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Community Patch Available
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1. Verify integrity 2. Clear cache 3. Save INI **Your control and graphics config** eg - confuser.ini / conf.ini files somewhere 4. Install patch 5. ***Very Important*** Start up IL2COD until you get into the loading screen. This creates a new folder under Documents/1cSoftClub called IL2 Cliffs of Dover - Mod. The Mod folder is where you place your saved config files. 6. Copy ini files over again to main folder About Steps 1 and 2 1. In the Steam GUI, go to the Library, then the game. Right-click > Properties > Local Files Tab > "Verify Integrity of Game Cache". It checks your game for corruptions and missing files, and will replace them as necessary. 2. In your Documents, go to the "1C Softclub" folder, then the "il-2 sturmovik cliffs of dover" folder. Within is a folder labelled "cache". Delete the contents, specifically of a folder labelled "shaders". You can dump the whole folder and it will be rebuilt after verification and game start (in my experience). If you are worried that deleting an entire folder is bad news, just change the name on the "cache" folder to something else, and verify and restart the game. You'll see it is rebuilt, and if not, you still have the original folder. Open the patch executable file (run as administrator) and point the mod to your IL2 Cliffs of Dover Folder generally located inside Program files (x86). Click OK and a status bar will show installation progress. Once complete you can close the installer. The installer creates a separate folder under Documents/1cSoft named IL2 Cliffs of Dover - MOD. Please note you must move copy your controls and graphics configs (generally confuser.ini and conf.ini) from the Documents/1CSoft IL2 Cliffs of Dover folder to the MOD one as they do not have your saved configs. Now you should be ready to fly! Links to download MOD [Links updated/corrected on 20 March] From yousendit: here From torrent here Interactive Readme here Bugtracker address: http://tfbt.nuvturais.de/ Enjoy! Note: All files are placed on MOD folders. Should you need to revert to the stock version, just replace the "parts\core\maddox.dll" with the original file. You can find the original "maddox.dll" in the same folder with a name like "maddox.dll.ModInstallBackup_17-3-2013-22_1_28" where the numbers are the date and time of the install. This is the only change needed to switch between versions. Bug Tracking and Error Reporting Thanks to the very kind folks running the old IL2 Bug Tracker, they have set up a new data base specifically for Team Fusion's work. Please use this section only to report replicable bugs or problems. We will be monitoring the TFBT. Those who have already registered on the old IL2COD bug tracker will still have their same username/password. TFBT: http://tfbt.nuvturais.de A very special thanks to Artist who has been working with us to get this going.
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I7 intel 920 quade core 6gigs Ram Nvidia Evga GTX 560 2gig overclocked 64Bit Windows 7 Home Premium Last edited by ChiefRedCloud; 03-22-2013 at 02:08 PM. |
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Hi everybody,
The original (IL-2)Bugtracker has moved to another location and resumed operation. There were some 350 issues left open from before the last patch from Maddox Games for which we recently asked feedback from the original submitters (authors). For about 130 we already got this feedback and could either set the issue to confirmed ("still there") or resolved. But: There are still about 234 issues open on which we need feedback from their authors![1] Please, if you authored issues on the bugtracker at tfbt.nuvturais.de, update your issues with one of the following options (A) "This bug has been fully resolved, this feature fully implemented." Please mention the version you've tested (1.11.20362 or 3.00.000). We than can close that issue. (B) "This bug has been partially resolved, this feature partially implemented." Please mention the version you've tested (1.11.20362 or 3.00.000). In this case, please also create a brand new issue concerning what has not been solved / implemented (and make a link to it). We can then close the original issue and everybody can vote on the new issue again. (C) "This bug has not been resolved, this feature not been implemented at all." Please mention the version you've tested (1.11.20362 or 3.00.000). This issue will then remain open. At the moment we ask all others to give the original authors a first call on their issues. To those who thankfully are already submitting new issues: Please do read the Guidelines and use the search extensivly before submitting: We're just five and it is hard work to keep the bugtracker free of duplicate entries. Cheers, Artist -------------- [1] We sent emails, but addresses may have changed, spam filters may have devoured... |
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As the links are broken on the first post im adding the correct ones on this post untill they get fixed.
Links to download MOD From yousendit: here From torrent here Interactive Readme here Bugtracker address: http://tfbt.nuvturais.de/ Wiki link here Last edited by Lolsav; 03-20-2013 at 08:38 PM. Reason: Added wiki link |
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Thanks for the links!
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Awesome work, thanks 1C and Team Fusion!
