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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: What should be IL2: CoD's primary focus? | |||
Cliffs of Dover should focus on realism | 250 | 95.06% | |
Cliffs of Dover should focus on accesibility | 13 | 4.94% | |
Voters: 263. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1
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Realism or accessibility, what decision should be made?
Dear comrades,
In the recent official patch, adjustments were made to make the airplanes more accessible. Electrical measurements system replaced the original mechanical gauges, because they were considered too difficult for some players. Personally, I greatly oppose towards this idea. I think this simulator should be aimed at realism, rather than accessibility. It is what defines this simulator from others, because the true essence of a simulator is to represent reality in a digital form. Therefore, I feel really sad about adjusting the spitfire characteristics and the components of the cockpit. JG52Uther has already made this statement, which can currently be considered as a hot topic. It can be found over here: http://forum.1cpublishing.eu/showthread.php?t=21459 With reference to this earlier post, I have decided to create a poll. If we really want to make a statement towards the developers, we most likely have to show them rough numbers. So therefore this poll, should IL2: Cliffs of Dover focus itself on realism, or on accessibility? |
#2
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S!
Accessibility can be reached with proper difficulty settings options. Turn off the more advanced options = more accessible All on = hard core. Simple. |
#3
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Exactly, that would be the best solution to satisfy everybody. I don't mind if they want to keep the electrical stuff for those who need it, but I'd like to have the full realism option available as well. Letting these systems work parallel upon the demand of the player is probably a better thing than completely overhauling the current system.
Last edited by ubermachtig; 04-18-2011 at 12:35 PM. Reason: Grammar |
#4
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I voted for the realism BUT there is no reason why both cannot be accomodated. Design the sim around realism but include less complex system/FM/DM models to help those new to flight sims etc.
In fact, its pretty important that newer players and left completely at the mercy of radiators/carb cutout/propellor settings etc to avoid putting them off. Its in everyones interest that this game does well. By making the realism scalable anyone from novice to 'expert' can enjoy what promises to be an excellent sim. Scdalable difficulty is a feature of most sims and this is the same, however the underlying sim should be as realistic as it is feasible to make a deskstop simulation of flying. TBH I use simple settings when testing my system to try and get it stable. I want to be looking at the FPS etc not my temperatures! Though personally I do prefere 'full real' online. |
#5
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Simulator or game?
+1
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I'd rather be flying ... Gigabyte 990FXA-UD5 | AMD FX-8350 | MSI HD7970 TFOC-BE | 8GB Corsair DDR-III 1866 | Win8.1 Pro 64-bit
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#6
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I wonder who's the brave one that voted Accessibility ... lol
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#7
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Quote:
lmao, must be one of the devs who wants to go on Holidays!
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#8
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I voted of course for realism.
But, in fact, this discussion should not even exist, as there is always the option.... for options in the game setup. But the problem is that the "kikools", who think they're the best, cannot simply stand the fact of not flying with all the "realism" options enabled, even if it is not realistic at all, because of their ego. |
#9
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Realism all the way for me. But realistic isn't always the same as "harder".
We, as a community, also need to try our best to help new players, because otherwise the genre will die. But helping new players isn't the the same as "dumbing down". |
#10
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What he said.
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