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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 01-11-2010, 10:30 PM
jake21 jake21 is offline
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Default How to deal with Gremlion ?

So I think this is the last min-boss i have and while I can kill it (with huge losses) I've not figured out how to do it elegantly (I'm a mage around level 45). The thing is that the area attack kills huge amount and it seems to retaliate so I want to use things like assassins; also it appears to be vulnerable to fire but the ony thing that comes to mind are archers.

So maybe royal snakes, assassins, archers, paladins (for resurrection and the tower) and ??
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  #2  
Old 01-11-2010, 10:43 PM
DGDobrev DGDobrev is offline
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Well, you need units with decent magic resistance and good damage/HP ratio.

Since his mass attack is magic based, an item like the antimage diplom (which is great for a mage with its +2 intellect) from the university in Elon (near the pier and the mage tower, where you land) will work wonders for you. His hand attacks are physical based, so 2 units that have decent physical resistance will do well as main attackers, while the 3 additional units will destroy the towers he spawns.

I propose this lineup:

Paladins
Knights
Horsemen
Guardsmen
Archmagi

Why?

Having non-retaliation units to hack at the boss will actually encourage gremlion to use his mass attack much more often. Having 2 high phys resistant fighter units (like paladins and knights - both have 30% phys resistance base) with stone skin near both his hands (1 each) will minimize the losses you take with those 2 stacks, while the rest of the stacks mop up any towers he summons.

In the battle, use calm rage spell when no units need stone skin or other buffs to gain mana, which should be used for phantoming the paladin stack to ress the losses you suffer with your weaker units.

When he's low on HP, stall. Wait for him to spawn a friendly gremlin tower. Now kill him. Group your units near the friendly gremlin tower and go "phantom the paladins" crazy. Use the phantomed paladins to ress your troops till your out of mana and rage. When you're out of both, kill the friendly gremlin tower and see how you did. If everything went as planned, you should be able to do this battle without losses.

If this does not happen, you may as well wait till you're level 50+ and try your hand at him again.
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  #3  
Old 01-11-2010, 11:01 PM
TemjinGold TemjinGold is offline
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Glad to hear his mass attack is magic based as I have Mirror Shield, Magician's Cloak, and Anti-Magic Diploma! I think I might try to provoke that more as with Divine Armor, I can easily hit 95% magic resist so a no retal army might be the ticket for me.
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  #4  
Old 01-11-2010, 11:33 PM
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Zechnophobe Zechnophobe is offline
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I had the helm that gives 50% magic resistence (from the gift bag) on my last play through, and it went super easy. Just have Red/Green dragons with stoneskin on assault, and black/bone for the towers. Royal snakes where needed.
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  #5  
Old 01-12-2010, 12:04 AM
jake21 jake21 is offline
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How do you determine his attack is magic base ? I already have the magic resistant items mentioned (well not the helm; but the cloak and tablet) but I have no clue how to determine his attack is magic base (while playing the game).
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  #6  
Old 01-12-2010, 03:14 AM
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Zechnophobe Zechnophobe is offline
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There aren't in game messages, but trial and error works. Note that ONLY his area of effect attack is magic.
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  #7  
Old 01-13-2010, 08:06 AM
Karlos Karlos is offline
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All the above tips work but I think it's even better to use catapult and cannonneers for the towers instead of any melee unit (such as dragons). For me it took usually one hit from catapult and the 11000 hp tower was gone. If not, cannonneers would finish it. And if Zilgadis didn't summon one, both ranged units can attack him directly. Cannonneers are normally completely useless but here they proved effective.
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  #8  
Old 01-13-2010, 09:25 AM
Elwin Elwin is offline
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Well for mage its ok, warior can do it with strong melee like tirex too.And about ranged, with my arcmage gorguana ad chosha spamming gobots you have enough ranged xD
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  #9  
Old 01-13-2010, 10:41 PM
Smash Smash is offline
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People really should posting their class, lvl, leadership and difficulty when making statement.

I have Mage on hard lvl 51 with 23k leadership and one thing i can say that bosses are really biased toward warrior like most of the game.

Their health pool is huge. I left with Zilgadis (Gremlion) and this Lizardman and one have 107k and other 120k of life. For mage this is little to high pool.

Gremlion look like have physical resistance as my Royal where doing less damage to him than to towers or he have just high defense.

Main problem for this bosses are their stomp strikes. Zilgadis have magical while Lizard looks like physical (it hit for like 8k on my Archmages but much less on my Paladins).
I have no physical resistance items and only one that give 20% to magic res :/.
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  #10  
Old 01-13-2010, 11:34 PM
jake21 jake21 is offline
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Yea for my level 52 mage (on hard) this K'tau is going to be tough. I also have no physical reistance items and my defense sucks. Not sure how I'm going to do him. I think i'm down to two or three fights - K'tau, perhaps one small one i missed in tekron and the final fight.

Hum. So how best to do K'tau ?
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