Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-24-2010, 05:00 PM
gprr gprr is offline
Approved Member
 
Join Date: Mar 2008
Posts: 92
Default SOW and round shapes quallity

Hi all

I'm mad about this game and Oleg is still my hero but it is still a whine...

It is still easy to spot the straight lines in engine model outer lines of JU-88 as seen here:
http://forum.1cpublishing.eu/showthread.php?t=15932
To see thing like that in modern sim to be released is a bit disapointing,I know the work on models started long time ago, but, to see much more perfect engine shape in FB new planes and expect to have is somehow sad for me - can it/will it be improved for better?

gprr

Last edited by gprr; 08-24-2010 at 05:04 PM.
Reply With Quote
  #2  
Old 08-24-2010, 05:32 PM
leggit leggit is offline
Approved Member
 
Join Date: Jan 2010
Posts: 108
Default

2 words.... polygon budget.
Reply With Quote
  #3  
Old 08-24-2010, 05:37 PM
Tree_UK
Guest
 
Posts: n/a
Default

Well you have to remember that the game engine is effectively already out of date if it was started in 2006/2007, SOW has taken that long to develop that i guess it will look a little old when released as others have already pointed out. however that said we still haven't seen anything in high res or with high detail in DX11 so I would imagine it will look somewhat better than what we are currently seeing, how it will run is another story.
Reply With Quote
  #4  
Old 08-24-2010, 06:00 PM
Oldschool61 Oldschool61 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 544
Unhappy

Quote:
Originally Posted by Tree_UK View Post
Well you have to remember that the game engine is effectively already out of date if it was started in 2006/2007, SOW has taken that long to develop that i guess it will look a little old when released as others have already pointed out. however that said we still haven't seen anything in high res or with high detail in DX11 so I would imagine it will look somewhat better than what we are currently seeing, how it will run is another story.
With as long as this game has been in development and with such a small user base relative to mainsteam games I dont see how Oleg and Maddox will break even much less make a profit. What are the development costs to date 5 -10 million? How many copies they might sell 200k if there lucky.

I hope it doesnt stop future development wit hthe dwindling market and lack of profits
Reply With Quote
  #5  
Old 08-24-2010, 07:44 PM
Tempest123's Avatar
Tempest123 Tempest123 is offline
Approved Member
 
Join Date: Dec 2009
Posts: 389
Default

Quote:
Originally Posted by Oldschool61 View Post
With as long as this game has been in development and with such a small user base relative to mainsteam games I dont see how Oleg and Maddox will break even much less make a profit. What are the development costs to date 5 -10 million? How many copies they might sell 200k if there lucky.

I hope it doesnt stop future development wit hthe dwindling market and lack of profits

I agree the sooner the better for its release, but 5-10 million, I really doubt that figure.
Reply With Quote
  #6  
Old 08-24-2010, 06:09 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by Tree_UK View Post
Well you have to remember that the game engine is effectively already out of date if it was started in 2006/2007, SOW has taken that long to develop that i guess it will look a little old when released as others have already pointed out. however that said we still haven't seen anything in high res or with high detail in DX11 so I would imagine it will look somewhat better than what we are currently seeing, how it will run is another story.
ROFLOL - you're really so funny lighthearted onesided, Tree.

You're saying that the game is outdated and as such is not able to compete with more standards in terms of graphics and polygons.
But even your professional pessimism has to give way to logic: Considering a game needs between 3 and 7 years of development, chances are these modern games you compare it with, in fact are very likely to be much older than SoW.
Reply With Quote
  #7  
Old 08-24-2010, 07:46 PM
Tree_UK
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Feuerfalke View Post
ROFLOL - you're really so funny lighthearted onesided, Tree.

You're saying that the game is outdated and as such is not able to compete with more standards in terms of graphics and polygons.
But even your professional pessimism has to give way to logic: Considering a game needs between 3 and 7 years of development, chances are these modern games you compare it with, in fact are very likely to be much older than SoW.
No, I think you misunderstand me, I am saying that given the time when the development started and how things have moved on then there are always going to be areas that appear to be outdated or that could be improved. For example, If SOW had started development last year then the technology available would be so much greater than 3/4 years previously. Obviously bigger companies develop faster because they have the money/resources to get games out fairly quick, thus never being too far away from what the latest technology has to offer.
Reply With Quote
  #8  
Old 08-24-2010, 10:08 PM
Oldschool61 Oldschool61 is offline
Approved Member
 
Join Date: Jun 2010
Posts: 544
Default

Quote:
Originally Posted by Tree_UK View Post
No, I think you misunderstand me, I am saying that given the time when the development started and how things have moved on then there are always going to be areas that appear to be outdated or that could be improved. For example, If SOW had started development last year then the technology available would be so much greater than 3/4 years previously. Obviously bigger companies develop faster because they have the money/resources to get games out fairly quick, thus never being too far away from what the latest technology has to offer.
I dont think they would have used all the same engine components from the start of coding. I'll bet that the engine is still under development and being changed all the way up to completion. Untill the game/sim is released im sure theres engine tweaking going on. So to say the engine is from '06 is a stretch. Its been under development since then maybe.
Reply With Quote
  #9  
Old 08-25-2010, 12:53 AM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Tree_UK View Post
No, I think you misunderstand me, I am saying that given the time when the development started and how things have moved on then there are always going to be areas that appear to be outdated or that could be improved. For example, If SOW had started development last year then the technology available would be so much greater than 3/4 years previously. Obviously bigger companies develop faster because they have the money/resources to get games out fairly quick, thus never being too far away from what the latest technology has to offer.
Tree, there is no chance that the game engine is outdated. If anything it probably way ahead of its time, and we will have to see more than a few addons before computer systems can handle what the engine is capable of doing.
Reply With Quote
  #10  
Old 08-25-2010, 11:46 AM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by Tree_UK View Post
No, I think you misunderstand me, I am saying that given the time when the development started and how things have moved on then there are always going to be areas that appear to be outdated or that could be improved. For example, If SOW had started development last year then the technology available would be so much greater than 3/4 years previously. Obviously bigger companies develop faster because they have the money/resources to get games out fairly quick, thus never being too far away from what the latest technology has to offer.
As above posters already pointed out, these equations are... let me say: superficial. Like in any building or development process, you have a start of a production that starts at some point and you keep reshaping and redesigning things until they all come together and are polished for the end product.
It's not like they say, "Well, we've got a plan, lets start programming it 1:1", starting from line 1 and finishing with [END] 2 weeks before production begins. I can't imagine any process being that static, linear or unable to be changed to include improvements and changes.

And it's not necessarily right, that bigger teams with more resources or money produce games faster. If you think about which games you describe with these words, it's either the mainstream games or those of very renown software-developers. But if you take a closer look, e.g. at Call of Duty, Unreal Tournament, Sims, Flightsimulator, etc. you can see that these are all sequels very much based on previous releases, with minor changes to the engine and mostly cosmetic changes.
Long story short: Just because somebody get's more money doesn't mean he does the job better. If it was that way, we could have spared one or the other global financial crisis.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:16 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.