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Spirits of Rage All information about Spirits of Rage |
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#1
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Skipping rage skills?
Can I leave rage skills unlearned? I find that rock spirits wall thing never gets enough HP to really be of any use so I rather use my levelups for something else. Can I just not take that skill and get others? Same with poison guys cloud, it is prolly great skill but I can't stand lack of control where it goes so I rather not use it and instead take skills which I can aim myself.
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#2
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You can leave them unlearned but the game will keep occupying the slots on level-ups so if you don't want to take them you'll be having less to pick from on level-ups. And by the way, the rock wall is extremely good in some situations. Sure, it has 100 hp on level 1 but it'll still take one hit from even a huge walker stack giving you one more round before it can reach your ranged units.
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#3
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I keep restarting game when I get new ideas so I have never played farther than dwarven lands but I have very few times had situation where wall had been useful and where I had the rage to cast it. I do use stuff like shamans totems, phantom, phoenix or poison spirits armor for purpose of slowing enemy.
Big problem I have had with stonewall is that when I have taken one point of it soon I will be offered choice between more stonewall hp or more stonewall duration which both are essentially useless since unless I really get lot of hp events it wont survive more than one hit anyways. I am now testing not taking it. I got spirits around level 10 and so far they have offered stonewall twice but both times alternative was good and I picked it. Seems really better way to concentrate on 3 skills making them stronger than 4 bit weaker ones. |
#4
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I put only one point in Stone Wall, I think it is enough.
I only upgrade the Smashing Sword, because I prefer big damage on the most dangerous enemy than average damage on every enemy. |
#5
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Skipping some skills works great. I now got rock guy at level 17 and poison guy at 20. And I have totally skipped stone wall and poison cloud. They aren't even offered that often so I have usually some choice.
I think I chose wrong skill to skip for rock guy. My area meteor thing for rock guy is pretty nice now. It hits 17 squares and does 390-750 damage. Problem is that it is kind of pointless to have both that one and underground spikes. So I think next time I will skip meteor and concentrate on spikes that hit all enemies instead of just 17 squares. |
#6
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IMO:
Rock dude: Smashing Sword is good early but useless later. Rockwall is pretty useless (others disagree) Rockfall is horrible. Underground Blades are excellent when upgraded properly. I use the first and last a fair bit but ignore the other two. Sleem: Poison Spit is useless. Evil Shoal is extremely good early on, but weak later. Cloud of Poison is pretty bad. Glot's Armour can be useful at times. Evil Shoal is essential early on but Sleem isn't so hot later in the game. Lina: Chargers are really, really stupid. Gizmo can be useful, but ultimately is quite weak. Ice Ball can be devastating if used correctly (from long distance). Ice Field or whatever it's called is crap. In general I use Lina the least. Reaper: Soul Drain is THE BEST RAGE SPELL. PERIOD. Rage Drain is nice, but it interferes with Soul Drain so I don't use it much (unless there are no souls to drain). Time Back I haven't learned to use properly. Black Hole seems great initially, but it uses so much rage and you get it so late that you will be facing huge stacks in the later part of the game, so it isn't as good as it seems. Reaper is the best. My order of preference by level 20 or so: Soul Drain Underground Blades Ice Ball Rage Drain Glot's Armour Smashing Sword Evil Shoal and that's all I use. |
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