quote
  #4  
Old 10-13-2009, 10:39 AM
kozzm0 kozzm0 is offline
Approved Member
 
Join Date: Oct 2009
Location: летая через небо
Posts: 514
Default

Quote:
Originally Posted by P-51 View Post
Mapable controls! Now im a happy bunny oh yeah Please sort the P-51 Cockpit out please.... Sorry for repeating that
No kidding, every PC sim has assignable controls, why doesn't the ps3 version.

I hate to be long-winded but I can type good and after finishing SP on sim and then playing online, I got some details.

1) Regular layout forces you to choose between looking around or using the rudder. Aviator is better, but it sets the rudder to digital (-1,0,1). Whether there's control mapping or not, please make an option for using L2 and R2 for the rudder, and making it analog, not left/right/neutral like it is now. Also missing from aviator is the "target camera." While it mainly just gives people bad habits of wasting ammo, it is useful for target ID so if it exists, it should be on both layouts.

2) The wheel brakes don't work when using aviator layout. Unless there's some secret combination of buttons. They work automatically in regular layout. I know everyone's already said it about their flight sticks but it happens in aviator too.

3) the system for crediting kills online needs some work. People bail when their engine or wings are failing, and nobody gets credit. Or they just suicide when you're on their 6. There should be a penalty for losing a plane.

4) limited ammo online is kind of pointless for the above reason, whenever someone's gun stops they just jump out and respawn. How about adding a disengage area, with a long respawn interval, for reloading. Limited ammo has to work for the online to be even close to realistic. Otherwise, it's just a mad thunderstorm of bullets and cannon rounds shot from far away. Most people don't bother to maneuver to where they can actually see what part of the plane they're shooting at, at least not before their enemy is already limping and easy to catch.

5) I think there's some kind of secret agenda in SP to wean people off the tacmap, cause in Battle of the Bulge it doesn't hold anymore, you can't maneuver while looking at it, and it always kicks out to HUD view, which is no fun cause I like to use cockpit view.

6) for improving online:

- a system for clan matches
- add cockpits, accurate or not, for the German planes and then an option for "cockpit only" matches, no HUD's.
- run a host bandwidth check to set the player max. Most people are short of upload bandwidth and can't host more than 6 to 12 without lag, but they set to 16 anyway and it lags.
- make the matches browseable, and continuous instead of ending so you have to start them all over again, (and wait for someone to show up, all over again)
- make custom matches actually work, or if they already do, instructions.
- since the tacmap gets harder to use in SP, why not make the option of no tacmap in online simulation. Finding and ID'ing targets is fun! We don't all have short attention spans.
- leaderboards are gonna be a bitch to navigate if and when there are thousands of people on them. Defaulting to player's position would be good.

7) I've gone through as many SP missions as I can on sim and limited ammo, but a lot of them have objectives that nobody in their right mind would even attempt with limited ammo. Those ones should have more realistic objectives to match the realistic ammo. A good example is Free Hunt. In about 10 minutes you must down 12 heavily armored ju-52's from all over the map, using a fighter that can't fire twice in the same direction and whose rounds are about as effective against armor as a volley of marshmallows. And hope that your wingmen don't fail cause you'll never catch up with their targets. Stalin must have hated those poor dudes and sent them on a suicide mission, maybe cause they let the Party brat get killed in the Babysitter mission. Anyhow there should be a platinum trophy for Free Hunt/simulation/limited f/a.

some of the English names for the trophies are a little off. "Threat from the Air" would sound much better as "Death from Above." Разговорнее. "Real Feelings" sounds like a token from a psychiatrist. "The Real McCoy" or "The Real Thing" would be better. Лучше сленг.

IL-2 is the best flight game on console, there's just glitches from changing platforms.

PSN: AR_Kozz

Last edited by kozzm0; 10-13-2009 at 11:33 AM. Reason: divine inspiration
Reply With Quote
  #5  
Old 08-04-2009, 08:15 PM
ThatYoungGameGuy ThatYoungGameGuy is offline
Approved Member
 
Join Date: Jul 2009
Location: England
Posts: 419
Default

Put the crash tendency lower, so that you can belly land without a unrealistic crash ruining it!
Reply With Quote
  #6  
Old 08-04-2009, 08:18 PM
P-51 P-51 is offline
Approved Member
 
Join Date: Jul 2009
Location: U.K
Posts: 893
Default

Mapable controls! Now im a happy bunny oh yeah Please sort the P-51 Cockpit out please.... Sorry for repeating that
Reply With Quote
  #7  
Old 08-04-2009, 08:18 PM
moozicmon moozicmon is offline
Approved Member
 
Join Date: Jul 2009
Location: Virginia
Posts: 95
Default

Quote:
Originally Posted by thatyounggameguy View Post
put the crash tendency lower, so that you can belly land without a unrealistic crash ruining it!
seconded!
Reply With Quote
  #8  
Old 08-04-2009, 08:21 PM
sasquatch sasquatch is offline
Approved Member
 
Join Date: Jul 2008
Location: Jefferson City, MO, USA
Posts: 90
Default

Perhaps this should be stickied. I wouldn't want it buried before the full game releases and we get a better look at the game.
Reply With Quote
  #9  
Old 08-04-2009, 08:24 PM
moozicmon moozicmon is offline
Approved Member
 
Join Date: Jul 2009
Location: Virginia
Posts: 95
Default

Quote:
Originally Posted by sasquatch View Post
Perhaps this should be stickied. I wouldn't want it buried before the full game releases and we get a better look at the game.
seconded
Reply With Quote
  #10  
Old 08-04-2009, 08:22 PM
moozicmon moozicmon is offline
Approved Member
 
Join Date: Jul 2009
Location: Virginia
Posts: 95
Default

additional audio cues for things like stalling (someone posted this in another thread), low oil from a hit, speed fluctuation, etc.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:23 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.