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
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Love the patch...thanks team
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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Thx a lot to Team-Fusion for the patch-mod, for your hard work and inspirations.
I just want to give you a little feedback, though I haven't spend any time on bombers. #1 What I really love are the glints on AC-surfaces in the distance, even though I find that now approaching AC are going to be "invisible" longer than before but I will compare it with the unmoded version - will check it out & and let you now then. #2 I like the "glossy"FX on my wings very much! If you prefere less, scale it out in the weathering sliders, works fine for me. #3 The colours over UK are much better, but I would just suggest not to touch the colours of the French side, because weather is warmer here and fields are looking more golden during summertime. #4 I love the introduction of all the 100-octane-fuel types, especially the 109 4/N is a thick prick. Unfortunately for all those "whiners", who complained the lack of 100oc MKI Hurris and Spits some time ago. Now the empire has stroke back #5 I like the different Spit- & E4-pits and sure, one day we'll see animated trim wheels and the new flap indicators in the MKI-models will be animated,too. #6 The rework of the FM is superb, the SU26 is less "helicopteric"/VTOL now and a 109 can loose a wing, because of it seems to be a little bit less sluggish now and it can take faster speed - bad surprise I could reach the top ceiling with the 109E4/N at 10450m, even when the cooling limit of 78°C (Flea's Database) has been broken by~90°. I haven`t done it with a Spit - I got 31800ft/29900ft in Spit 1A 100Oc in the final -unmodded- patch - I'll let you know. #7 I really appreciate that you have ironed out the CLOD-altitude bug and you have standardized the atmosphere conditions on 1015mb/760mmhg and 15°C, so I don`t have to deal with altimeter-adjustments a beginning DF in QM. It was a pretty cool event however, to impress some people eventualy around me #8 Nevertheless, while it is still quite easy in a SpitMKI to climb after take-off and handle the revolutions of 2speedpitchprop, it becomes more and more difficult if you are above 4000ft. Then you can't use the 2nd stage of the pitch anymore without reducing the boost pressure down to somewhat of -/+0 lb/sin. Try this out in the new "Manston"Raid mission! I'm quite curious for my next top ceiling attempts in it. Take care off your cooling temp. Once the prop has stopped spinning, because you didn't, then you wish that the big van in front of you would still revolving and going on cooling ya When this is all due to to redesign of FM and atmosphere-density in height and the mass flow conditions in the radiator, than Chapeau for the immersion. #9 I'm thankful that I can trying to fly blind now, because of you've stopped the icing in the clouds in standard missions. Otherwise you had to deal with the FM. #10 The GUI-RL-photos are much better to me than nazis-with-deutsche-Dogge-dogs-pics or "grounded" tanks while I'm waiting for ready-for-take-off. Last but not least the things I don't like: #1 The decals of some AC types are disappeared now, here in the photo Spit MK I, but MKII as well, decals enabled, though. #2 Is there now emergency boost (1,45atü) in the E4/N? #3 the evetualy longer "invisible mode" off approaching AC, described in #1 This all is said to honour your work. Please take not of that I've just tried it out for some hours, don't get me wrong when my items are not exact ore even wrong in some points, but I'm quite sure that it is a huge step into a very good direction. TG 109E4_N TFmod 10450m.jpg spit no decals TFmod.jpg
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"the fun is allways in the sun!" Mysn P501 NB - Win7/64 - I7-2760@2,6Ghz - 8 GigRAM - Gtx485m@2Gig - Res 1920x1080 / 1400x1050 projected TIR5, Thrustmaster16000, Rudderpedals & Quadrant by Saitek, Belkin n52te-gamepad, modified CyborgUSB-elevatortrim Last edited by topgum; 03-27-2013 at 09:36 PM. Reason: corections/adds |
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Axis planes don't seem to be concerned.
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"the fun is allways in the sun!" Mysn P501 NB - Win7/64 - I7-2760@2,6Ghz - 8 GigRAM - Gtx485m@2Gig - Res 1920x1080 / 1400x1050 projected TIR5, Thrustmaster16000, Rudderpedals & Quadrant by Saitek, Belkin n52te-gamepad, modified CyborgUSB-elevatortrim |
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Conf.ini file [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=2 Sky=3 Forest=3 VisibilityDistance=8 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=1 RenderTargetQual=3 MSAA=0 MeshStatics=2 MeshStaticsDetail=3 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=1 SpawnHumans=0 TexFlags.SSAO=1 TexFlags.VSync=1 TexFlags.FastTransparency=1
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
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