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#1
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Mod: Damage calc mod (configurable)
Hi all,
I've created a mod. Here is the readme (included in the package): Code:
Damage calc mod u0 ================== This mod makes the following changes to the damage calculation: - it allows 100% resistance (vs. the 95% cap in KB 1.7) - it provides alternative ways to calculate the damage (more on this below). NOTE: The AI takes into account the modified values automatically, so you will see the enemy adjusting its tactics according to the new conditions; do not be surprised when you see different battles after installing the mod. Since some files have been directly modified, there may be conflict(s) with other mods. The modified files are: - arena.lua - textgen.lua Furthermore, the following localization entries from en_hero.lng have been updated (again, there may conflict(s) with other mods): - btn_hero_attack_hint - btn_hero_defense_hint The mod includes alternative ways of calculating the damage: - Original (the one included in KB 1.7) - Linear (the one included in KB 1.7 without the limit that would normally kick in above/below 60) - Power2 (the damage scales non-linearly, by putting the values to the power of two) - Power3 (the damage scales non-linearly, by putting the values to the power of three) - Power4 (the damage scales non-linearly, by putting the values to the power of four) The mod ships with the default setting "Power4". If you are unhappy with said default value, I am happy to report that you can easily select the one that your heart desires. To change the setting, you need to extract, edit and re-pack the "arena.lua" file. Only one value needs to be changed; I put this to the very beginning of the file so you can find it easily; I left there instructions, too. The current setting is shown in Attack and Defense hints (move your mouse over Attack and Defense on the hero screen). Comparison table: - The first column is the difference in attack+bonuses and the defense. When the Diff is positive, the attack is bigger than the defense. When the Diff is negative, the defense is bigger than the attack. When the Diff is 0, the attack and the defense are equal. - The rest of the columns are the resulting damage multipliers after the calculation according to KB 1.7 and the different mods herein. Diff KB 1.7 Linear Power2 Power3 Power4 ------------------------------------------------------------ -100 0.3333 0.2309 0.0827 0.02636 0.00806 -80 0.3333 0.2729 0.1235 0.05023 0.01946 -60 0.3333 0.3335 0.2003 0.11140 0.05904 -50 0.3752 0.3752 0.2650 0.17807 0.11513 -40 0.4288 0.4288 0.3604 0.29733 0.24108 -30 0.5002 0.5002 0.5005 0.50075 0.50100 -20 0.6002 0.6002 0.6927 0.77195 0.83560 -10 0.7501 0.7501 0.9001 0.96438 0.98785 -5 0.8572 0.8572 0.9730 0.99540 0.99923 -4 0.8824 0.8824 0.9825 0.99764 0.99968 -3 0.9091 0.9091 0.9901 0.99900 0.99990 -2 0.9375 0.9375 0.9955 0.99970 0.99998 -1 0.9677 0.9677 0.9988 0.99996 0.99999 0 1 1 1 1 1 1 1.0333 1.0333 1.0011 1.00003 1.00000 2 1.0666 1.0666 1.0044 1.00029 1.00001 3 1.0999 1.0999 1.0099 1.00099 1.00009 4 1.1332 1.1332 1.0177 1.00236 1.00031 5 1.1665 1.1665 1.0277 1.00461 1.00076 10 1.333 1.333 1.1108 1.03692 1.01229 20 1.666 1.666 1.4435 1.29540 1.19674 30 1.999 1.999 1.9980 1.99700 1.99600 40 2.332 2.332 2.7742 3.36326 4.14787 50 2.665 2.665 3.7722 5.61575 8.68523 60 3 2.998 4.9920 8.97602 16.9360 80 3 3.664 8.0968 19.90613 51.36593 100 3 4.33 12.0889 37.92603 123.96370 Required game version ===================== King's Bounty: The Legend; 1.7 English Updates ======= u0 - Initial release Usage ===== 1. Start a new game or load an existing game. 2. Go to battle. 3. Enjoy the changed damage system. Installation ============ Put the ".kfs" file in the <King's Bounty>\DATA\MODS directory (if the directory does not exist, you need to create it). Uninstallation ============== Delete the file(s) you added during the installation. 10th of January, 2009 Csimbi |
#2
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Not even having played this yet, and i can't (i have Atari version, so no 1.7 yet), i can still say one thing: with this mod, and specifically the power4, BLACK DRAGONS WILL PWN! IIRC, their att and def are the highest of anyone. With power4, small "diff" means smaller than usual change in damage, whereas high "diff" means much higher than usual change. So black dragons will be dishing out absolutely obscene amounts of damage!
I'm not sure if that's a bad thing... people need a good reason to use them, and a reason to fear them even more. |
#3
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Version 1.7.0 and 1.6.5 are the same, if it works on one, it works on the other.
Don't really see the point of this mod, it makes strong units stronger and weak units weaker, making the game even more imbalanced than it already is. |
#4
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Quote:
Well, it in some way makes up for the fact that small units in high numbers do more damage than low number of big units, i guess, but that's always been balanced by the bigger units' higher survivability. I think it would be fun, though |
#5
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Quote:
But you're missing the point, your statement only holds true when the difference in numbers is small, if one or ten or even hundred peasants attack a dragon, they won't have much effect even by default but that is ballanced out by the fact that you have thousands of peasants with pitchforks. This way, weaker units lose all their effectiveness as soon as the big bads come into play, and don't forget about bosses whose stats are even higher. I stand by my first statement, this mod makes weak units weaker or even useless and strong units stronger, forcing you to use as many high-stat units as possible and only abuse weak units for their abilities. |
#6
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Quote:
You need stronger weapon against tanks: bazooka, grenades, mines - then you have a chance. Back to our question, I think that the same analogy applies to the dragons and a peasant. BTW: did you try the tutorial with this mod? (At least the first where you beat the dragon?) |
#7
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Quote:
Consider a dragon vs, a peasant: I just can't imagine a peasant with a pitchfork do much damage to a dragon. And vice versa: the dragon does not even need to use its breath attack; it should crash anyone without an armor effortlessly - with just one finger... But, I think it does not happen very often that you meet an army of peasants with your dragons - usually you meet armies that are on par or more challenging. What I want to say with this is that these mega-damage scenarios are unlikely to happen. BTW: When you meet more challenging enemies, this mod actually makes the game harder... Anyway, this mod makes the differences: - less noticable when the Diff is small, - more noticable when the Diff is big. Do you want me to make the Power2 or Power3 the default setting? Then the damage would not become so intense around the high edges. ***Edit: Black Dragon attack=56, defense=56 Peasant attack=1, defense=1 So, Diff would be - without any bonuses - 55. The appropriate damage multipliers are: - Original: 2.8315 - Linear: 2.8315 - Power2: 4.35439 - Power3: 7.14356 - Power4: 12.25194 Power4 does look appropriate to me. It can go higher/lower if you have a strong hero, beneficial spells, etc. Last edited by Csimbi; 01-10-2009 at 08:01 AM. |
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