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#1
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Can´t get Perfect mode to work
Hi guys,
so I got a new PC and did a fresh install of IL2 1946 patched up to 4.14.1. Everything works except for the perfect Mode in the graphics section. Game is running on OpenGL setting but Perfect Mode is still grayed out in the Options Menu. I already tried to change to Hardwareshaders=1 in the OpenGL section of the conf.ini but after I start the game it resets back to Hardwareshaders=0. PC Specs: Gigabyte Z590 Intel Core I5-11400F AMD Radeon 6600 with latest AMD Software 22.10.1 16GB RAM Windows 10Pro 64bit Maybe someone can help me with that Problem |
#2
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Did you also post this over at mission4today. That forum gets more use I think so a better chance of someone helping you.
Hope you get it fixed. |
#3
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I'm no tech guru, but let's see if I can help ...
Have you maxed out all your graphics settings in the "Setup" panel? From memory, Perfect will be greyed out if you don't have certain fields set high enough. You might also need to be set to your native resolution for Perfect mode (I don't know, but it wouldn't hurt to try). Setting your config.ini to "Read-only" might work with the hardwareshader issue too, but then you will have to remember that your config is read-only. If you still can't get it to work, try posting your config.ini here, or at M4T as Marabekm suggested, and someone might be able to see the problem. And if you can get it working in 4.14.1, be aware that 4.15 is also available now if you want it. |
#4
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Thank you for your input.
Graphics Panel is all maxed out. I also checked if my conf.ini was read only and its not. I also upgraded to 4.15.1 and it was quite a hassle to get the sounds working again but in the end DSAOL XP worked but only on with my speaker setup. With my Headphones I still get no sound. Code:
[il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1920 height=1080 ColourBits=32 DepthBits=32 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 WideScreenFoV=1 UIColor=0 UIDetail=0 UIBackground=de Use3RendersUI=0 FastDetectBit=32 FastDetectMode=2 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=5000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=1 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 disableNetStatStatistics=0 showPilotNumber=1 showPilotPing=1 showPilotName=1 showPilotScore=1 showTeamScore=0 cumulativeTeamScore=0 showPilotArmy=1 showPilotACDesignation=1 showPilotACType=1 filterUserNames=1 reflyKIADelay=0 maxAllowedKIA=-1 reflyKIADelayMultiplier=0.0 reflyDisabled=0 allowMorseAsText=1 allowCustomSounds=0 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) [game] Arcade=0 HighGore=1 mapPadX=0.6689453 mapPadY=-0.046875 viewSet=32 Intro=0 NoSubTitles=0 NoChatter=0 NoHudLog=0 NoLensFlare=0 iconTypes=3 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 ScreenshotType=0 RecordingIndicator=0 MapAlpha=0.99 SaveTrk=1 SkipParatrooperViews=0 NoMissionInfoHud=0 noKillInfoHud=0 BlockMorseChat=0 SmallMapWPLabels=1 ShowMorseAsText=0 IconUnits=0 lowInfoHud=0 Mouse6DOFMove=0 DebugFM=0 DebugCustomization=0 selectMirror1=3 selectMirror2=7 MaxVisualDistance=5000.0 MaxStaticVisualDistance=4000.0 MaxLongVisualDistance=10000.0 MaxPlateVisualDistance=16000.0 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 LeanF=0.39 LeanS=0.39 Raise=0.2 RubberBand=0.5 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=1 LOGFILE=log.lst LOGKEEP=1 LOGDEBUG=1 LOGBUFFER=2048 UseStartLog=0 [sound] SoundUse=0 SoundEngine=1 Speakers=4 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=3 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=3 SamplingRate=2 NumChannels=3 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=12 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=1 SoundFlags.forceEAX1=0 DebugSounds=0 [rts] ;ProcessAffinityMask=1 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale=de UseSmartAxis=0 joyTick=100 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Water=1 Effects=1 [Render_OpenGL] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=0 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=8 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 CockpitMirrorQuality=0 ShowShadowCarrier=0 [DGen] UseAsuraDGen=0 [test] VisualStaticMethod=0 |
#5
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Its not the game its something to do with your 3D card or drivers, I think Il2 still need DX9.0? I am pretty sure Win10 does not come with DX9.0 anymore
Some really new 3D cards even have poor legacy support for old 3D games DX/OpenGL. |
#6
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It's a driver issue which exists since AMD reworked their OpenGL driver.
Try using version 22.5.1. |
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