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#1
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COOP play/FMB
is it possible to fly "old school" IL2'46 COOPs in CoD ? Mean, standing on the runway, engines stopped.
my trys gave me no success. Every time i joined the mission (i tried it as host) the AI had already started the engines and were starting i spawned in an already rolling aircraft with running engine. after i checked all my self build missions with no success i started the "CoD release" COOP...same result i even opend this mission in the FMB, they did it the same way as i did... you have also made the experience if enemy formations met between "normal flight" waypoints, they dodnt engage eachother ?? |
#2
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Im not at home (just 'running' COD FMB in my head lol), but wasnt there something within the 'object browser' window (when an aircraft is selected) to have the aircraft just ideal, not under AI control???
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#3
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one last, shameless bumb....
Is anyone able to build, fly, join IL2 "old school" like COOP missions in COD ?? thank you in advance. |
#4
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Quote:
I think the problem you are seeing is if you place a flight they are be default flown by AI.. which start up their engines as soon as you start the battle. If this is not convenient use spawn points and each player playing the coop mission can spawn their own plane, engines off and parked if that is what you require. |
#5
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Quote:
Now its more like we have only dogfight missions in the game |
#6
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I reply in this topic, the other one really off.
You cannot sit into a aircraft, only if the map icons are switched on (or you have to click blindly). But this would not be trouble if it would be possible to make a choice, that shows at the time of starting only, and own side icons only. It would be good, if the names, or at least the plane numbers shows on the map. Plus, if there would be a system, which supervises the start, (and meanwhile provides an opportunity for looking of the mission), this new system would know everything then, that the old one il-2. To a previous topic. The private server solved some problem, and causes others. I do not want to filter the peoples, and I do not want to bring it back the old coop system of Il-2. Because CloD concept is better. But there are a couple of ideas, what others related here, with what it would be possible to make the game better.
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| AFBs of CloD 2[/URL] |www.pumaszallas.hu i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here Last edited by VO101_Tom; 07-30-2011 at 06:03 PM. |
#7
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Agree, but we need CO-OPs.
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Furbs, Tree and Falstaff...The COD killers... |
#8
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Yup..
Im just hoping Squad mates can make this game work soon...getting a bit lonely up there I got me ol mate Jaws2002 to wing now and then though |
#9
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Why? What is it about coops that people want but feel we don't have?
Anything you could do in il-2 coops you can do in CLOD multiplayer mode.
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#10
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I think it's primarily about an interface remake, so that it's easier to click on friendly aircraft and spawn into them or multi-crew with others.
The rest of the needed capabilities are there just like you say and i particularly like how we can have DF and Coop style missions running on the same server simultaneously. The other day i was fiddling around with the rudimentary map tools we got in the last patch, imagine my surprise when i discovered it's possible to create waypoints for your flight on the spot, assign waypoint properties and so on. Negative points: The map tools info window needs some work (it's not possible to stretch it and some tools are hidden from view) and the fonts used for the tools need to be a bit more visible against the background clutter for the map. Positive points: It's entirely possible to measure distances and headings on your map and set waypoints. In other words, you can spawn an entire group of aircraft instead of just one (if the server scripts permit it), have other people take control of them, draw up a mission while you are warming up your engines and go fly. It's like having a mini-FMB integrated into the actual gameplay session. |
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