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FM/DM threads Everything about FM/DM in CoD |
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#1
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Level Bombing: Tests and results with 1.08.18956
Let me just transfer here what i was discussing on the ATAG forum, for the benefit of all sim pilots who fly the He-111 and the Ju-88.
I'm just describing a simple airstart mission that i used for testing, flying the Ju-88 in a bomb run with the autopilot in R22 mode (the level attitude hold mode). Bonus track file at the end of the post Quote:
Then, you can load the track from inside the sim and observe how the bombs drop and how the lighter ones lag behind the heavier ones. |
#2
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This is great. This fix alone is going to make a good number of players happy. The extremely limited visibility distance for the ground objects may be a problem. I did a few quick bomb r7ns yesterday with the Ju88 and I noticed you can't see any buildings from 2000m. It is going to be hard to find targets for level bombing this way.
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#3
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The devs should make it possible for map builders to set markers (i.e. black dots) on targets wich should have a visibility range of about 15 to 20km to nullify the disadvantage of too late visible targets.
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#4
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To be honest with you, as long as i can navigate reasonably well i have no problem putting bombs on target. And i fly on mostly medium graphics settings too.
The thing we need is for mission design to move to strategic objectives. It's one thing to look for a tank column (10 dots in a street running among the woods) from 6km of altitude and a totally different thing to simply have to recognize a city and target its industrial area. Tactical bombers like the Stuka can maneuver and identify the area where the targets are expected before diving (plus they can correct their aim during the dive), fighter bombers as well. The difficulty comes from having to maneuver a formation of twin-engined bombers all around the place, while looking for a few vehicles. And the reason that targets are handled like that is that until now we had no way to determine if objectives are completed without having some units to be destroyed. It's the old IL2 trick of hiding trucks inside buildings: the game had no way of knowing if the buildings are destroyed, so mission designers made the targets to be units and hid them inside the buildings. Since the last beta however, some scripting methods have been added that let us determine objective completion in other ways, more suited to formation bombing. This means that instead of the target being "destroy these static vehicles", the target could now be "place that much explosives within a certain radius of this point". This means we can have buildings as targets. And for such targets of a certain size, this also makes it very easy to bomb from altitude. We just have to navigate there, look through the bombsight and identify the target by other landmarks. The nearby city, the airfield next to it, the bend in the river, etc. This is more or less how the crews back then did it as well. I saw a US air force bomber's manual and it places a lot of emphasis on pre-briefed landmarks around the target to be used as a way to identify it. I'm not saying i will complain if i can see an isolated factory building from 4km, of course not. But i still feel that even if the building pop-up is improved, we will have to do some planning before going into raids or be familiar with the target area. Which to be honest with you, is half the fun when flying bombers. Selecting the correct waypoints to come in undetected, having a flight path over the target that makes for a favorable orientation (eg, attacking an airfield across its runway length for maximum damage), egressing along the route of least resistance, etc etc For example, i was on ATAG a little while ago and i started for the Manston area. Just as i was closing in, a server message came up saying that both of the nearby targets were destroyed. I didn't want to turn back and the other available targets were tactical in nature, so i just decided to attack the Ramsgate runway. I came in at 4km, aimed the bombs smack in the middle of the runway and went home with no incident whatsoever. I don't know if and what hits i scored because i was too high to look, but if half of them fell within the airfield and any RAF pilots were CAPing around the area at low level, it would have been a real laugh to watch |
#5
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Quote:
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#6
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Oh yes it is. You can't imagine the look on my face when i was watching the track and realised what was happening.
"Hmmm, a bunch of almost concurrent explosions. Ooops, here come some late explosions further back. Maybe it's the bug i've been hearing about. Hmmm, the ones that popped first are the big explosions, they must be the 250s. OH MY GOD, THEY DROPPED LAST AND EXPLODED FIRST, THERE IS ONLY ONE EXPLANATION FOR THIS" /jaw meets floor Just watch the attached track and enable manual view control. If you go to zoom in view and look down beside the wing (i also moved the camera sideways a bit to get a better view), you can see for yourself. I think i'll do a second track tomorrow with a static camera on the airfield, so that i can observe more closely |
#7
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Quote:
And I had never problems with identifying targets from altitude, except when the targets themselves are very small - for ex. I never figured out where exactly those ammo dumps/storage areas were on that one ATAG objective. Well, that's what I thing Blackdog is up to: Handing the strategic, bigger objectives to the level bombers while leaving the small ones to tactical bombardment. |
#8
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redroach do you know what options affect the ground target visibility? i know that land detail render far away ground textures in more detail and it help navigation but have no clue about how th other options affects ground target, S!
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#9
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Quote:
http://www.sukhoi.ru/forum/showthrea...=1#post1845441
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#10
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Does the building pop-up introduced this patch also effect the bombsight? I haven't played bombers yet since the patch, but notice the buildings do what the trees did last patch.
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