|
King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
Ice meets Fire
1C Company announces the release date of King’s Bounty: Warriors of the North. Ice and Fire.
Ice and Fire is the official DLC to the released in 2012 King’s Bounty: Warriors of the North. King’s Bounty: Warriors of the North. Ice and Fire is scheduled to be released digitally on January 30th 2014. Ice and Fire features:
|
#2
|
||||
|
||||
Is this new campaign separate from the WotN campaign (like the separate campaigns in Crossworlds) or is it just new islands and game mechanics for the WotN campaign? I'm hoping it's separate...
|
#3
|
|||
|
|||
Ice and Fire is integrated into WotN campaign.
|
#4
|
|||
|
|||
Just like Orc on the March? I hope you guys do a little tweak to the WOTN campaign and fix the remaining bugs at least
|
#5
|
|||
|
|||
I really hope there has been made some serious adjustments to the game. Crossworlds was 10 times better than warriors of the north. The story is way to linear and you are forced to have the same units on the 4 first islands. Which instantly turns you off to playing it again. Not to mention the amount of battles resembles King's Bounty Legend, rather than Crossworlds. In crossworlds you can actually see yourself on the way to the next level. In Legend and in Warriors of the North, it is one long tough grind.
I really think the next King's Bounty game should be focused on replay value. Even more so than crossworlds was. Not sure how you would go about it, but the make it a lot more random which islands you get to in which order, make it more random which units you find in the different stores, as well as which items. Also I wonder why you are removing units in order to put other units into the game? Is there something in the programming code that makes it difficult to have over a certain number of different units? |
#6
|
|||
|
|||
And I would like to add that the most dangerous thing to a strategy game, is linearity. Linearity works for first person shooters and so on, but name me one single linear strategy game that is a succes.
|
#7
|
|||
|
|||
Yeah, I never understood why the Lizardmen had to be removed from WOTN and added only as summonables.
Seconded. I have replayed TL and AP and Crossworlds multiple times, but I haven't even managed to finish WOTN even once, I was so annoyed by the bugs and the bad system and boring storyline. It's sad, and one of the cases where I'd really, really want to like a game, but... can't. KB has been a godsend for me in the era where turn-based games are rare or no good (see Heroes VI), and I had high hopes for WOTN after Crossworlds... Hope you guys fired the WOTN team and re-hired the people who did the previous three games to fix the bugs and breath new life into it. I want to support 1C as much as I can since you are the best at turn-based fantasy strategy now, but I need reassurances this won't turn out as terribly as WOTN did. |
#8
|
||||
|
||||
Quote:
So, let's hope we're wrong at the new DLC is worth it, but I'm not going to be the first one to buy it, put it that way. |
#9
|
||||
|
||||
Alright! Looks like it's time for me to come back to KB.
Although this time I might just pretend I don't see any bugs. |
#10
|
|||
|
|||
Playing red sands...
Currently playing red sands, as I never finished armored princess nor wotn (but I want until after hell in wotn which is quite far, I quite liked the story, but too bad for the bugs which were never fixed...).
Anyway red sands seems to be mainly orcs on the march + a few additions with a very bad english translation. But it's quite good. And it has exactly this leveling system they talk about for this new dlc for the troops, so it's nothing new (and the leveling system seems to come from orcs on the march) ! (usually I become bored in kb when all the fights have more than 1000 units/troop...). |
|
|