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#1
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I have a folder with 5 coop missions I built in 4.10 using the new Solomons map(s). I built, tested and hosted these missions with no problems in the past.
I just now became aware of a problem in 4.11 with 3 of these missions (the other 2 'good' missions do not have this issue). Basically, the 3 'bad' missions load and play perfectly fine, but at some point in the mission my screen just locks up (not CTD). The screen does not go black...there is no crash to desktop...there are no error messages...the screen just freezes. This happens every time with these 3 missions. I then have to CTL-ESC to get back to my desktop, bring up Windows Task Manager and shut down the game from there. Since I am not getting any actual CTD's, I am also not getting any error messages or hs_err error files from these lock-ups. So, I'm not really sure what is causing the problem. Until these 3 missions, I have not had any other problems with CTD or lock-ups in 4.11....even before the hotfix. My guess is that this is some kind of memory issue. The Solomons map is one of the biggest maps we have and we all know that the map size affects memory usage. When I was testing to try and figure out the problem, I realized that the 3 'bad' missions were 'bigger' (more objects, ships, planes, etc.) than the 2 'good' missions. But remember, I never had any problems with these missions in 4.10, so I was wondering if maybe it was a computer problem on my end. So, since I still have a seperate install of 4.10.1 on my computer, I decided to run the 3 missions from there, just as a test. Well, the missions ran fine. I had no lock-ups in 4.10.1. So what does this tell me? I'm not sure. I assume that with all the new features and improvements in 4.11, there are more 'calculations' running in the background now. Because the Solomons map is so big, combined with these 3 'larger' missions and now the added calculations in 4.11, my computer has reached it's limit? I don't know what else to think. The 2 'smaller' missions run fine. All of the other missions I have played/hosted since 4.11 was released also play fine. (However, none of the maps on those other missions is as large as the Solomons maps.) Just for fun I also tested the 3 'bad' missions on UP3 RC4, which is of course modded and (generally) more resource-intensive than stock IL-2. The missions played fine with no lock-ups. So, what conclusions can be reached here? I'm not sure. The missions play fine in 4.10.1 and UP3 RC4 but they lock up when played in 4.11. PS.- I did not report this as a bug because I'm not sure there is actually any 'bug' involved. It could be specific to my computer or possibly a limitation in IL-2 itself. **I decided to attach one of the 'bad' coop missions. The easiest and quickest way to test it is to load it into the FMB and let it run. I usually run it at 4x speed (it then usually locks up within 5 minutes). If you decide to actually fly the mission yourself, I find that it usually locks up within the first 20 minutes. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#2
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Some lag pauses from delay spawning ac especially Blue base patrol flight @ 10:00 Last edited by KG26_Alpha; 02-02-2012 at 09:23 PM. |
#3
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RAM check for hardware failure? OS environment? GC temps? stuff like that, hardware oriented?
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#4
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I did state that I have run (and re-tested) the 'bad' missions in 4.10.1 and UP3 RC4 without any lock-ups at all. I'm only getting lock-ups in 4.11. *As an update, I have found another 'big' mission (Slovakia map) that locked up on me. Again, this mission has never locked-up in 4.10.1. So I'm kind of stumped, as the problem seems to be connected to 4.11....not my computer. Has anyone had the chance to see if there might be some sort of memory leak in 4.11? Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 02-03-2012 at 04:16 AM. |
#5
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I can get the lock-up in 4.11 with the mission you posted.
We'll see what can be done about that.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#6
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Ok, that's interesting. What would be more interesting is if you could try what I did and run the same mission in 4.10.1. On my computer, all of the 'bad' missions ran perfectly fine in 4.10.1. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#7
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I have run that mission over 10 times now and it never locks up ? Only a lag pause as mentioned in my above post. |
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