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IL-2 Sturmovik The famous combat flight simulator. |
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SOW and round shapes quallity
Hi all
I'm mad about this game and Oleg is still my hero but it is still a whine... It is still easy to spot the straight lines in engine model outer lines of JU-88 as seen here: http://forum.1cpublishing.eu/showthread.php?t=15932 To see thing like that in modern sim to be released is a bit disapointing,I know the work on models started long time ago, but, to see much more perfect engine shape in FB new planes and expect to have is somehow sad for me - can it/will it be improved for better? gprr Last edited by gprr; 08-24-2010 at 05:04 PM. |
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2 words.... polygon budget.
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Well you have to remember that the game engine is effectively already out of date if it was started in 2006/2007, SOW has taken that long to develop that i guess it will look a little old when released as others have already pointed out. however that said we still haven't seen anything in high res or with high detail in DX11 so I would imagine it will look somewhat better than what we are currently seeing, how it will run is another story.
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I hope it doesnt stop future development wit hthe dwindling market and lack of profits |
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I agree the sooner the better for its release, but 5-10 million, I really doubt that figure. |
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You're saying that the game is outdated and as such is not able to compete with more standards in terms of graphics and polygons. But even your professional pessimism has to give way to logic: Considering a game needs between 3 and 7 years of development, chances are these modern games you compare it with, in fact are very likely to be much older than SoW. |
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#10
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It's not like they say, "Well, we've got a plan, lets start programming it 1:1", starting from line 1 and finishing with [END] 2 weeks before production begins. I can't imagine any process being that static, linear or unable to be changed to include improvements and changes. And it's not necessarily right, that bigger teams with more resources or money produce games faster. If you think about which games you describe with these words, it's either the mainstream games or those of very renown software-developers. But if you take a closer look, e.g. at Call of Duty, Unreal Tournament, Sims, Flightsimulator, etc. you can see that these are all sequels very much based on previous releases, with minor changes to the engine and mostly cosmetic changes. Long story short: Just because somebody get's more money doesn't mean he does the job better. If it was that way, we could have spared one or the other global financial crisis. |
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