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Pilot's Lounge Members meetup

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  #1  
Old 10-11-2012, 08:44 AM
FS~Phat FS~Phat is offline
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Default Star Citizen Announced - Wing Commander Sequel

This next gen space opera/sim has finally been announced.

I love the look of it and the way they are going about it.
I made my first crowd sourcing pledge to it as this game is what got me into space/flight simulation all those years ago.

I hope Luthier is watching this one, they are doing everything exactly how I would like IL2 to evolve and the community interaction is the best I have ever seen. Maybe luthier should also take a look at using an off the shelf (customised of course) Cryengine 3 type approach to the MMO. (if its still alive) Here's to hoping Luthier and 1C can do something similar for the WW2 universe!

Free to play - Pay once and play for free for ever
Single player campaign with branching stories (can also be played Co-op)
Offline and online play
Persistent Universe Public Servers AND Private servers.
No concept of Pay to win - although it looks like you could still theoretically buy the best ships and parts, they are going to discourage that type of game play through the gameplay somehow... "no concept of level 80 - kill everything players" to quote Chris Roberts.
Private servers allow modding and community content and the Public world will also allow approved community content.
Micro patching instead of yearly patches and they will constantly add content and new single player stories. (some you have to pay for.. a new story/mission pack for example)

You have to see the teaser trailer and Chris Roberts 1hr launch video to appreciate the level of immersion he is creating... walking around carriers, getting in ships, full 3d rendered cockpits (and fully animated pilots) and cockpit entry/exit in realtime first person view. WOW!

PS. he makes no apology for needing latest gen hardware for this game either.

Official site
http://www.robertsspaceindustries.com/

Good press annoucement
http://www.kotaku.com.au/2012/10/mee...ury-successor/

1hr Launch video and preview
http://au.gamespot.com/shows/gamespo..._panel20121010

Last edited by FS~Phat; 10-18-2012 at 12:16 PM.
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  #2  
Old 10-11-2012, 10:49 AM
Kupsised Kupsised is offline
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Wow, I have to say that this is not my kind of thing at all, but colour me impressed. I might have to get this actually. The only thing that concerns me is that he seems very very abitious. If he delivers, this could be the game that I never knew I was always waiting for Is there any sort of time scale on a release?
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  #3  
Old 10-11-2012, 10:54 AM
FS~Phat FS~Phat is offline
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Quote:
Originally Posted by Kupsised View Post
Wow, I have to say that this is not my kind of thing at all, but colour me impressed. I might have to get this actually. The only thing that concerns me is that he seems very very abitious. If he delivers, this could be the game that I never knew I was always waiting for Is there any sort of time scale on a release?
Late 2014 release. Alpha/Beta testing soon.

He's ambitious but I believe he will achieve it. He was the first to use real actors and full motion video in a game. (WCIII 1994)

Last edited by FS~Phat; 10-11-2012 at 11:13 AM.
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  #4  
Old 10-11-2012, 01:02 PM
zander zander is offline
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too bad it's not a "newton universe"(momentum, drift) like it was in IWar2.
[that would require 2 joysticks plus pedals though]
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  #5  
Old 10-11-2012, 01:06 PM
zander zander is offline
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This could be of interest for our Clod whiners.

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  #6  
Old 10-11-2012, 01:11 PM
FS~Phat FS~Phat is offline
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Quote:
Originally Posted by zander View Post
too bad it's not a "newton universe"(momentum, drift) like it was in IWar2.
[that would require 2 joysticks plus pedals though]
It does have newtonian physics.. I dont know where you got the idea it doesnt!!

"Although Roberts is only showing technical demos at the moment, the visual fidelity is astonishing. Running on a PC with a GTX 670 graphics card, we see gigantic, kilometre-long carriers, their exteriors constructed from seven million polygons. Player craft feature over 200 parts, with over 60 animated sections that all make sense, that all have a purpose. The handling model is based around Newtonian physics. “There’s a rigid body, it has mass and it has maneuvering thrusters, that articulate and generate force,” says Roberts. “The maneuverability is completely down to the weight of the craft and power and articulation of the thrusters. In combat, if you’re hit in a back thruster the handling will be different – there’s a lot of fallout.”"

Last edited by FS~Phat; 10-11-2012 at 02:05 PM.
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  #7  
Old 10-11-2012, 03:43 PM
zander zander is offline
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And the ship flies like an F35...

What I was talking about was flying in "real" space.
i.e. full speed ahead, cut power, no deceleration, turn 180 with your maneuvering thrusters an fly backwards. B5 style.
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  #8  
Old 10-11-2012, 04:22 PM
Slipstream2012 Slipstream2012 is offline
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I'm a fan of stargazing, not so much futuristic space stuff.

Anyway I didn't mean to watch the whole presentation right now, but I got quite sucked in. I think that he has the game industry summed up, and hopefully he manages to pull it off, I think he will, the site just went down for me so it must be getting a lot of hits.

The game looks great & has some really fantastic ideas, and I think the community will be great and the communication too , I'll be watching this with interest!
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  #9  
Old 10-11-2012, 04:23 PM
xpzorg xpzorg is offline
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Meh, looks like that game also sucks. Where is words about influence of gravitational fields!? I can't go into orbit?
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  #10  
Old 10-11-2012, 11:29 PM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by zander View Post
And the ship flies like an F35...

What I was talking about was flying in "real" space.
i.e. full speed ahead, cut power, no deceleration, turn 180 with your maneuvering thrusters an fly backwards. B5 style.
That would be totally at odds with the flight dynamics in all the earlier games. You would just totally annoy all the old players from the original series.

The Wing Commander games have always flown like a starwars/batttlestar-galactica fighter Hollywood movie style.

In a sense that is essential to make an interesting "space" game as dog-fighting and combat using the behavior of real world space craft (head on passes at 30,000 mph anyone?) would be hours of boredom followed by milliseconds of excitement and more hours of boredom.
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