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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
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#1
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[SW1] Mutators Mod
I found this mod on my G:\ mods archive of star wolves.
Its a Mutators Mod and Application for Star Wolves 1 where you can adjust almost all XML Values in the game and randomize Fleet Sizes/Amounts and stuff. I thought I'd make it available here, since I only found it just recently (actually, today) Features:
Last Notes: It comes with a prepackaged Game/ folder that contains the "Defaults" of the Mutator mod. Use this incase the program doesnt work for you. The Batch files basically describe on how to pass the arguments to use the mutator tool. Tutorial: Say you want to make all ships stupid fast, then youd have to make a batch file containing the following: Code:
start "" "SWX.ModularMods.XMLMutators.exe" Game/ Carcasses 4.0 BigShip,Bomber,Interceptor max_speed "Carcasses" describes the xml file and master XML Node "4.0" is the mult factor "BigShip,Bomber,Interceptor" is/are the name(s) containing our property [You can use multiple by using the , delimiter] "max_speed" is the node of which we want to apply the mult factor on. Incase you want to adjust the fleet strengths/sizes, they are at the top of the "Scripts/Include/create_flight_2.script" file Mod by: "PytRk" [SWX.MM.RU] (2013) Download: https://drive.google.com/file/d/1udu...ew?usp=sharing
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 09-26-2020 at 02:10 AM. |
#2
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Interesting. I haven't played a modded SW1 in forever. Personally, I enjoy the cheesy music from the first game the most so maybe I'll take trip.
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#3
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Beware: Its brutally unfair with default settings. Only managed to get to the Astra mission #1 before virtually getting gutted by pirates and triads
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#4
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Well I have the weekend free and was going to give this a go, any suggested edits before I start?
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#5
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2 things:
- It might be beneficial to adjust the ship item nerf in create_shop.script. Just replace all "local halfRank = (rank*0.5);" occurences with "local halfRank = (rank*1.5);" and you're good. - The base settings are radically favouring rocketry based weapons (All rockets are basically one-shotters) so if you dislike that you might have to restore to default xml's and re-run all mutator batches one by one except the rocketry buff.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) |
#6
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By rocketry I assume you mean unguided rockets like the mini or the dart or does that also include Torpedoes and Missiles?
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