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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Finish landed only - option
I hereby request the implementation of what we have in Rise of Flight, and online option:
"FINISH LANDED ONLY" If this is enabled on the server, one can only respawn if he gets back to the ground, one way or another. Since the MP servers are full of pussies who press "exit" as soon as they're losing the fight, the whole CloD MP is bollocks. It's no fun, it wouldn't be even if it didn't stutter and shimmer like hell. Oh, and in RoF, if someone just disconnects, the kill goes to the attacker anyway. |
#2
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Dumb idea. People can and will exit the game any time they want. As far as stats (the 3rd party tools we used for IL2) gave the kill if someone does this anyway. Wait until some sort of stats are actually working. In IL2 if a person simply lands, the attacker already gets credit/points if he did damage to the plane
But I don't think you are aware that most servers, including ours, are running a script that makes a player plane disappear/ (destroy) when another pilot has been shot down. That means if you killed a pilot or the other pilot bailed out, his plane disappears almost immediately. And unless you are 100% sure that a person is actually disconnecting (if you remember, the latest beta patch the only way you can exit is with the taskmanager) then I don't think it's quite right calling other people that are online "pussies" in the 1st place. IL2 online is a hell of a bit different than ROF with it's retarded leaderboard and stats obsession. Please don't try to bring that attitude here. |
#3
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All it needs is that that aircraft in question stays in game and acts as if a pilot kill has occured, including awarding a pilot kill to the aggressor.
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i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#4
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That might be the best solution. "X scared Y into having a heard attack!"
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#5
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The refly part should be part of the game, like the old IL2. Sadly this isn't the case anymore.
I do like the scoring system though. There should never be the constant whining over kill stealing. The amount of damage you inflict is the amount of percentage of a kill you get. I've witnessed 5 people all attacking a bomber, climbing and diving (rinse and repeat) without anyone yelling about it. In old IL2, the person that would put his last few bullets was always credited and that caused a bunch of the kill steal mentality. Thankfully, because of the partial kill percentages that are now tracked. It should be all but eliminated. |
#6
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Yes Bliss but its one step forward and one step back.
Maybe in the future we can just have the refly button back.
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Furbs, Tree and Falstaff...The COD killers... |
#7
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It's not a dumb idea, it's a possible solution for an existing problem.
Not dumber than the script that makes enemy planes disappear when pilots are killed. And accusing me of being a score-whore, leaderboard fan who destroys the fun in RoF and now trying to do the same in CloD is even dumber, and also way out of line. Last edited by reflected; 05-09-2011 at 09:34 PM. |
#8
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Quote:
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1 |
#9
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Quote:
If you can come up with a script in C#, by all means show it to me, until then you can keep your sarcasm to yourself. But just because you don't have a clue how server's missions are being run, doesn't mean you start a thread calling everyone a bunch of pussies. And if you read my post, the only thing I'm accusing you of is not knowing what you are talking about. Which is obviously true. |
#10
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Yeah, right, whatever
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