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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-28-2013, 03:47 PM
KG26_Alpha KG26_Alpha is offline
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Default 30mm Mine-Geschoss HE/T round Mk108

Can we have this in IL2 1946 please

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Old 05-28-2013, 07:19 PM
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Alien Alien is offline
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Hi Alpha, there's a guy asking for more of these; have you got some links to some footage like this?
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Old 05-29-2013, 12:06 AM
IceFire IceFire is offline
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Keep in mind that because it's a controlled test, the hit is pretty much perfect and the shell detonated optimally.

Online in IL-2 world it's possible that the hit didn't register, or it did and it wasn't a solid hit (like the one above). Since pretty early on when they made some changes to the MK108 I haven't had any issues. It's utterly devastating.
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Old 05-29-2013, 08:10 AM
MaxGunz MaxGunz is offline
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Last I recall every other Mk108 shell is incendiary that is only supposed to explode if the fuse is immersed in liquid. But those explode as regular fuse in game with nice big fire bloom but not structural damage.

Record Mk 108 hits and playback the track with arcade=1. If you don't see fragment arrows, it's not an MG shell.
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Old 05-29-2013, 11:15 PM
Woke Up Dead Woke Up Dead is offline
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Quote:
Originally Posted by MaxGunz View Post
Last I recall every other Mk108 shell is incendiary that is only supposed to explode if the fuse is immersed in liquid. But those explode as regular fuse in game with nice big fire bloom but not structural damage.
Aaaaah, thanks, that explains a lot. I was wondering why sometimes my targets escape unscathed after clearly taking a hit from a 108.
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Old 05-30-2013, 01:34 AM
IceFire IceFire is offline
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I think a safe technique is to aim for a one-two punch. Rapidly firing at close range (which isn't hard given the fire rate) with a brief burst is usually enough. One hit kill is unlikely but... hardly anything honestly survives more than three hits.
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