Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > FMB, Mission & Campaign builder Discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 08-02-2011, 12:56 PM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default IL2DCE: A dynamic campaign engine for IL-2 Sturmovik: Cliffs of Dover

http://code.google.com/p/il2dce/
Reply With Quote
  #2  
Old 08-02-2011, 01:06 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Let's have a look
Reply With Quote
  #3  
Old 08-02-2011, 01:22 PM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

Enjoy your stay, but respect the license
Reply With Quote
  #4  
Old 08-02-2011, 03:15 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Have some problems compiling it. what's the path the solution's folder needs to be installed in?
Reply With Quote
  #5  
Old 08-02-2011, 03:40 PM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

http://code.google.com/p/il2dce/wiki/Build_Instructions

I will try to update the document ASAP.

So long ...

The source has to be checked out in a way that the IL2DCE.sln file is at the following location:
Code:
C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\IL2DCE\trunk\IL2DCE\IL2DCE.sln
So you have to checkout the folder "https://il2dce.googlecode.com/svn/trunk/" to "C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\IL2DCE\trunk"

Of course you have to adjust the path to the CoD installation if it is installed at a different place.

Use the project "Game" as the startup project.

If you use the debug configuration everything (dlls, config files, ...) is placed at the right location and you can "start" the application in Visual Studio to execute the launcher.exe

If you use the release configuration everything is placed into "C:\Program Files (x86)\Steam\steamapps\common\il-2 sturmovik cliffs of dover\parts\IL2DCE\trunk\IL2DCE\Release" and a NSIS install script is provided to create the installer.

Last edited by 41Sqn_Banks; 08-03-2011 at 12:49 PM.
Reply With Quote
  #6  
Old 08-02-2011, 03:55 PM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

I've figured out the path, atm I'm using "il-2 sturmovik cliffs of dover\parts\_work\IL2CoD_solution" as the svn checkout folder.

There's yet a problem with the Pre-Build Events of the Game project.. they don't seem to work, so the GlobalAssemblyInfo.cs is not created. This is what I'm trying to figure out now.

PS: Got it, there's an error in the Pre-Build script:

Code:
SubWcRev "$(SolutionDir)ProjectDir)." "$(ProjectDir)Properties\GlobalAssemblyInfo.template" "$(ProjectDir)Properties\GlobalAssemblyInfo.cs"
instead

Code:
SubWcRev "$(SolutionDir)." "$(ProjectDir)Properties\GlobalAssemblyInfo.template" "$(ProjectDir)Properties\GlobalAssemblyInfo.cs"
you may want to correct this on svn, or give me right access

PPS: why x86 and not x64?

Last edited by adonys; 08-02-2011 at 04:08 PM.
Reply With Quote
  #7  
Old 08-23-2011, 11:58 PM
Ralith Ralith is offline
Approved Member
 
Join Date: Aug 2010
Posts: 34
Default

I've got a reasonable amount of programming experience and am interested in contributing. How can I help?
Reply With Quote
  #8  
Old 08-24-2011, 08:01 AM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

Send me a PM with your email address and I'll invite you to the developers' mailing list.
Reply With Quote
  #9  
Old 08-31-2011, 10:43 AM
41Sqn_Banks 41Sqn_Banks is offline
Approved Member
 
Join Date: Oct 2007
Posts: 644
Default

A lot of good news recently and here is another one: Development of the next release is almost finished. There are a few minor features left but they should be ready until the weekend. Then I will spend the weekend with testing and finishing the new Kanalkampf campaign to make full use of the new features.

A small overview of the features:
- Moving ships (using predefined waterways)
- Moving vehicles and armors (using calculated roads)
- Static ground units (Artillery, Radar, ...)
- Mission types for bombers: Attack ground units, armed recon, recon
- Mission types for fighters: Cover ground units, intercept, escort
- Loadout and altitude for the missions depend in aircraft and mission type
- Rudimental briefing before the flight
- Start a career and gain experience, get promoted to a higher rank and get a higher position within your flight (don't expect to much for now, this will be really really simplified in this release)

If all goes well a beta release will be available next week.
Reply With Quote
  #10  
Old 09-02-2011, 02:03 PM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Hi, Banks!

Did you manage to get any help from naryv on the MP part of your DCE at sukhoi.ru forums? He just mentioned he was/is very busy with the upcoming patch and may have more time next week after the patch is out. You may try contacting him again if it is still needed.

Looking forward to flying IL2DCE online.
Thanks for all your efforts!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:02 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.